Starting work on new GUI

This commit is contained in:
Esophose 2018-11-04 01:11:36 -06:00
parent a341870ad5
commit f7eb08e48d
16 changed files with 1347 additions and 1080 deletions

View file

@ -23,6 +23,8 @@
<configuration>
<source>1.8</source>
<target>1.8</target>
<fork>true</fork>
<executable>C:\Program Files\Java\jdk1.8.0_161\bin\javac</executable>
</configuration>
</plugin>
<plugin>
@ -195,7 +197,7 @@
<groupId>org.xerial</groupId>
<artifactId>sqlite-jdbc</artifactId>
<version>3.23.1</version>
</dependency>
</dependency>
<dependency>
<groupId>org.spigotmc</groupId>
<artifactId>spigot-api</artifactId>

View file

@ -1,7 +1,9 @@
/*
* TODO: v5.3
* + Add new style 'tornado'
* * Adjust PParticles to use a Vector instead of a Location
* * Setting in config.yml to disable non-event styles while the player is moving
* * Finish rewriting the GUI
*/
package com.esophose.playerparticles;
@ -21,7 +23,7 @@ import com.esophose.playerparticles.command.ParticleCommandHandler;
import com.esophose.playerparticles.database.DatabaseConnector;
import com.esophose.playerparticles.database.MySqlDatabaseConnector;
import com.esophose.playerparticles.database.SqliteDatabaseConnector;
import com.esophose.playerparticles.gui.PlayerParticlesGui;
import com.esophose.playerparticles.gui.GuiHandler;
import com.esophose.playerparticles.manager.LangManager;
import com.esophose.playerparticles.manager.ParticleManager;
import com.esophose.playerparticles.manager.SettingManager;
@ -69,7 +71,7 @@ public class PlayerParticles extends JavaPlugin {
Bukkit.getPluginManager().registerEvents(new ParticleManager(), this);
Bukkit.getPluginManager().registerEvents(new PluginUpdateListener(), this);
Bukkit.getPluginManager().registerEvents(new PlayerParticlesGui(), this);
Bukkit.getPluginManager().registerEvents(new GuiHandler(), this);
saveDefaultConfig();
double configVersion = PSetting.VERSION.getDouble();
@ -109,7 +111,7 @@ public class PlayerParticles extends JavaPlugin {
*/
public void onDisable() {
databaseConnector.closeConnection();
PlayerParticlesGui.forceCloseAllOpenGUIs();
GuiHandler.forceCloseAllOpenGUIs();
}
/**
@ -124,7 +126,7 @@ public class PlayerParticles extends JavaPlugin {
particleTask = null;
databaseConnector.closeConnection();
databaseConnector = null;
PlayerParticlesGui.forceCloseAllOpenGUIs();
GuiHandler.forceCloseAllOpenGUIs();
} else {
DefaultStyles.registerStyles(); // Only ever load styles once
}
@ -136,7 +138,7 @@ public class PlayerParticles extends JavaPlugin {
LangManager.reload(updatePluginSettings);
ParticleGroup.reload();
PlayerParticlesGui.setup();
GuiHandler.setup();
ParticleManager.refreshData();
startParticleTask();
@ -172,6 +174,11 @@ public class PlayerParticles extends JavaPlugin {
if (useMySql) {
databaseConnector = new MySqlDatabaseConnector();
} else {
try {
Class.forName("org.sqlite.JDBC"); // This is required to put here for Spigot 1.9 and 1.10 for some reason
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
databaseConnector = new SqliteDatabaseConnector(this.getDataFolder().getAbsolutePath());
}

View file

@ -3,11 +3,10 @@ package com.esophose.playerparticles.command;
import java.util.ArrayList;
import java.util.List;
import com.esophose.playerparticles.gui.PlayerParticlesGui;
import com.esophose.playerparticles.gui.PlayerParticlesGui.GuiState;
import com.esophose.playerparticles.gui.GuiHandler;
import com.esophose.playerparticles.manager.LangManager;
import com.esophose.playerparticles.manager.PermissionManager;
import com.esophose.playerparticles.manager.LangManager.Lang;
import com.esophose.playerparticles.manager.PermissionManager;
import com.esophose.playerparticles.particles.PPlayer;
public class GUICommandModule implements CommandModule {
@ -18,7 +17,7 @@ public class GUICommandModule implements CommandModule {
byDefault = true;
}
if (PlayerParticlesGui.isGuiDisabled()) {
if (GuiHandler.isGuiDisabled()) {
if (byDefault) {
LangManager.sendMessage(pplayer, Lang.COMMAND_ERROR_UNKNOWN);
} else {
@ -40,7 +39,7 @@ public class GUICommandModule implements CommandModule {
LangManager.sendMessage(pplayer, Lang.GUI_BY_DEFAULT);
}
PlayerParticlesGui.changeState(pplayer, GuiState.DEFAULT);
GuiHandler.openDefault(pplayer);
}
public List<String> onTabComplete(PPlayer pplayer, String[] args) {

View file

@ -1,56 +0,0 @@
package com.esophose.playerparticles.gui;
import org.bukkit.DyeColor;
import org.bukkit.Material;
import com.esophose.playerparticles.particles.ParticleEffect.OrdinaryColor;
public class ColorData {
private DyeColor dyeColor;
private Material material;
private OrdinaryColor ordinaryColor;
private String name;
public ColorData(DyeColor dyeColor, Material material, OrdinaryColor ordinaryColor, String name) {
this.dyeColor = dyeColor;
this.material = material;
this.ordinaryColor = ordinaryColor;
this.name = name;
}
/**
* Get the DyeColor
*
* @return The DyeColor
*/
public DyeColor getDyeColor() {
return this.dyeColor;
}
/**
* Get the Material representing this color
*
* @return The Material
*/
public Material getMaterial() {
return this.material;
}
/**
* Get the OrdinaryColor representing this color
*
* @return The OrdinaryColor
*/
public OrdinaryColor getOrdinaryColor() {
return this.ordinaryColor;
}
/**
* Get the name of this color
*
* @return The name of this color
*/
public String getName() {
return this.name;
}
}

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@ -0,0 +1,100 @@
package com.esophose.playerparticles.gui;
import java.util.Arrays;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
public class GuiActionButton {
private int slot;
private Material[] icons;
private String[] names;
private String[] lore;
private boolean glowing;
private GuiActionButtonClickCallback onClick;
private int iconIndex;
public GuiActionButton(int slot, Material[] icons, String[] names, String[] lore, boolean glowing, GuiActionButtonClickCallback onClick) {
this.slot = slot;
this.icons = icons;
this.names = names;
this.lore = lore;
this.glowing = glowing;
this.onClick = onClick;
if (icons.length != names.length)
throw new IllegalArgumentException("icons and names must have the same length!");
}
public GuiActionButton(int slot, Material icon, String name, String[] lore, boolean glowing, GuiActionButtonClickCallback onClick) {
this(slot, new Material[] { icon }, new String[] { name }, lore, glowing, onClick);
}
/**
* Gets the slot this GuiActionButton occupies in the GuiInventory
*
* @return The slot this GuiActionButton occupies in the GuiInventory
*/
public int getSlot() {
return this.slot;
}
/**
* Gets the ItemStack icon that goes into the GUI
*
* @return The icon ItemStack for the GUI
*/
public ItemStack getIcon() {
ItemStack itemStack = new ItemStack(icons[this.iconIndex]);
ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.setDisplayName(this.names[this.iconIndex]);
itemMeta.setLore(Arrays.asList(this.lore));
itemMeta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES, ItemFlag.HIDE_POTION_EFFECTS, ItemFlag.HIDE_ENCHANTS);
if (this.glowing)
itemMeta.addEnchant(Enchantment.ARROW_INFINITE, 1, false);
itemStack.setItemMeta(itemMeta);
return itemStack;
}
/**
* Executes the onClick callback passed in the constructor
*
* @param isShiftClick If the player was holding shift when they clicked
*/
public void handleClick(boolean isShiftClick) {
if (this.onClick != null)
this.onClick.execute(isShiftClick);
}
/**
* Ticked at an interval to allow the icon/name to update
*/
public void onTick() {
this.iconIndex = (this.iconIndex + 1) % this.names.length;
}
/**
* Checks if this GuiActionButton has more than one icon/name that it can cycle through
*
* @return If this GuiActionButton has more than one icon/name
*/
public boolean isTickable() {
return this.icons.length > 1;
}
/**
* Allows button click callbacks as parameters
*/
public static interface GuiActionButtonClickCallback {
public void execute(boolean isShiftClick);
}
}

