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OOB Random Spawn Fix (#316)
* Add warning for "randomizeSpawn" option about the speed of chunk generation * Limit random spawn to half a million blocks, which should hopefully fix the OOB error * Recommend users to use Chunky for pre-world generation * Add missing period * Fix checkstyle violation
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2 changed files with 13 additions and 5 deletions
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@ -31,7 +31,6 @@ import pw.kaboom.extras.modules.server.ServerTabComplete;
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public final class PlayerConnection implements Listener {
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private static final FileConfiguration CONFIG = JavaPlugin.getPlugin(Main.class).getConfig();
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private static final String TITLE = CONFIG.getString("playerJoinTitle");
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private static final String SUBTITLE = CONFIG.getString("playerJoinSubtitle");
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private static final int FADE_IN = 10;
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@ -128,11 +127,16 @@ public final class PlayerConnection implements Listener {
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if (RANDOMIZE_SPAWN
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&& event.getPlayer().getBedSpawnLocation() != event.getSpawnLocation()) {
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final World world = event.getPlayer().getWorld();
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final double x = ThreadLocalRandom.current().nextInt(-300000000, 30000000) + .5;
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final double y = 100;
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final double z = ThreadLocalRandom.current().nextInt(-300000000, 30000000) + .5;
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final ThreadLocalRandom random = ThreadLocalRandom.current();
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event.setSpawnLocation(new Location(world, x, y, z));
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final double teleportAmount = 500000D;
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final Location location = new Location(
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world,
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random.nextDouble(-teleportAmount, teleportAmount),
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100,
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random.nextDouble(-teleportAmount, teleportAmount)
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);
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event.setSpawnLocation(location);
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}
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}
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@ -3,6 +3,10 @@ allowJoinOnFullServer: true
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enableKick: false
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enableJoinRestrictions: false
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opOnJoin: true
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# It's recommended to do this on a pre-generated world
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# as chunk generation can be very slow in newer Minecraft
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# versions.
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# You can use the pre-world generation plugin "Chunky" to achieve this.
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randomizeSpawn: false
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maxEntitiesPerChunk: 50
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maxEntitiesPerWorld: 5120
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