TotalFreedomMod/src/main/java/me/totalfreedom/totalfreedommod/command/Command_debugstick.java
Paldiu 5c0f77c7c5 Removal of Lombok
Lombok implementation removal.

I have also gone through and replaced things with inline methods and variables, lambdas, and simplified loops down, removed unnecessary guard clauses, and overall cleaned up every single class. This took a long time, please do remember to follow proper naming conventions, don't include unnecessary guard clauses, follow exception rules and comment rules, and please PLEASE remember to use the DIAMOND OPERATOR rather than just inferring RAW TYPES!!!

Thank you!!
2020-12-25 14:46:43 -05:00

37 lines
1.5 KiB
Java

package me.totalfreedom.totalfreedommod.command;
import java.util.Arrays;
import java.util.List;
import me.totalfreedom.totalfreedommod.rank.Rank;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
@CommandPermissions(level = Rank.OP, source = SourceType.ONLY_IN_GAME)
@CommandParameters(description = "Get a stick of happiness.", usage = "/<command>")
public class Command_debugstick extends FreedomCommand
{
@Override
public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
{
ItemStack itemStack = new ItemStack(Material.DEBUG_STICK);
ItemMeta itemMeta = itemStack.getItemMeta();
assert itemMeta != null;
itemMeta.setDisplayName(ChatColor.GOLD.toString() + ChatColor.BOLD.toString() + "Stick of Happiness");
List<String> lore = Arrays.asList(
ChatColor.RED + "This is the most powerful stick in the game.",
ChatColor.DARK_BLUE + "You can left click to select what you want to change.",
ChatColor.DARK_GREEN + "And then you can right click to change it!",
ChatColor.DARK_PURPLE + "Isn't technology amazing?");
itemMeta.setLore(lore);
itemStack.setItemMeta(itemMeta);
playerSender.getInventory().addItem(itemStack);
return true;
}
}