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@ -0,0 +1,153 @@
package com.esophose.playerparticles.gui;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.scheduler.BukkitRunnable;
import com.esophose.playerparticles.PlayerParticles;
import com.esophose.playerparticles.manager.DataManager;
import com.esophose.playerparticles.manager.SettingManager.PSetting;
import com.esophose.playerparticles.particles.PPlayer;
/**
* This class provides a collection of static methods for modifying your
* particle/style/data through the use of a GUI
*/
public class GuiHandler extends BukkitRunnable implements Listener {
private static List<GuiInventory> guiInventories = new ArrayList<GuiInventory>();
/**
* Initializes all the static values for this class
*/
public static void setup() {
new GuiHandler().runTaskTimer(PlayerParticles.getPlugin(), 0, 10);
}
/**
* Ticks GuiInventories
* Removes entries from playerGuiInventories if the player no longer has the inventory open or is offline
*/
public void run() {
List<GuiInventory> toRemoveList = new ArrayList<GuiInventory>();
for (GuiInventory inventory : guiInventories) {
PPlayer pplayer = DataManager.getPPlayer(inventory.getPPlayer().getUniqueId());
if (pplayer == null) {
toRemoveList.add(inventory);
continue;
}
Player player = Bukkit.getPlayer(inventory.getPPlayer().getUniqueId());
if (player == null) {
toRemoveList.add(inventory);
continue;
}
if (!inventory.getInventory().equals(player.getOpenInventory().getTopInventory())) {
toRemoveList.add(inventory);
continue;
}
inventory.onTick();
}
for (GuiInventory inventory : toRemoveList)
guiInventories.remove(inventory);
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player)) return;
Player player = (Player)event.getWhoClicked();
GuiInventory inventory = getGuiInventory(player);
if (inventory == null) return;
event.setCancelled(true);
inventory.onClick(event);
}
/**
* Gets if the GUI is disabled by the server owner or not
*
* @return True if the GUI is disabled
*/
public static boolean isGuiDisabled() {
return !PSetting.GUI_ENABLED.getBoolean();
}
/**
* Forcefully closes all open PlayerParticles GUIs
* Used for when the plugin unloads so players can't take items from the GUI
*/
public static void forceCloseAllOpenGUIs() {
for (Player player : Bukkit.getOnlinePlayers()) {
for (GuiInventory inventory : guiInventories) {
if (inventory.getPPlayer().getUniqueId().equals(player.getUniqueId()) && inventory.getInventory().equals(player.getOpenInventory().getTopInventory())) {
player.closeInventory();
break;
}
}
}
guiInventories.clear();
}
/**
* Opens the default GUI screen for a player
*
* @param pplayer The PPlayer to open the GUI screen for
*/
public static void openDefault(PPlayer pplayer) {
removeGuiInventory(pplayer);
GuiInventoryDefault defaultInventory = new GuiInventoryDefault(pplayer);
guiInventories.add(defaultInventory);
pplayer.getPlayer().openInventory(defaultInventory.getInventory());
}
/**
* Changes the player's inventory to another one
*/
protected static void transition(GuiInventory nextInventory) {
removeGuiInventory(nextInventory.getPPlayer());
guiInventories.add(nextInventory);
nextInventory.getPPlayer().getPlayer().openInventory(nextInventory.getInventory());
System.out.println("Transitioned inventories");
}
/**
* Gets a GuiInventory by Player
*
* @param player The Player
* @return The GuiInventory belonging to the Player, if any
*/
private static GuiInventory getGuiInventory(Player player) {
for (GuiInventory inventory : guiInventories)
if (inventory.getPPlayer().getUniqueId().equals(player.getUniqueId()))
return inventory;
return null;
}
/**
* Removes a GuiInventory from guiInventories by a PPlayer
*
* @param pplayer The PPlayer who owns the GuiInventory
*/
private static void removeGuiInventory(PPlayer pplayer) {
for (GuiInventory inventory : guiInventories) {
if (inventory.getPPlayer().getUniqueId().equals(pplayer.getUniqueId())) {
guiInventories.remove(inventory);
break;
}
}
}
}

