mirror of
https://github.com/TotalFreedomMC/TotalFreedomMod.git
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004a0f3d7c
This should resolve the issues with spawn eggs and mobs.
98 lines
3.5 KiB
Java
98 lines
3.5 KiB
Java
package me.totalfreedom.totalfreedommod.util;
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import java.util.Arrays;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.block.Biome;
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import org.bukkit.entity.EntityType;
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public class Groups
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{
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public static final List<Material> WOOL_COLORS = Arrays.asList(
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Material.WHITE_WOOL,
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Material.RED_WOOL,
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Material.ORANGE_WOOL,
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Material.YELLOW_WOOL,
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Material.GREEN_WOOL,
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Material.LIME_WOOL,
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Material.LIGHT_BLUE_WOOL,
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Material.CYAN_WOOL,
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Material.BLUE_WOOL,
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Material.PURPLE_WOOL,
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Material.MAGENTA_WOOL,
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Material.PINK_WOOL,
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Material.BROWN_WOOL,
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Material.GRAY_WOOL,
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Material.LIGHT_GRAY_WOOL,
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Material.BLACK_WOOL);
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public static final List<Material> SHULKER_BOXES = Arrays.asList(
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Material.SHULKER_BOX,
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Material.WHITE_SHULKER_BOX,
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Material.RED_SHULKER_BOX,
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Material.ORANGE_SHULKER_BOX,
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Material.YELLOW_SHULKER_BOX,
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Material.GREEN_SHULKER_BOX,
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Material.LIME_SHULKER_BOX,
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Material.LIGHT_BLUE_SHULKER_BOX,
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Material.CYAN_SHULKER_BOX,
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Material.BLUE_SHULKER_BOX,
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Material.PURPLE_SHULKER_BOX,
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Material.MAGENTA_SHULKER_BOX,
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Material.PINK_SHULKER_BOX,
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Material.BROWN_SHULKER_BOX,
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Material.GRAY_SHULKER_BOX,
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Material.LIGHT_GRAY_SHULKER_BOX,
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Material.BLACK_SHULKER_BOX);
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public static final List<EntityType> MOB_TYPES = Arrays.stream(EntityType.values()).filter(EntityType::isAlive).filter(EntityType::isSpawnable).toList();
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public static final List<Material> SPAWN_EGGS = Arrays.stream(Material.values()).filter((mat) -> mat.name().endsWith("_SPAWN_EGG")).toList();
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public static final List<Material> BANNERS = Arrays.asList(
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Material.BLACK_BANNER,
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Material.BLACK_WALL_BANNER,
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Material.BLUE_BANNER,
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Material.BLUE_WALL_BANNER,
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Material.BROWN_BANNER,
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Material.BROWN_WALL_BANNER,
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Material.CYAN_BANNER,
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Material.CYAN_WALL_BANNER,
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Material.GRAY_BANNER,
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Material.GRAY_WALL_BANNER,
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Material.GREEN_BANNER,
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Material.GREEN_WALL_BANNER,
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Material.LIGHT_BLUE_BANNER,
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Material.LIGHT_BLUE_WALL_BANNER,
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Material.LIGHT_GRAY_BANNER,
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Material.LIGHT_GRAY_WALL_BANNER,
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Material.LIME_BANNER,
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Material.LIME_WALL_BANNER,
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Material.MAGENTA_BANNER,
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Material.MAGENTA_WALL_BANNER,
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Material.ORANGE_BANNER,
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Material.ORANGE_WALL_BANNER,
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Material.PINK_BANNER,
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Material.PINK_WALL_BANNER,
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Material.PURPLE_BANNER,
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Material.PURPLE_WALL_BANNER,
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Material.RED_BANNER,
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Material.RED_WALL_BANNER,
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Material.WHITE_BANNER,
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Material.WHITE_WALL_BANNER,
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Material.YELLOW_BANNER,
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Material.YELLOW_WALL_BANNER);
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public static final List<Biome> EXPLOSIVE_BED_BIOMES = Arrays.asList(
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Biome.NETHER_WASTES,
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Biome.CRIMSON_FOREST,
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Biome.SOUL_SAND_VALLEY,
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Biome.WARPED_FOREST,
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Biome.BASALT_DELTAS,
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Biome.END_BARRENS,
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Biome.END_HIGHLANDS,
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Biome.END_MIDLANDS,
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Biome.THE_END,
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Biome.SMALL_END_ISLANDS);
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}
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