Use per-player ratelimit for /username

This commit is contained in:
Allink 2022-11-27 21:03:17 +00:00
parent baddda61aa
commit 9fc302874e
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@ -1,6 +1,8 @@
package pw.kaboom.extras.commands;
import com.destroystokyo.paper.profile.PlayerProfile;
import java.util.HashMap;
import java.util.Map;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
@ -14,7 +16,7 @@ import org.bukkit.entity.Player;
import javax.annotation.Nonnull;
public final class CommandUsername implements CommandExecutor {
private long millis;
private final Map<Player, Long> lastUsedMillis = new HashMap<>();
@Override
public boolean onCommand(final @Nonnull CommandSender sender,
@ -31,6 +33,7 @@ public final class CommandUsername implements CommandExecutor {
final String nameColor = ChatColor.translateAlternateColorCodes(
'&', String.join(" ", args));
final String name = nameColor.substring(0, Math.min(16, nameColor.length()));
final long millis = lastUsedMillis.getOrDefault(player, 0L);
final long millisDifference = System.currentTimeMillis() - millis;
if (args.length == 0) {
@ -62,7 +65,7 @@ public final class CommandUsername implements CommandExecutor {
profile.setName(name); // FIXME: Marked for removal
player.setPlayerProfile(profile);
millis = System.currentTimeMillis();
lastUsedMillis.put(player, System.currentTimeMillis());
player.sendMessage(
Component.text("Successfully set your username to \"")