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@ -0,0 +1,807 @@
//package com.esophose.playerparticles.gui;
//
//import java.util.ArrayList;
//import java.util.Arrays;
//import java.util.HashMap;
//import java.util.List;
//import java.util.Map;
//import java.util.Random;
//import java.util.UUID;
//
//import org.bukkit.Bukkit;
//import org.bukkit.ChatColor;
//import org.bukkit.DyeColor;
//import org.bukkit.Material;
//import org.bukkit.Particle;
//import org.bukkit.SkullType;
//import org.bukkit.configuration.file.FileConfiguration;
//import org.bukkit.enchantments.Enchantment;
//import org.bukkit.entity.Player;
//import org.bukkit.event.EventHandler;
//import org.bukkit.event.Listener;
//import org.bukkit.event.inventory.InventoryClickEvent;
//import org.bukkit.inventory.Inventory;
//import org.bukkit.inventory.InventoryView;
//import org.bukkit.inventory.ItemFlag;
//import org.bukkit.inventory.ItemStack;
//import org.bukkit.inventory.meta.ItemMeta;
//import org.bukkit.inventory.meta.SkullMeta;
//import org.bukkit.material.Dye;
//import org.bukkit.scheduler.BukkitRunnable;
//
//import com.esophose.playerparticles.PlayerParticles;
//import com.esophose.playerparticles.manager.DataManager;
//import com.esophose.playerparticles.manager.LangManager;
//import com.esophose.playerparticles.manager.LangManager.Lang;
//import com.esophose.playerparticles.manager.PermissionManager;
//import com.esophose.playerparticles.manager.SettingManager.PSetting;
//import com.esophose.playerparticles.particles.PPlayer;
//import com.esophose.playerparticles.particles.ParticleEffect;
//import com.esophose.playerparticles.particles.ParticleEffect.NoteColor;
//import com.esophose.playerparticles.particles.ParticleEffect.OrdinaryColor;
//import com.esophose.playerparticles.particles.ParticleEffect.ParticleProperty;
//import com.esophose.playerparticles.styles.api.ParticleStyle;
//import com.esophose.playerparticles.styles.api.ParticleStyleManager;
//import com.esophose.playerparticles.util.ParticleUtils;
//
///**
// * This class provides a collection of static methods for modifying your
// * particle/style/data through the use of a GUI
// */
//public class GuiHandlerOLD extends BukkitRunnable implements Listener {
//
// public static final int INVENTORY_SIZE = 54;
// private static HashMap<PPlayer, GuiInventory> playerGuiInventories;
//
// /**
// * Cached icons to prevent calling config over and over
// */
// private static Material[] defaultMenuIcons = new Material[3];
// private static HashMap<String, Material> effectIcons;
// private static HashMap<String, Material> styleIcons;
//
// /**
// * Maps to convert from clicked materials to particle colors
// */
// private static ColorData[] colorMapping;
//
// /**
// * DyeColor array in the order of the rainbow
// * Color index for the wool color to display next
// */
// private static DyeColor[] rainbowColors;
// private static int rainbowColorsIndex = 0;
//
// /**
// * Cached material data
// */
// private static final Random RANDOM = new Random();
// private static List<Material> BLOCK_MATERIALS = new ArrayList<Material>();
// private static List<Material> ITEM_MATERIALS = new ArrayList<Material>();
//
// static { // @formatter:off
// colorMapping = new ColorData[] {
// new ColorData(DyeColor.RED, ParticleUtils.closestMatch("ROSE_RED"), new OrdinaryColor(255, 0, 0), ChatColor.RED + "red"),
// new ColorData(DyeColor.ORANGE, ParticleUtils.closestMatch("ORANGE_DYE"), new OrdinaryColor(255, 140, 0), ChatColor.GOLD + "orange"),
// new ColorData(DyeColor.YELLOW, ParticleUtils.closestMatch("DANDELION_YELLOW"), new OrdinaryColor(255, 255, 0), ChatColor.YELLOW + "yellow"),
// new ColorData(DyeColor.LIME, ParticleUtils.closestMatch("LIME_DYE"), new OrdinaryColor(50, 205, 50), ChatColor.GREEN + "lime green"),
// new ColorData(DyeColor.GREEN, ParticleUtils.closestMatch("CACTUS_GREEN"), new OrdinaryColor(0, 128, 0), ChatColor.DARK_GREEN + "green"),
// new ColorData(DyeColor.BLUE, ParticleUtils.closestMatch("LAPIZ_LAZULI"), new OrdinaryColor(0, 0, 255), ChatColor.DARK_BLUE + "blue"),
// new ColorData(DyeColor.CYAN, ParticleUtils.closestMatch("CYAN_DYE"), new OrdinaryColor(0, 139, 139), ChatColor.DARK_AQUA + "cyan"),
// new ColorData(DyeColor.LIGHT_BLUE, ParticleUtils.closestMatch("LIGHT_BLUE_DYE"), new OrdinaryColor(173, 216, 230), ChatColor.AQUA + "light blue"),
// new ColorData(DyeColor.PURPLE, ParticleUtils.closestMatch("PURPLE_DYE"), new OrdinaryColor(138, 43, 226), ChatColor.DARK_PURPLE + "purple"),
// new ColorData(DyeColor.MAGENTA, ParticleUtils.closestMatch("MAGENTA_DYE"), new OrdinaryColor(202, 31, 123), ChatColor.LIGHT_PURPLE + "magenta"),
// new ColorData(DyeColor.PINK, ParticleUtils.closestMatch("PINK_DYE"), new OrdinaryColor(255, 182, 193), ChatColor.LIGHT_PURPLE + "pink"),
// new ColorData(DyeColor.BROWN, ParticleUtils.closestMatch("COCOA_BEANS"), new OrdinaryColor(139, 69, 19), ChatColor.GOLD + "brown"),
// new ColorData(DyeColor.BLACK, ParticleUtils.closestMatch("INK_SAC"), new OrdinaryColor(0, 0, 0), ChatColor.DARK_GRAY + "black"),
// new ColorData(DyeColor.GRAY, ParticleUtils.closestMatch("GRAY_DYE"), new OrdinaryColor(128, 128, 128), ChatColor.DARK_GRAY + "gray"),
// new ColorData(DyeColor.getByDyeData((byte)7), ParticleUtils.closestMatch("LIGHT_GRAY_DYE"), new OrdinaryColor(192, 192, 192), ChatColor.GRAY + "light gray"),
// new ColorData(DyeColor.WHITE, ParticleUtils.closestMatch("BONE_MEAL"), new OrdinaryColor(255, 255, 255), ChatColor.WHITE + "white"),
// };
//
// rainbowColors = new DyeColor[] {
// DyeColor.RED,
// DyeColor.ORANGE,
// DyeColor.YELLOW,
// DyeColor.LIME,
// DyeColor.LIGHT_BLUE,
// DyeColor.BLUE,
// DyeColor.PURPLE
// };
//
// Inventory testingInventory = Bukkit.createInventory(null, 9);
// for (Material mat : Material.values()) {
// // Verify an ItemStack of the material can be placed into an inventory. In 1.12 and up this can easily be checked with mat.isItem(), but that doesn't exist pre-1.12
// testingInventory.clear();
// testingInventory.setItem(0, new ItemStack(mat, 1));
// ItemStack itemStack = testingInventory.getItem(0);
// if (itemStack != null) {
// if (mat.isBlock()) {
// BLOCK_MATERIALS.add(mat);
// } else if (!mat.isBlock()) {
// ITEM_MATERIALS.add(mat);
// }
// }
// }
// } // @formatter:on
//
// /**
// * Initializes all the static values for this class
// */
// public static void setup() {
// FileConfiguration config = PlayerParticles.getPlugin().getConfig();
//
// if (!PSetting.GUI_ENABLED.getBoolean()) return;
//
// playerGuiInventories = new HashMap<UUID, GuiInventory>();
// effectIcons = new HashMap<String, Material>();
// styleIcons = new HashMap<String, Material>();
//
// defaultMenuIcons[0] = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.main-menu.EFFECT"));
// defaultMenuIcons[1] = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.main-menu.STYLE"));
// defaultMenuIcons[2] = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.main-menu.DATA"));
//
// // Grab a different effect icon set based on if the Minecraft version is >= 1.13 or not
// String legacy;
// try {
// Particle.valueOf("NAUTILUS");
// legacy = "";
// } catch (Exception ex) {
// legacy = "-legacy";
// }
//
// for (ParticleEffect effect : ParticleEffect.getSupportedEffects()) {
// String effectName = effect.getName().toUpperCase();
// Material iconMaterial = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.effect" + legacy + "." + effectName));
// effectIcons.put(effectName, iconMaterial);
// }
//
// for (ParticleStyle style : ParticleStyleManager.getStyles()) {
// String styleName = style.getName().toUpperCase();
// Material iconMaterial = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.style" + legacy + "." + styleName));
// styleIcons.put(styleName, iconMaterial);
// }
//
// new GuiHandlerOLD().runTaskTimer(PlayerParticles.getPlugin(), 0, 10);
// }
//
// /**
// * Updates all color/note data inventories to display the rainbow icon
// * Removes any players who are no longer online from playerGuiInventoriesd
// */
// public void run() {
// List<UUID> toRemoveList = new ArrayList<UUID>();
//
// for (Map.Entry<UUID, GuiInventory> entry : playerGuiInventories.entrySet()) {
// UUID playerUUID = entry.getKey();
// PPlayer pplayer = DataManager.getPPlayer(playerUUID);
// if (pplayer == null) {
// toRemoveList.add(playerUUID);
// continue;
// }
//
// Player player = Bukkit.getPlayer(playerUUID);
// if (player == null) {
// toRemoveList.add(playerUUID);
// continue;
// }
//
// GuiInventory guiInventory = entry.getValue();
// Inventory inventory = guiInventory.getInventory();
//
