Added /halt purge and /halt all

This commit is contained in:
Jerom van der Sar 2012-09-18 12:40:32 +02:00
parent 692147b84c
commit 54f0d543a7

View file

@ -25,6 +25,38 @@ public class Command_halt extends TFM_Command
return false;
}
if(args[0].equalsIgnoreCase("all"))
{
TFM_Util.adminAction(sender.getName(), "Halting all non-Superadmins", true);
int counter = 0;
for(Player p : server.getOnlinePlayers())
{
if(!TFM_Util.isUserSuperadmin(p))
{
halt(p, sender);
counter++;
}
}
TFM_Util.playerMsg(sender, "Halted " + counter + " players.");
return true;
}
if(args[0].equalsIgnoreCase("purge"))
{
TFM_Util.adminAction(sender.getName(), "Unhalting all players", true);
int counter = 0;
for(Player p : server.getOnlinePlayers())
{
if(!TFM_UserInfo.getPlayerData(p).isHalted())
{
unhalt(p, sender);
counter++;
}
}
TFM_Util.playerMsg(sender, "Unhalted " + counter + " players.");
return true;
}
Player p;
try
{
@ -37,38 +69,50 @@ public class Command_halt extends TFM_Command
}
TFM_UserInfo playerdata = TFM_UserInfo.getPlayerData(p);
if(!playerdata.isHalted())
if(!TFM_UserInfo.getPlayerData(p).isHalted())
{
TFM_Util.adminAction(sender.getName(), "Halting " + p.getName(), true);
p.setOp(false);
p.setGameMode(GameMode.SURVIVAL);
p.setFlying(false);
p.setDisplayName(p.getName());
p.closeInventory();
p.setTotalExperience(0);
playerdata.stopOrbiting();
playerdata.setFrozen(true);
playerdata.setMuted(true);
TFM_Util.playerMsg(p, "You have been halted, don't move!");
halt(p, sender);
return true;
}
else
{
TFM_Util.adminAction(sender.getName(), "Unhalting " + p.getName(), true);
p.setOp(true);
p.setGameMode(GameMode.CREATIVE);
playerdata.setFrozen(false);
playerdata.setMuted(false);
TFM_Util.playerMsg(p, "You are no longer halted.");
unhalt(p, sender);
return true;
}
}
public void halt(Player p, CommandSender sender)
{
TFM_UserInfo playerdata = TFM_UserInfo.getPlayerData(p);
p.setOp(false);
p.setGameMode(GameMode.SURVIVAL);
p.setFlying(false);
p.setDisplayName(p.getName());
p.closeInventory();
p.setTotalExperience(0);
playerdata.stopOrbiting();
playerdata.setFrozen(true);
playerdata.setMuted(true);
playerdata.setHalted(true);
TFM_Util.playerMsg(p, "You have been halted, don't move!");
}
public void unhalt(Player p, CommandSender sender)
{
TFM_UserInfo playerdata = TFM_UserInfo.getPlayerData(p);
p.setOp(true);
p.setGameMode(GameMode.CREATIVE);
playerdata.setFrozen(false);
playerdata.setMuted(false);
playerdata.setHalted(false);
TFM_Util.playerMsg(p, "You are no longer halted.");
}
}