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Surge Ice stays if you switch slots
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@ -211,7 +211,7 @@ public class Wave {
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breakBlock();
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return false;
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}
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if (Methods.getBoundAbility(player) == null || !Methods.getBoundAbility(player).equalsIgnoreCase("Surge")) {
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if (Methods.getBoundAbility(player) == null) {
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progressing = false;
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thaw();
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breakBlock();
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