// if (player.getOpenInventory().getTopInventory().equals(inventory) && guiInventory.getGuiState() == GuiState.DATA && getPPlayerEffect(pplayer).hasProperty(ParticleProperty.COLORABLE)) {
// ItemStack rainbowIcon;
// if (getPPlayerEffect(pplayer) != ParticleEffect.NOTE) {
// rainbowIcon = getItemForRainbowColorData(getPPlayerColor(pplayer), rainbowColors[rainbowColorsIndex]);
// } else {
// rainbowIcon = getItemForRainbowNoteData(getPPlayerNoteColor(pplayer), rainbowColors[rainbowColorsIndex]);
// }
// inventory.setItem(40, rainbowIcon);
// }
// }
//
// for (UUID uuid : toRemoveList)
// playerGuiInventories.remove(uuid);
//
// rainbowColorsIndex++;
// rainbowColorsIndex %= rainbowColors.length;
// }
//
// /**
// * Gets if the GUI is disabled by the server owner or not
// *
// * @return True if the GUI is disabled
// */
// public static boolean isGuiDisabled() {
// return !PSetting.GUI_ENABLED.getBoolean();
// }
//
// /**
// * Forcefully closes all open PlayerParticles GUIs
// * Used for when the plugin unloads so players can't take items from the GUI
// */
// public static void forceCloseAllOpenGUIs() {
// for (Player p : Bukkit.getOnlinePlayers()) {
// InventoryView openInventory = p.getOpenInventory();
// if (openInventory == null) continue;
// Inventory topInventory = openInventory.getTopInventory();
// if (topInventory == null) continue;
//
// // Check if any of the inventories are the one the user has open, close if true
// for (GuiInventory guiInventory : playerGuiInventories.values()) {
// if (topInventory.equals(guiInventory.getInventory())) {
// p.closeInventory();
// break;
// }
// }
// }
// }
//
// /**
// * Opens the default GUI screen for a player
// *
// * @param pplayer The PPlayer to open the GUI screen for
// */
// public static void openDefault(PPlayer pplayer) {
// if (playerGuiInventories.containsKey(pplayer)) {
// playerGuiInventories.remove(pplayer);
// }
//
// GuiInventoryDefault defaultInventory = new GuiInventoryDefault(pplayer, Bukkit.createInventory(pplayer.getPlayer(), INVENTORY_SIZE, "PlayerParticles"));
// playerGuiInventories.put(pplayer, defaultInventory);
//
// pplayer.getPlayer().openInventory(defaultInventory.getInventory());
// }
//
// /**
// * Changes the player's inventory to another one
// */
// protected static void transition(PPlayer pplayer, GuiInventory nextInventory) {
// playerGuiInventories.replace(pplayer, nextInventory);
//
// }
//
// /**
// * Changes the GUI to the indicated state
// * If the GUI isn't open yet, it gets opened
// *
// * @param pplayer The pplayer
// * @param state The new state
// */
// public static void changeState(PPlayer pplayer, GuiState state) {
// Player player = pplayer.getPlayer();
//
// if ((state == GuiState.EFFECT && PermissionManager.getEffectsUserHasPermissionFor(player).isEmpty()) || (state == GuiState.STYLE && PermissionManager.getStylesUserHasPermissionFor(player).size() == 1) || (state == GuiState.DATA && getPPlayerSpawnMaterial(pplayer) == null && getPPlayerSpawnColor(pplayer) == null)) return;
//
// // Update the state and create an inventory for the player if one isn't already open for them
// // If they have the wrong inventory open for some reason, create a new one and open it for them
// if (playerGuiInventories.containsKey(pplayer.getUniqueId())) {
// GuiInventory guiInventory = playerGuiInventories.get(pplayer.getUniqueId());
// guiInventory.setGuiState(state);
// if (!player.getOpenInventory().getTopInventory().equals(guiInventory.getInventory())) {
// player.openInventory(guiInventory.getInventory());
// }
// } else {
// Inventory ppInventory = Bukkit.createInventory(null, INVENTORY_SIZE, "PlayerParticles");
// player.openInventory(ppInventory);
// playerGuiInventories.put(pplayer.getUniqueId(), new GuiInventory(ppInventory, state));
// }
//
// switch (state) {
// case DEFAULT:
// populateDefault(pplayer);
// break;
// case EFFECT:
// populateEffect(pplayer);
// break;
// case STYLE:
// populateStyle(pplayer);
// break;
// case DATA:
// populateData(pplayer);
// break;
// }
// }
//
// /**
// * Opens the menu to go to other menus: effect, style, data
// *
// * @param pplayer The PPlayer
// */
// private static void populateDefault(PPlayer pplayer) {
// Player player = pplayer.getPlayer();
// Inventory inventory = player.getOpenInventory().getTopInventory();
//
// inventory.clear(); // Make sure the inventory is always empty before we start adding items
//
// ItemStack currentIcon;
// Material playerHead = ParticleUtils.closestMatch("PLAYER_HEAD");
// if (playerHead != null) {
// currentIcon = new ItemStack(playerHead, 1);
// } else {
// currentIcon = new ItemStack(ParticleUtils.closestMatch("SKULL_ITEM"), 1, (short) SkullType.PLAYER.ordinal());
// }
//
// SkullMeta currentIconMeta = (SkullMeta) currentIcon.getItemMeta();
// currentIconMeta.setDisplayName(ChatColor.GREEN + player.getName());
// String[] currentIconLore = new String[3];
// currentIconLore[0] = ChatColor.YELLOW + "Effect: " + ChatColor.AQUA + getPPlayerEffect(pplayer).getName();
// currentIconLore[1] = ChatColor.YELLOW + "Style: " + ChatColor.AQUA + getPPlayerStyle(pplayer).getName();
// currentIconLore[2] = ChatColor.YELLOW + "Active Data: " + ChatColor.AQUA + getPPlayerDataString(pplayer);
// currentIconMeta.setLore(Arrays.asList(currentIconLore));
// currentIconMeta.setOwner(player.getName());
// // currentIconMeta.setOwningPlayer(Bukkit.getOfflinePlayer(player.getUniqueId())); // This doesn't exist in 1.9
// currentIcon.setItemMeta(currentIconMeta);
//
// ItemStack effectIcon = new ItemStack(defaultMenuIcons[0], 1);
// ItemMeta effectIconMeta = effectIcon.getItemMeta();
// effectIconMeta.setDisplayName(ChatColor.GREEN + "Effect");
// effectIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SET_YOUR, "effect")));
// if (PermissionManager.getEffectsUserHasPermissionFor(player).isEmpty()) {
// effectIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_NO_ACCESS_TO, "effects")));
// }
// effectIcon.setItemMeta(effectIconMeta);
//
// ItemStack styleIcon = new ItemStack(defaultMenuIcons[1], 1);
// ItemMeta styleIconMeta = styleIcon.getItemMeta();
// styleIconMeta.setDisplayName(ChatColor.GREEN + "Style");
// styleIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SET_YOUR, "style")));
// if (PermissionManager.getStylesUserHasPermissionFor(player).size() == 1) { // Always has access to NORMAL
// styleIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_NO_ACCESS_TO, "styles")));
// }
// styleIcon.setItemMeta(styleIconMeta);
//
// ItemStack dataIcon = new ItemStack(defaultMenuIcons[2], 1);
// ItemMeta dataIconMeta = dataIcon.getItemMeta();
// dataIconMeta.setDisplayName(ChatColor.GREEN + "Data");
// ParticleEffect pe = getPPlayerEffect(pplayer);
// String dataType = "data";
// if (pe.hasProperty(ParticleProperty.COLORABLE)) // @formatter:off
// if (pe == ParticleEffect.NOTE) dataType = "note " + dataType;
// else dataType = "color " + dataType;
// else if (pe.hasProperty(ParticleProperty.REQUIRES_MATERIAL_DATA)) if (pe == ParticleEffect.ITEM) dataType = "item " + dataType;
// else dataType = "block " + dataType; // @formatter:on
// dataIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SET_YOUR, dataType)));
// if (getPPlayerSpawnMaterial(pplayer) == null && getPPlayerSpawnColor(pplayer) == null) {
// dataIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_NO_DATA)));
// }
// dataIcon.setItemMeta(dataIconMeta);
//
// inventory.setItem(13, currentIcon);
// inventory.setItem(38, effectIcon);
// inventory.setItem(40, styleIcon);
// inventory.setItem(42, dataIcon);
// }
//
// /**
// * Opens the menu that allows you to select an effect you have permission for
// *
// * @param pplayer The PPlayer
// */
// private static void populateEffect(PPlayer pplayer) {
// Player player = pplayer.getPlayer();
// Inventory inventory = player.getOpenInventory().getTopInventory();
// inventory.clear(); // Make sure the inventory is always empty before we start adding items
//
// List<String> effectsUserHasPermissionFor = PermissionManager.getEffectsUserHasPermissionFor(player);
// for (int i = 0; i < effectsUserHasPermissionFor.size(); i++) {
// String s = effectsUserHasPermissionFor.get(i);
// ParticleEffect effect = ParticleEffect.fromName(s);
// inventory.setItem(i, getItemForEffect(effect, effect == getPPlayerEffect(pplayer)));
// }
//
// inventory.setItem(INVENTORY_SIZE - 1, getItemForBack());
// }
//
// /**
// * Opens the menu that allows you to select a style you have permission for
// *
// * @param pplayer The PPlayer
// */
// private static void populateStyle(PPlayer pplayer) {
