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* Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar 😃 💃 * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
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5.5 KiB
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87 lines
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5.5 KiB
Markdown
# ProjectKorra [![travis](https://travis-ci.org/ProjectKorra/ProjectKorra.svg?branch=master)](https://travis-ci.org/ProjectKorra/ProjectKorra)
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![Core Icon](http://i.imgur.com/8XB8XHF.png)
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## About ProjectKorra
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ProjectKorra is a place for members across the Minecraft and Bending Communities to come together and interact. ProjectKorra is one of the biggest Minecraft and Avatar/Korra related communities around and is still growing rapidly. Our goal is to bridge the two communities, providing users with a way to implement aspects of the hit television shows "Avatar: The Last Airbender" and "The Legend of Korra" into Minecraft.
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## Downloads
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You can find the latest recommended build on the official [Projectkorra Downloads Page](http://projectkorra.com/resources/categories/official-plugin-releases.2/).
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Additionally, you can find the latest BETA builds in the resources section of the ProjectKorra forum, or you can use the Downloads page to download the latest. Stability of BETA builds are never promised, but usually anything pushed to the BETA Build section of the forum is at least runnable.
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You can view the changelogs for the plugin you're running in the thread created for the build, or by viewing the master changelog for the version on the wiki. The changelog for that version will be up to date for all features up to the latest dev build on the forum. [Changelogs](http://projectkorra.com/wiki/index.php?title=Changelogs)
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## Key Features
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- Pick an element to play as, choose how you want to play.
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- Subelements are also made available. For example: Bloodbending and Icebending for Waterbenders, Metal and Lavabending for Earth, and so on.
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- Battle others with your Bending
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- Chain abilities together to perform unique Combo abilities.
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- Extensive permissions support. Allows every server owner to customize the server to their liking and create advanced setups.
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- Highly Configurable so you can control every aspect of your Avatar Universe.
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- Modular Abilities
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- The plugin comes with over 40 abilities pre-installed and passive abilities. Each of them can be enabled or disabled in the config file. Additionally, the ProjectKorra API allows developers to hook into the API to create new abilities and place them in the Abilities folder, making for easy installation of new abilities.
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- Custom Chat Formatting / Colors based on your element.
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## API
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There are several ways Developers can hook into the ProjectKorra API. Developers looking to learn how to use our API, a tutorial on creating your own abilities can be found [here](http://projectkorra.com/wiki/index.php?title=Creating_A_ProjectKorra_Ability). Additionally, You can view the [Javadocs](http://projectkorra.com/docs) for more detailed information.
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## Configuration
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The ProjectKorra (Core) configuration will have its own wiki page explaining all that you need to know. (Link Coming Soon)
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## Commands / Permissions
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An extensive list of the available commands and permissions can be found on the wiki by clicking [here](http://projectkorra.com/wiki/index.php?title=ProjectKorra_(Core)_Commands_and_Permissions)
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## Bending
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Players may choose any of the disciplines below and play. Each discipline has its own page dedicated to it, below is just a brief summary of what each element is capable of doing.
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### [Airbending](http://projectkorra.com/wiki/index.php?title=Airbending)
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- Specializes in mobility and defense.
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- The land is an ideal spot for an airbender, despite being able to bend in water as well.
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- Techniques range from AirScooter, AirShield, creating Tornadoes, Blasting opponents with Air, Suffocation, and more.
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- Natural pacifists, lack much raw damage output by default, but make up for it in their mobility, utility, and speed.
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- Increases speed, decreasing rate of hunger, and takes no fall damage.
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- Comes with the Flight and SpiritualProjection subelements.
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### [Waterbending](http://projectkorra.com/wiki/index.php?title=Waterbending)
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- Specializes in maneuverability in and on the water.
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- Oceans are perfect for Waterbenders.
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- By default, techniques range from freezing over lakes, manipulating water to do damage, creating waves and torrents, and much more.
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- Mixture of defensive and offensive abilities.
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- Opens up possibilities in bodies of water that are otherwise closed to the other disciplines.
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- Comes with Bloodbending, Healing, Icebending and Plantbending subelements.
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### [Earthbending](http://projectkorra.com/wiki/index.php?title=Earthbending)
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- Specializes in manipulating the earth around them.
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- Any area containing land is perfect for an earthbender.
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- Techniques range from using Earth to guard yourself (Armor and Walls), using Earth to launch yourself, digging, blasting earth at other places, and much more.
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- Fundamentally the same as Waterbenders, with a mix of offensive and defensive playstyles.
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- Comes with the Sand, Metal and Lavabending subelements.
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### [Firebending](http://projectkorra.com/wiki/index.php?title=Firebending)
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- Very offensive playstyle.
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- Any environment other than water is suitable for Firebenders.
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- By default, abilities range from extinguishing fires, creating rings of fire on the gruond, creating walls of fire, lightning, shooting fire blasts, and much more.
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- Very little mobility and defense.
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- Comes with the Lightning and Combustion subelements.
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### [Chiblocking](http://projectkorra.com/wiki/index.php?title=Chiblocking)
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- Specializes in bare handed combat.
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- Can block a user's chi, temporarily disabling their bending.
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- Takes less fall damage, jump higher, and run faster.
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- Strikes deal more damage than normal.
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- Not very good when it comes to defense. |