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Add click functionality to Combustion
Clicking while Combustion is en route will cause it to explode
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@ -747,6 +747,9 @@ public class PKListener implements Listener {
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if (abil.equalsIgnoreCase("WallOfFire")) {
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new WallOfFire(player);
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}
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if (abil.equalsIgnoreCase("Combustion")) {
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Combustion.explode(player);
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}
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}
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if (Methods.isChiAbility(abil)) {
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@ -174,6 +174,13 @@ public class Combustion {
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instances.remove(player);
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}
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public static void explode(Player player) {
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if (instances.containsKey(player)) {
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Combustion combustion = instances.get(player);
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combustion.createExplosion(combustion.location, combustion.power, breakblocks);
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}
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}
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private void advanceLocation() {
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ParticleEffect.FIREWORKS_SPARK.display(location, (float) Math.random(), (float) Math.random(), (float) Math.random(), 0, 5);
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