124 lines
No EOL
3.6 KiB
JavaScript
124 lines
No EOL
3.6 KiB
JavaScript
const fs = require("fs");
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const wav = require("node-wav");
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const path = require("path");
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const tempDir = "./temp";
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const soundDir = "./sounds";
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const soundPaths = fs.readdirSync("sounds");
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let loadedSounds = [];
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let offset = 0;
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for (let p in soundPaths)
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{
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const soundPath = path.join(soundDir, soundPaths[p]);
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if (fs.statSync(soundPath).isDirectory())
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{
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offset++;
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continue;
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}
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let buffer = fs.readFileSync(soundPath);
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let decoded = wav.decode(buffer);
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loadedSounds[p - offset] = decoded;
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}
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// somehow this works
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// idk how to merge audio of different sample rates
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// i tried looking it up and didn't find anything
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// so i just made sure the sound files were exported with 48000 bytes per second
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async function mergeBuffers (buffers, playtime = -1)
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{
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// for the final length, either use the specified playtime, or the length of the first sound
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let length = playtime > 0 ? playtime * 48000 : buffers[0].length;
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let finalBuffer = [];
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for (let f_nr = 0; f_nr < length; f_nr++)
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{
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// literally add all the sound bytes together
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// yeah, this works??
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let value = 0;
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for (let buffer of buffers)
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if (buffer[f_nr]) value += buffer[f_nr];
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finalBuffer.push(value);
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}
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return Float32Array.from(finalBuffer);
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}
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class MemeAudio
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{
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constructor()
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{
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this.tracks = [];
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}
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playSound (soundId, position = 0, track = -1)
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{
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// track not specified, go up one from previous
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if (track < 0)
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track = this.tracks.length;
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// track doesn't exist, initialize a new one
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let stereoTrackBuffer = this.tracks[track];
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if (!this.tracks[track])
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stereoTrackBuffer = [[], []];
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// get the data of the sound to play
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let sound = loadedSounds[soundId];
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for (let ch in stereoTrackBuffer) // should just be left/right audio channels
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{
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let loadedChannel = sound.channelData[ch];
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let byteArray = [];
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// add empty space until the sound should play
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for (let i = 0; i < position * 48000; i++)
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byteArray[i] = 0;
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// copy audio data from sound's channel
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for (let byte of loadedChannel)
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byteArray.push(byte);
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// convert to Float32array
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stereoTrackBuffer[ch] = Float32Array.from(byteArray);
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}
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// add to timeline
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this.tracks[track] = stereoTrackBuffer;
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return this;
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}
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async encode (duration)
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{
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let ac = { sampleRate: 48000, float: true, bitDepth: 32 }; // encoding config
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// make an array of all left channel audio and all right channel audio
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let combinedTrack = [[], []];
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for (let track in this.tracks)
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{
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combinedTrack[0].push(this.tracks[track][0]);
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combinedTrack[1].push(this.tracks[track][1]);
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}
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// make a single stereo track
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let mergedTrack = await Promise.all([mergeBuffers(combinedTrack[0], duration), mergeBuffers(combinedTrack[1], duration)]);
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let encoded = wav.encode(mergedTrack, ac);
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return encoded;
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}
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}
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async function generateAudio (seconds)
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{
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let audio = new MemeAudio();
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let pos = 0;
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while (pos < seconds)
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{
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audio.playSound(Math.floor(Math.random() * loadedSounds.length), pos);
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pos += (Math.random() * 1) - 0.25;
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}
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let encoded = await audio.encode(seconds);
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resultPath = path.join(tempDir, `snd_${Math.floor(Math.random() * 10000).toString().padStart(4, "0")}.wav`);
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await fs.promises.writeFile(resultPath, encoded);
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return resultPath;
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}
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module.exports = { generateAudio }; |