TotalFreedomMod/src/main/java/me/totalfreedom/totalfreedommod/command/Command_lockup.java

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package me.totalfreedom.totalfreedommod.command;
import me.totalfreedom.totalfreedommod.player.FPlayer;
import me.totalfreedom.totalfreedommod.rank.Rank;
import me.totalfreedom.totalfreedommod.util.FUtil;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
@CommandPermissions(level = Rank.SENIOR_ADMIN, source = SourceType.BOTH, blockHostConsole = true)
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@CommandParameters(description = "This is evil, and I never should have wrote it - blocks specified player's input.", usage = "/<command> <all | purge | <<partialname> on | off> [-q]>")
public class Command_lockup extends FreedomCommand
{
@Override
public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
{
boolean silent = (args[args.length - 1].equalsIgnoreCase("-q"));
if (args.length == 1)
{
if (args[0].equalsIgnoreCase("all"))
{
FUtil.adminAction(sender.getName(), "Locking up all players", true);
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for (Player player : server.getOnlinePlayers())
{
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startLockup(player);
}
msg("Locked up all players.");
}
else if (args[0].equalsIgnoreCase("purge"))
{
FUtil.adminAction(sender.getName(), "Unlocking all players", true);
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for (Player player : server.getOnlinePlayers())
{
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cancelLockup(player);
}
msg("Unlocked all players.");
}
else
{
return false;
}
}
else if (args.length == 2)
{
if (args[1].equalsIgnoreCase("on"))
{
final Player player = getPlayer(args[0]);
if (player == null)
{
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg(PLAYER_NOT_FOUND);
return true;
}
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if (!silent)
{
FUtil.adminAction(sender.getName(), "Locking up " + player.getName(), true);
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}
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startLockup(player);
msg("Locked up " + player.getName() + ".");
}
else if ("off".equals(args[1]))
{
final Player player = getPlayer(args[0]);
if (player == null)
{
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg(PLAYER_NOT_FOUND);
return true;
}
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if (!silent)
{
FUtil.adminAction(sender.getName(), "Unlocking " + player.getName(), true);
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}
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cancelLockup(player);
msg("Unlocked " + player.getName() + ".");
}
else
{
return false;
}
}
else
{
return false;
}
return true;
}
private void cancelLockup(FPlayer playerdata)
{
BukkitTask lockupScheduleId = playerdata.getLockupScheduleID();
if (lockupScheduleId != null)
{
lockupScheduleId.cancel();
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playerdata.setLockedUp(false);
playerdata.setLockupScheduleId(null);
}
}
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private void cancelLockup(final Player player)
{
cancelLockup(plugin.pl.getPlayer(player));
}
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private void startLockup(final Player player)
{
final FPlayer playerdata = plugin.pl.getPlayer(player);
cancelLockup(playerdata);
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playerdata.setLockedUp(true);
playerdata.setLockupScheduleId(new BukkitRunnable()
{
@Override
public void run()
{
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if (player.isOnline())
{
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player.openInventory(player.getInventory());
}
else
{
cancelLockup(playerdata);
}
}
}.runTaskTimer(plugin, 0L, 5L));
}
}