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Cooldown for MetalClips
Made a few changes, but ultimately not working.
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a2e831be12
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2 changed files with 5 additions and 3 deletions
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@ -458,11 +458,11 @@ public class ConfigManager {
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config.addDefault("Abilities.Earth.LavaSurge.SourceCanBeEarth", true);
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config.addDefault("Abilities.Earth.MetalClips.Enabled", true);
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config.addDefault("Abilities.Earth.MetalClips.Description", "Shoot multiple metal clips at your enemy to slowly encase them in metal, allowing you to control their movements. This ability only works on Zombies, Skeletons, and Players. You need iron in your inventory to use this ability.");
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config.addDefault("Abilities.Earth.MetalClips.Description", "Shoot multiple metal clips at your enemy to slowly encase them in metal, giving you full control over their movements. This ability only works on Zombies, Skeletons, and Players. You need iron in your inventory to use this ability.");
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config.addDefault("Abilities.Earth.MetalClips.Damage", 2);
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config.addDefault("Abilities.Earth.MetalClips.DamageInterval", 500);
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config.addDefault("Abilities.Earth.MetalClips.MagnetRange", 20);
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config.addDefault("Abilities.Earth.MetalClips.Cooldown", 600);
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config.addDefault("Abilities.Earth.MetalClips.Cooldown", 1000);
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config.addDefault("Abilities.Earth.MetalClips.Duration", 10000);
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@ -65,7 +65,6 @@ public class MetalClips
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magnet();
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instances.put(player, this);
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Methods.getBendingPlayer(player.getName()).addCooldown("MetalClips", cooldown);
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}
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public boolean isEligible()
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@ -102,6 +101,9 @@ public class MetalClips
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{
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ItemStack is = new ItemStack(Material.IRON_INGOT, 1);
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if(Methods.getBendingPlayer(player.getName()).isOnCooldown("MetalClips"))
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return;
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if(!player.getInventory().containsAtLeast(is, 1))
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{
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//ProjectKorra.log.info("Player doesn't have enough ingots!");
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