// Player player = pplayer.getPlayer();
// Inventory inventory = player.getOpenInventory().getTopInventory();
//
// inventory.clear(); // Make sure the inventory is always empty before we start adding items
//
// List<String> stylesUserHasPermissionFor = PermissionManager.getStylesUserHasPermissionFor(player);
// for (int i = 0; i < stylesUserHasPermissionFor.size(); i++) {
// String s = stylesUserHasPermissionFor.get(i);
// ParticleStyle style = ParticleStyle.fromName(s);
// inventory.setItem(i, getItemForStyle(style, style == getPPlayerStyle(pplayer)));
// }
//
// inventory.setItem(INVENTORY_SIZE - 1, getItemForBack());
// }
//
// /**
// * Opens the menu that allows you to select some preset data
// *
// * @param pplayer The PPlayer
// */
// private static void populateData(PPlayer pplayer) {
// Player player = pplayer.getPlayer();
// Inventory inventory = player.getOpenInventory().getTopInventory();
//
// inventory.clear(); // Make sure the inventory is always empty before we start adding items
//
// // There are a lot of for loops here, somebody submit a pull request if you have a better way of doing this
// ParticleEffect pe = getPPlayerEffect(pplayer);
// if (pe.hasProperty(ParticleProperty.COLORABLE)) {
// if (pe == ParticleEffect.NOTE) { // Note data
// NoteColor currentNote = getPPlayerNoteColor(pplayer);
// int noteIndex = 0;
// for (int i = 1; i <= 7; i++) { // Top row
// inventory.setItem(i, getItemForNoteData(currentNote, noteIndex));
// noteIndex++;
// }
// for (int i = 10; i <= 16; i++) { // Middle 1 row
// inventory.setItem(i, getItemForNoteData(currentNote, noteIndex));
// noteIndex++;
// }
// for (int i = 19; i <= 25; i++) { // Middle 2 row
// inventory.setItem(i, getItemForNoteData(currentNote, noteIndex));
// noteIndex++;
// }
// for (int i = 28; i <= 30; i++) { // Bottom row
// inventory.setItem(i, getItemForNoteData(currentNote, noteIndex));
// noteIndex++;
// }
//
// inventory.setItem(40, getItemForRainbowNoteData(getPPlayerNoteColor(pplayer), rainbowColors[rainbowColorsIndex]));
// } else { // Color data
// OrdinaryColor currentColor = getPPlayerColor(pplayer);
// int colorIndex = 0;
// for (int i = 10; i <= 16; i++) { // Top row
// inventory.setItem(i, getItemForColorData(currentColor, colorIndex));
// colorIndex++;
// }
// for (int i = 19; i <= 25; i++) { // Middle row
// inventory.setItem(i, getItemForColorData(currentColor, colorIndex));
// colorIndex++;
// }
// for (int i = 28; i <= 29; i++) { // Bottom row
// inventory.setItem(i, getItemForColorData(currentColor, colorIndex));
// colorIndex++;
// }
//
// inventory.setItem(40, getItemForRainbowColorData(getPPlayerColor(pplayer), rainbowColors[rainbowColorsIndex]));
// }
// } else if (pe.hasProperty(ParticleProperty.REQUIRES_MATERIAL_DATA)) {
// List<Material> materialBag = new ArrayList<Material>();
// int materialIndex = 0;
//
// if (pe == ParticleEffect.ITEM) { // Item data
// Material currentItemMaterial = getPPlayerItemMaterial(pplayer);
//
// while (materialBag.size() < 28) { // Grab 28 random materials that are an item
// Material randomMaterial = ITEM_MATERIALS.get(RANDOM.nextInt(ITEM_MATERIALS.size()));
// if (!materialBag.contains(randomMaterial)) materialBag.add(randomMaterial);
// }
//
// for (int i = 10; i <= 16; i++) { // Top row
// inventory.setItem(i, getItemForMaterialData(currentItemMaterial, "item", materialBag.get(materialIndex)));
// materialIndex++;
// }
// for (int i = 19; i <= 25; i++) { // Middle 1 row
// inventory.setItem(i, getItemForMaterialData(currentItemMaterial, "item", materialBag.get(materialIndex)));
// materialIndex++;
// }
// for (int i = 28; i <= 34; i++) { // Middle 2 row
// inventory.setItem(i, getItemForMaterialData(currentItemMaterial, "item", materialBag.get(materialIndex)));
// materialIndex++;
// }
// for (int i = 37; i <= 43; i++) { // Bottom row
// inventory.setItem(i, getItemForMaterialData(currentItemMaterial, "item", materialBag.get(materialIndex)));
// materialIndex++;
// }
// } else { // Block data
// Material currentBlockMaterial = getPPlayerBlockMaterial(pplayer);
//
// while (materialBag.size() < 28) { // Grab 28 random materials that are an item
// Material randomMaterial = BLOCK_MATERIALS.get(RANDOM.nextInt(BLOCK_MATERIALS.size()));
// if (!materialBag.contains(randomMaterial)) materialBag.add(randomMaterial);
// }
//
// for (int i = 10; i <= 16; i++) { // Top row
// inventory.setItem(i, getItemForMaterialData(currentBlockMaterial, "block", materialBag.get(materialIndex)));
// materialIndex++;
// }
// for (int i = 19; i <= 25; i++) { // Middle 1 row
// inventory.setItem(i, getItemForMaterialData(currentBlockMaterial, "block", materialBag.get(materialIndex)));
// materialIndex++;
// }
// for (int i = 28; i <= 34; i++) { // Middle 2 row
// inventory.setItem(i, getItemForMaterialData(currentBlockMaterial, "block", materialBag.get(materialIndex)));
// materialIndex++;
// }
// for (int i = 37; i <= 43; i++) { // Bottom row
// inventory.setItem(i, getItemForMaterialData(currentBlockMaterial, "block", materialBag.get(materialIndex)));
// materialIndex++;
// }
// }
// }
//
// inventory.setItem(INVENTORY_SIZE - 1, getItemForBack());
// }
//
// /**
// * Called whenever something is clicked in an inventory
// * Will return immediately if not the particlesInventory
// *
// * @param e The InventoryClickEvent fired from this event
// */
// @EventHandler
// public void onInventoryInteract(InventoryClickEvent e) {
// if (isGuiDisabled()) return; // Don't worry about processing anything if the GUI is disabled
//
// if (!(e.getWhoClicked() instanceof Player)) return; // Not sure if I actually have to check this
//
// Player player = (Player) e.getWhoClicked();
// GuiInventory guiInventory = playerGuiInventories.get(player.getUniqueId());
//
// if (guiInventory == null || !guiInventory.getInventory().equals(e.getView().getTopInventory())) return; // Make sure it is the right inventory
//
// e.setCancelled(true); // In the PlayerParticles GUI, can't let them take anything out
//
// if (!guiInventory.getInventory().equals(e.getClickedInventory())) return; // Clicked bottom inventory
//
// PPlayer pplayer = DataManager.getPPlayer(player.getUniqueId());
// if (pplayer == null) {
// player.closeInventory();
// return;
// }
//
// ItemStack clicked = e.getCurrentItem();
// if (clicked == null || clicked.getType() == Material.AIR) return; // Clicked on an empty slot, do nothing
//
// // Check back button. This is common for most menus
// if (clicked.getItemMeta().getDisplayName().equals(LangManager.getText(Lang.GUI_BACK_BUTTON))) {
// changeState(pplayer, GuiState.DEFAULT);
// return;
// }
//
// String name = ChatColor.stripColor(clicked.getItemMeta().getDisplayName());
// switch (guiInventory.getGuiState()) {
// case DEFAULT:
// if (name.equals("Effect")) {
// changeState(pplayer, GuiState.EFFECT);
// } else if (name.equals("Style")) {
// changeState(pplayer, GuiState.STYLE);
// } else if (name.equals("Data")) {
// changeState(pplayer, GuiState.DATA);
// }
// break;
// case EFFECT:
// setPPlayerEffect(pplayer, ParticleEffect.fromName(name));
// changeState(pplayer, GuiState.DEFAULT);
// break;
// case STYLE:
// setPPlayerStyle(pplayer, ParticleStyle.fromName(name));
// changeState(pplayer, GuiState.DEFAULT);
// break;
// case DATA:
// ParticleEffect pe = getPPlayerEffect(pplayer);
// if (pe.hasProperty(ParticleProperty.COLORABLE)) {
// if (pe == ParticleEffect.NOTE) {
// if (clicked.getItemMeta().getDisplayName().equals(LangManager.getText(Lang.RAINBOW))) {
// setPPlayerNoteColor(pplayer, new NoteColor(99));
// } else {
// int note = Integer.parseInt(ChatColor.stripColor(clicked.getItemMeta().getDisplayName()).substring(6));
// setPPlayerNoteColor(pplayer, new NoteColor(note));
// }
// } else {
// if (clicked.getItemMeta().getDisplayName().equals(LangManager.getText(Lang.RAINBOW))) {
// setPPlayerColor(pplayer, new OrdinaryColor(999, 999, 999));
// } else {
// for (int i = 0; i < colorMapping.length; i++) {
// if (clicked.getItemMeta().getDisplayName().equals(colorMapping[i].getName())) {
// setPPlayerColor(pplayer, colorMapping[i].getOrdinaryColor());
// }
// }
// }
// }
// } else if (pe.hasProperty(ParticleProperty.REQUIRES_MATERIAL_DATA)) {
// Material clickedMaterial = clicked.getType(); // All preset materials have a data value of 0
// if (pe == ParticleEffect.ITEM) {
// setPPlayerItemMaterial(pplayer, clickedMaterial);
// } else {
// setPPlayerBlockMaterial(pplayer, clickedMaterial);
// }
// }
//
// changeState(pplayer, GuiState.DEFAULT);
// break;
// }
// }
//
// /**
// * Gets the icon for a given particle effect from the config
