Drop inventory and exp on death

This commit is contained in:
mathiascode 2019-11-14 00:48:46 +02:00
parent c2ee4fac7e
commit b5046d8325

View file

@ -11,6 +11,7 @@ import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.ExperienceOrb;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@ -20,6 +21,8 @@ import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.inventory.ItemStack;
class PlayerDamage implements Listener {
@EventHandler
void onEntityDamage(EntityDamageEvent event) {
@ -36,6 +39,23 @@ class PlayerDamage implements Listener {
final Player player = event.getEntity();
final AttributeInstance maxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH);
for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
onlinePlayer.sendMessage(event.getDeathMessage());
}
if (!event.getKeepInventory()) {
player.getInventory().clear();
for (ItemStack item : event.getDrops()) {
player.getWorld().dropItemNaturally(player.getLocation(), item);
}
}
if (event.getDroppedExp() > 0) {
ExperienceOrb xp = player.getWorld().spawn(player.getLocation(), ExperienceOrb.class);
xp.setExperience(event.getDroppedExp());
}
try {
maxHealth.setBaseValue(20);
player.setHealth(20);
@ -53,7 +73,7 @@ class PlayerDamage implements Listener {
if (!coordBlock.getType().isSolid() &&
!coordBlock.getRelative(BlockFace.UP).getType().isSolid()) {
player.teleportAsync(yLocation);
return;
break;
}
}
}
@ -63,14 +83,13 @@ class PlayerDamage implements Listener {
maxHealth.setBaseValue(20);
}
player.setExp(event.getNewExp());
player.setLevel(event.getNewLevel());
player.setFoodLevel(20);
player.setFireTicks(0);
player.setRemainingAir(player.getMaximumAir());
player.getActivePotionEffects().clear();
event.setCancelled(true);
for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
onlinePlayer.sendMessage(event.getDeathMessage());
}
event.setCancelled(true);
}
}