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Actually remove effects on death
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@ -14,6 +14,7 @@ import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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public final class PlayerDamage implements Listener {
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@EventHandler
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@ -88,7 +89,10 @@ public final class PlayerDamage implements Listener {
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player.setFoodLevel(20);
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player.setFireTicks(0);
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player.setRemainingAir(player.getMaximumAir());
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player.getActivePotionEffects().clear();
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for (PotionEffect effect : player.getActivePotionEffects()) {
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player.removePotionEffect(effect.getType());
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}
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event.setCancelled(true);
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}
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