// *
// * @param effect The effect
// * @param isActive If this effect is the current one active
// * @return An ItemStack formatted to be displayed in the GUI
// */
// private static ItemStack getItemForEffect(ParticleEffect effect, boolean isActive) {
// ItemStack icon = new ItemStack(effectIcons.get(effect.name()), 1);
// ItemMeta iconMeta = icon.getItemMeta();
//
// iconMeta.setDisplayName(LangManager.getText(Lang.GUI_ICON_NAME_COLOR) + effect.getName());
// if (!isActive) {
// iconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "effect") + effect.getName()));
// } else {
// iconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "effect") + effect.getName(), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "effect")));
// iconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
// iconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
// }
// icon.setItemMeta(iconMeta);
//
// return icon;
// }
//
// /**
// * Gets the icon for a given particle style from the config
// *
// * @param style The style
// * @param isActive If this style is the current one active
// * @return An ItemStack formatted to be displayed in the GUI
// */
// private static ItemStack getItemForStyle(ParticleStyle style, boolean isActive) {
// ItemStack icon = new ItemStack(styleIcons.get(style.getName().toUpperCase()), 1);
// ItemMeta iconMeta = icon.getItemMeta();
//
// iconMeta.setDisplayName(LangManager.getText(Lang.GUI_ICON_NAME_COLOR) + style.getName());
// if (!isActive) {
// iconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "style") + style.getName()));
// } else {
// iconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "style") + style.getName(), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "style")));
// iconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
// iconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
// }
// icon.setItemMeta(iconMeta);
//
// return icon;
// }
//
// /**
// * Gets the icon for a given material to be used for data
// *
// * @param currentMaterial What material the player is currently using
// * @param dataType What type of data this is (block/item)
// * @param material The material to use for the icon
// * @return An ItemStack formatted to be displayed in the GUI
// */
// private static ItemStack getItemForMaterialData(Material currentMaterial, String dataType, Material material) {
// ItemStack materialIcon = new ItemStack(material, 1);
// ItemMeta materialIconMeta = materialIcon.getItemMeta();
//
// materialIconMeta.setDisplayName(LangManager.getText(Lang.GUI_ICON_NAME_COLOR) + material.name().toLowerCase());
// if (currentMaterial != material) {
// materialIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, dataType + " data") + material.name().toLowerCase()));
// } else {
// materialIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, dataType + " data") + material.name().toLowerCase(), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, dataType + " data")));
// materialIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
// materialIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
// }
// materialIcon.setItemMeta(materialIconMeta);
//
// return materialIcon;
// }
//
// /**
// * Gets the icon for a color to be used for data
// *
// * @param currentColor What color the player is currently using
// * @param colorIndex What color to use
// * @return An ItemStack formatted to be displayed in the GUI
// */
// private static ItemStack getItemForColorData(OrdinaryColor currentColor, int colorIndex) {
// ColorData colorData = colorMapping[colorIndex];
// String formattedDisplayColor = ChatColor.RED.toString() + colorData.getOrdinaryColor().getRed() + " " + ChatColor.GREEN + colorData.getOrdinaryColor().getGreen() + " " + ChatColor.AQUA + colorData.getOrdinaryColor().getBlue();
//
// ItemStack colorIcon;
// if (colorData.getMaterial() != null) { // Use 1.13 materials
// colorIcon = new ItemStack(colorData.getMaterial());
// } else { // Use < 1.13 dye colors
// colorIcon = new Dye(colorData.getDyeColor()).toItemStack(1);
// }
// ItemMeta colorIconMeta = colorIcon.getItemMeta();
//
// colorIconMeta.setDisplayName(colorData.getName());
// if (!currentColor.equals(colorData.getOrdinaryColor())) {
// colorIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "color data") + formattedDisplayColor));
// } else {
// colorIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "color data") + formattedDisplayColor, LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "color data")));
// colorIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
// colorIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
// }
// colorIcon.setItemMeta(colorIconMeta);
//
// return colorIcon;
// }
//
// /**
// * Gets the icon for a note to be used for data
// *
// * @param currentNote What note the player is currently using
// * @param noteIndex What note to use
// * @return An ItemStack formatted to be displayed in the GUI
// */
// private static ItemStack getItemForNoteData(NoteColor currentNote, int noteIndex) {
// ItemStack noteIcon = new ItemStack(Material.NOTE_BLOCK, noteIndex + 1);
// ItemMeta noteIconMeta = noteIcon.getItemMeta();
//
// noteIconMeta.setDisplayName(LangManager.getText(Lang.GUI_ICON_NAME_COLOR) + "note #" + noteIndex);
// if (currentNote.getValueX() * 24 != noteIndex) {
// noteIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "note data") + "note #" + noteIndex));
// } else {
// noteIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "note data") + "note #" + noteIndex, LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "note data")));
// noteIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
// noteIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
// }
// noteIcon.setItemMeta(noteIconMeta);
//
// return noteIcon;
// }
//
// /**
// * Gets the icon for rainbow color/note data
// *
// * @param currentColor The player's current color data
// * @param dyeColor The color of the rainbow we're on
// * @return An ItemStack formatted to be displayed in the GUI
// */
// private static ItemStack getItemForRainbowColorData(OrdinaryColor currentColor, DyeColor dyeColor) {
// ColorData colorData = getColorDataFromOrdinaryColor(dyeColor);
// ItemStack rainbowIcon;
// if (colorData.getMaterial() != null) { // Use 1.13 materials
// rainbowIcon = new ItemStack(colorData.getMaterial());
// } else { // Use < 1.13 dye colors
// rainbowIcon = new Dye(colorData.getDyeColor()).toItemStack(1);
// }
// ItemMeta rainbowIconMeta = rainbowIcon.getItemMeta();
//
// rainbowIconMeta.setDisplayName(LangManager.getText(Lang.RAINBOW));
// if (currentColor.getRed() == 999 && currentColor.getGreen() == 999 && currentColor.getBlue() == 999) {
// rainbowIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "color data") + LangManager.getText(Lang.RAINBOW), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "color data")));
// rainbowIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
// rainbowIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
// } else {
// rainbowIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "color data") + LangManager.getText(Lang.RAINBOW)));
// }
// rainbowIcon.setItemMeta(rainbowIconMeta);
//
// return rainbowIcon;
// }
//
// /**
// * Gets the icon for rainbow color/note data
// *
// * @param currentColor The player's current note data
// * @param dyeColor The color of the rainbow we're on
// * @return An ItemStack formatted to be displayed in the GUI
// */
// private static ItemStack getItemForRainbowNoteData(NoteColor currentColor, DyeColor dyeColor) {
// ColorData colorData = getColorDataFromOrdinaryColor(dyeColor);
// ItemStack rainbowIcon;
// if (colorData.getMaterial() != null) { // Use 1.13 materials
// rainbowIcon = new ItemStack(colorData.getMaterial());
// } else { // Use < 1.13 dye colors
// rainbowIcon = new Dye(colorData.getDyeColor()).toItemStack(1);
// }
// ItemMeta rainbowIconMeta = rainbowIcon.getItemMeta();
//
// rainbowIconMeta.setDisplayName(LangManager.getText(Lang.RAINBOW));
// if (currentColor.getValueX() * 24 == 99) {
// rainbowIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "note data") + LangManager.getText(Lang.RAINBOW), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "note data")));
// rainbowIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
// rainbowIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
// } else {
// rainbowIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "note data") + LangManager.getText(Lang.RAINBOW)));
// }
// rainbowIcon.setItemMeta(rainbowIconMeta);
//
// return rainbowIcon;
// }
//
//}

