TotalFreedomMod/src/main/java/me/totalfreedom/totalfreedommod/GameRuleHandler.java
Paldiu 5c0f77c7c5 Removal of Lombok
Lombok implementation removal.

I have also gone through and replaced things with inline methods and variables, lambdas, and simplified loops down, removed unnecessary guard clauses, and overall cleaned up every single class. This took a long time, please do remember to follow proper naming conventions, don't include unnecessary guard clauses, follow exception rules and comment rules, and please PLEASE remember to use the DIAMOND OPERATOR rather than just inferring RAW TYPES!!!

Thank you!!
2020-12-25 14:46:43 -05:00

115 lines
3.7 KiB
Java

package me.totalfreedom.totalfreedommod;
import java.util.EnumMap;
import java.util.List;
import java.util.Map;
import me.totalfreedom.totalfreedommod.config.ConfigEntry;
import org.bukkit.Bukkit;
import org.bukkit.World;
public class GameRuleHandler extends FreedomService
{
private final Map<GameRule, Boolean> rules = new EnumMap<>(GameRule.class);
public GameRuleHandler()
{
for (GameRule gameRule : GameRule.values())
{
rules.put(gameRule, gameRule.getDefaultValue());
}
}
@Override
public void onStart()
{
setGameRule(GameRule.DO_DAYLIGHT_CYCLE, !ConfigEntry.DISABLE_NIGHT.getBoolean(), false);
setGameRule(GameRule.DO_FIRE_TICK, ConfigEntry.ALLOW_FIRE_SPREAD.getBoolean(), false);
setGameRule(GameRule.DO_MOB_LOOT, false, false);
setGameRule(GameRule.DO_MOB_SPAWNING, !ConfigEntry.MOB_LIMITER_ENABLED.getBoolean(), false);
setGameRule(GameRule.DO_TILE_DROPS, false, false);
setGameRule(GameRule.MOB_GRIEFING, false, false);
setGameRule(GameRule.COMMAND_BLOCK_OUTPUT, false);
setGameRule(GameRule.NATURAL_REGENERATION, true, false);
setGameRule(GameRule.KEEP_INVENTORY, true, false);
setGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false, false);
setGameRule(GameRule.SHOW_DEATH_MESSAGES, false, false);
setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false, false);
commitGameRules();
}
@Override
public void onStop()
{
}
public void setGameRule(GameRule gameRule, boolean value)
{
setGameRule(gameRule, value, true);
}
public void setGameRule(GameRule gameRule, boolean value, boolean doCommit)
{
rules.put(gameRule, value);
if (doCommit)
{
commitGameRules();
}
}
@SuppressWarnings("deprecation")
public void commitGameRules()
{
List<World> worlds = Bukkit.getWorlds();
for (Map.Entry<GameRule, Boolean> gameRuleEntry : rules.entrySet())
{
String gameRuleName = gameRuleEntry.getKey().getGameRuleName();
String gameRuleValue = gameRuleEntry.getValue().toString();
for (World world : worlds)
{
world.setGameRuleValue(gameRuleName, gameRuleValue);
if (gameRuleEntry.getKey() == GameRule.DO_DAYLIGHT_CYCLE && !gameRuleEntry.getValue())
{
long time = world.getTime();
time -= time % 24000;
world.setTime(time + 24000 + 6000);
}
}
}
}
public enum GameRule
{
DO_FIRE_TICK("doFireTick", true),
MOB_GRIEFING("mobGriefing", true),
KEEP_INVENTORY("keepInventory", false),
DO_MOB_SPAWNING("doMobSpawning", true),
DO_MOB_LOOT("doMobLoot", true),
DO_TILE_DROPS("doTileDrops", true),
COMMAND_BLOCK_OUTPUT("commandBlockOutput", true),
NATURAL_REGENERATION("naturalRegeneration", true),
DO_DAYLIGHT_CYCLE("doDaylightCycle", true),
ANNOUNCE_ADVANCEMENTS("announceAdvancements", false),
SHOW_DEATH_MESSAGES("showDeathMessages", false),
SEND_COMMAND_FEEDBACK("sendCommandFeedback", false);
private final String gameRuleName;
private final boolean defaultValue;
GameRule(String gameRuleName, boolean defaultValue)
{
this.gameRuleName = gameRuleName;
this.defaultValue = defaultValue;
}
public String getGameRuleName()
{
return gameRuleName;
}
public boolean getDefaultValue()
{
return defaultValue;
}
}
}