Need to rework the locations that styles' particles spawn at. Need to always spawn them relative to 0, 0, 0 and adjust for the player/coordinates they are targeted to spawn at accordingly. This will fix '/pp fixed create looking' not creating the fixed effects properly centered around blocks.
This commit was long overdue. I'm rewriting the entire backend, changing the functionality of a few core commands, adding a new command manager, and rewriting a portion of the GUI to handle the new data structure.
Particles previously were displayed to all players in the entire world,
now they only display to players within 192 blocks of the particle spawn
location.