View file

@ -1,53 +1,143 @@
package com.esophose.playerparticles.gui;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.DyeColor;
import org.bukkit.Material;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.material.Dye;
import com.esophose.playerparticles.gui.PlayerParticlesGui.GuiState;
import com.esophose.playerparticles.particles.PPlayer;
import com.esophose.playerparticles.util.ParticleUtils;
public class GuiInventory {
private Inventory inventory;
private GuiState guiState;
public GuiInventory(Inventory inventory, GuiState guiState) {
public abstract class GuiInventory {
protected enum BorderColor {
WHITE(DyeColor.WHITE, "WHITE_STAINED_GLASS_PANE"),
ORANGE(DyeColor.ORANGE, "ORANGE_STAINED_GLASS_PANE"),
RED(DyeColor.RED, "RED_STAINED_GLASS_PANE"),
BROWN(DyeColor.BROWN, "BROWN_STAINED_GLASS_PANE"),
GREEN(DyeColor.GREEN, "GREEN_STAINED_GLASS_PANE");
private DyeColor dyeColor;
private Material material;
private BorderColor(DyeColor dyeColor, String materialName) {
this.dyeColor = dyeColor;
this.material = ParticleUtils.closestMatch(materialName);
}
@SuppressWarnings("deprecation")
protected ItemStack getIcon() {
ItemStack borderIcon;
if (this.material != null) { // Use 1.13 materials
borderIcon = new ItemStack(this.material, 1);
} else { // Use < 1.13 dye colors
borderIcon = new Dye(this.dyeColor).toItemStack(1);
}
ItemMeta meta = borderIcon.getItemMeta();
meta.setDisplayName(" ");
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES, ItemFlag.HIDE_POTION_EFFECTS, ItemFlag.HIDE_ENCHANTS);
borderIcon.setItemMeta(meta);
return borderIcon;
}
}
protected static final int INVENTORY_SIZE = 54;
protected PPlayer pplayer;
protected Inventory inventory;
protected List<GuiActionButton> actionButtons;
public GuiInventory(PPlayer pplayer, Inventory inventory) {
this.pplayer = pplayer;
this.inventory = inventory;
this.guiState = guiState;
this.actionButtons = new ArrayList<GuiActionButton>();
}
/**
* Replaces the current inventory with a new inventory
* Gets the PPlayer this GuiInventory is managing
*
* @param inventory The inventory this GuiInventory now manages
* @return The PPlayer this GuiInventory is managing
*/
public void setInventory(Inventory inventory) {
this.inventory = inventory;
public PPlayer getPPlayer() {
return this.pplayer;
}
/**
* Updates the current GuiState
* Gets the Inventory this GuiInventory is managing
*
* @param guiState The new GuiState
*/
public void setGuiState(GuiState guiState) {
this.guiState = guiState;
}
/**
* Gets the Inventory
*
* @return The Inventory
* @return The Inventory this GuiInventory is managing
*/
public Inventory getInventory() {
return this.inventory;
}
/**
* Gets the GuiState
* Fills the border of the inventory with a given color
*
* @return The GuiState
* @param borderColor The color of the border
*/
public GuiState getGuiState() {
return this.guiState;
protected void fillBorder(BorderColor borderColor) {
ItemStack itemStack = borderColor.getIcon();
// Top
for (int i = 0; i < 9; i++)
this.inventory.setItem(i, itemStack);
// Bottom
for (int i = INVENTORY_SIZE - 9; i < INVENTORY_SIZE; i++)
this.inventory.setItem(i, itemStack);
// Left
for (int i = 0; i < INVENTORY_SIZE; i += 9)
this.inventory.setItem(i, itemStack);
// Right
for (int i = 8; i < INVENTORY_SIZE; i += 9)
this.inventory.setItem(i, itemStack);
}
/**
* Populates the Inventory with the contents of actionButtons
*/
protected void populate() {
for (GuiActionButton button : actionButtons) {
this.inventory.setItem(button.getSlot(), button.getIcon());
}
}
/**
* Ticked at an interval to animate GuiActionButton icons
*/
public void onTick() {
for (GuiActionButton button : this.actionButtons) {
if (button.isTickable()) {
button.onTick();
this.inventory.setItem(button.getSlot(), button.getIcon());
}
}
}
/**
* Handles clicks of GuiActionButtons
*/
public void onClick(InventoryClickEvent event) {
int slot = event.getSlot();
boolean isShiftClick = event.isShiftClick();
for (GuiActionButton button : this.actionButtons) {
if (button.getSlot() == slot) {
button.handleClick(isShiftClick);
break;
}
}
}
}

