* Use per-player ratelimit for /username
* Improve the skin system
- Migrates skin getting over to Mojang. I do indeed understand that the Mojang API is more ratelimited and generally harder to use, it should be noted that it has an almost 0% chance of error. Compare that to Ashcon which, on some days, has a 50% chance of actually recognizing your account exists
- Uses CompletableFutures and a ExecutorService for making requests
- Renames SkinDownloader class to SkinManager class
- Makes SkinManager class static
- Limits the /skin command per-player
* Add warning for "randomizeSpawn" option about the speed of chunk generation
* Limit random spawn to half a million blocks, which should hopefully fix the OOB error
* Recommend users to use Chunky for pre-world generation
* Add missing period
* Fix checkstyle violation
* Handle full server kicks separately from other join restrictions (closes#312)
* Add missing condition
* Add bracket back
* Remove extra bracket
Co-authored-by: Kaboom <58372747+kaboombot@users.noreply.github.com>
* Fix distance exploit
* fix forceload on execute
* IDE break or smth idk
* fix auto:2b on fill
* fix auto:2b on fill
* block setblock on execute
* block debug on execute
* block datapack on execute
* block datapack and minecraft:datapack
* block summon on execute
* Remove the ability for entity selectors to be used in /say
* Increase chat delay from 5ms to 50ms
* remove debug
* maven checkstyle bypass
* solve conflicts I think idk if this will work since github
* maven checkstyle
* yes.
* Remove extra whitespace
* patch funny reload commands
* amazing
* whoops
* yet another crash exploit
* added to commands.yml
* convert spaces to tabs
Co-authored-by: arclicious <arclicious@vivaldi.net>
Co-authored-by: Business Goose <44676012+business-goose@users.noreply.github.com>