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package com.esophose.playerparticles.gui;
import java.util.Arrays;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.SkullType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import com.esophose.playerparticles.particles.PPlayer;
import com.esophose.playerparticles.util.ParticleUtils;
@SuppressWarnings("deprecation")
public class GuiInventoryDefault extends GuiInventory {
public GuiInventoryDefault(PPlayer pplayer) {
super(pplayer, Bukkit.createInventory(pplayer.getPlayer(), INVENTORY_SIZE, "PlayerParticles"));
this.fillBorder(BorderColor.WHITE);
// PPlayer information icon
ItemStack headIcon;
Material playerHead = ParticleUtils.closestMatch("PLAYER_HEAD");
if (playerHead != null) {
headIcon = new ItemStack(playerHead, 1);
} else {
headIcon = new ItemStack(ParticleUtils.closestMatch("SKULL_ITEM"), 1, (short) SkullType.PLAYER.ordinal());
}
SkullMeta currentIconMeta = (SkullMeta) headIcon.getItemMeta();
currentIconMeta.setDisplayName(ChatColor.GREEN + pplayer.getPlayer().getName());
String[] currentIconLore = new String[] {
ChatColor.YELLOW + "Active Particles: " + ChatColor.AQUA + pplayer.getActiveParticles().size(),
ChatColor.YELLOW + "Saved Groups: " + ChatColor.AQUA + pplayer.getParticleGroups().size(),
ChatColor.YELLOW + "Fixed Effects: " + ChatColor.AQUA + pplayer.getFixedEffectIds().size()
};
currentIconMeta.setLore(Arrays.asList(currentIconLore));
currentIconMeta.setOwner(pplayer.getPlayer().getName());
headIcon.setItemMeta(currentIconMeta);
this.inventory.setItem(13, headIcon);
// Manage Your Particles button
GuiActionButton manageYourParticlesButton = new GuiActionButton(38, Material.BLAZE_POWDER, ChatColor.GREEN + "Manage Your Particles", new String[] { ChatColor.YELLOW + "Create, edit, and delete your particles" }, false, (isShiftClick) -> {
GuiHandler.transition(new GuiInventoryManageParticles(pplayer));
});
this.actionButtons.add(manageYourParticlesButton);
// Manage Your Groups button
GuiActionButton manageYourGroupsButton = new GuiActionButton(40, Material.CHEST, ChatColor.GREEN + "Manage Your Groups", new String[] { ChatColor.YELLOW + "Create, delete, and load particle groups" }, false, (isShiftClick) -> {
// transition to GuiInventoryManageGroups
});
this.actionButtons.add(manageYourGroupsButton);
// Load Preset Groups
GuiActionButton loadPresetGroups = new GuiActionButton(42, Material.ENDER_CHEST, ChatColor.GREEN + "Load Preset Groups", new String[] { ChatColor.YELLOW + "Load pre-existing particle groups" }, false, (isShiftClick) -> {
// transition to GuiInventoryPresetGroups
});
this.actionButtons.add(loadPresetGroups);
this.populate();
}
}

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package com.esophose.playerparticles.gui;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import com.esophose.playerparticles.particles.PPlayer;
public class GuiInventoryManageParticles extends GuiInventory {
public GuiInventoryManageParticles(PPlayer pplayer) {
super(pplayer, Bukkit.createInventory(pplayer.getPlayer(), INVENTORY_SIZE));
this.fillBorder(BorderColor.ORANGE);
GuiActionButton button = new GuiActionButton(0, new Material[] { Material.BLAZE_POWDER, Material.BLAZE_ROD }, new String[] { "Test 2!", "Look at that!" } , new String[] { "To be continued..." }, true, (isShiftClick) -> {
GuiHandler.transition(new GuiInventoryDefault(pplayer));
});
this.actionButtons.add(button);
this.populate();
}
}

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package com.esophose.playerparticles.gui;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.DyeColor;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.SkullType;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.material.Dye;
import org.bukkit.scheduler.BukkitRunnable;
import com.esophose.playerparticles.PlayerParticles;
import com.esophose.playerparticles.manager.DataManager;
import com.esophose.playerparticles.manager.LangManager;
import com.esophose.playerparticles.manager.LangManager.Lang;
import com.esophose.playerparticles.manager.PermissionManager;
import com.esophose.playerparticles.manager.SettingManager.PSetting;
import com.esophose.playerparticles.particles.PPlayer;
import com.esophose.playerparticles.particles.ParticleEffect;
import com.esophose.playerparticles.particles.ParticleEffect.NoteColor;
import com.esophose.playerparticles.particles.ParticleEffect.OrdinaryColor;
import com.esophose.playerparticles.particles.ParticleEffect.ParticleColor;
import com.esophose.playerparticles.particles.ParticleEffect.ParticleProperty;
import com.esophose.playerparticles.particles.ParticleGroup;
import com.esophose.playerparticles.particles.ParticlePair;
import com.esophose.playerparticles.styles.DefaultStyles;
import com.esophose.playerparticles.styles.api.ParticleStyle;
import com.esophose.playerparticles.styles.api.ParticleStyleManager;
import com.esophose.playerparticles.util.ParticleUtils;
/**
* This class provides a collection of static methods for modifying your
* particle/style/data through the use of a GUI
*/
// TODO: This entire GUI is currently hardwired to only work with the first particle in the player's list, make it work with everything
public class PlayerParticlesGui extends BukkitRunnable implements Listener {
/**
* The possible states that the GUI can be in
* Used to figure out what the InventoryClickEvent should do
*/
public enum GuiState { // @formatter:off
DEFAULT,
EFFECT,
STYLE,
DATA
} // @formatter:on
private static final int INVENTORY_SIZE = 54;
private static HashMap<UUID, GuiInventory> playerGuiInventories;
/**
* Cached icons to prevent calling config over and over
*/
private static Material[] defaultMenuIcons = new Material[3];
private static HashMap<String, Material> effectIcons;
private static HashMap<String, Material> styleIcons;
/**
* Maps to convert from clicked materials to particle colors
*/
private static ColorData[] colorMapping;
/**
* DyeColor array in the order of the rainbow
* Color index for the wool color to display next
*/
private static DyeColor[] rainbowColors;
private static int rainbowColorsIndex = 0;
/**
* Cached material data
*/
private static final Random RANDOM = new Random();
private static List<Material> BLOCK_MATERIALS = new ArrayList<Material>();
private static List<Material> ITEM_MATERIALS = new ArrayList<Material>();
static { // @formatter:off
colorMapping = new ColorData[] {
new ColorData(DyeColor.RED, ParticleUtils.closestMatch("ROSE_RED"), new OrdinaryColor(255, 0, 0), ChatColor.RED + "red"),
new ColorData(DyeColor.ORANGE, ParticleUtils.closestMatch("ORANGE_DYE"), new OrdinaryColor(255, 140, 0), ChatColor.GOLD + "orange"),
new ColorData(DyeColor.YELLOW, ParticleUtils.closestMatch("DANDELION_YELLOW"), new OrdinaryColor(255, 255, 0), ChatColor.YELLOW + "yellow"),
new ColorData(DyeColor.LIME, ParticleUtils.closestMatch("LIME_DYE"), new OrdinaryColor(50, 205, 50), ChatColor.GREEN + "lime green"),
new ColorData(DyeColor.GREEN, ParticleUtils.closestMatch("CACTUS_GREEN"), new OrdinaryColor(0, 128, 0), ChatColor.DARK_GREEN + "green"),
new ColorData(DyeColor.BLUE, ParticleUtils.closestMatch("LAPIZ_LAZULI"), new OrdinaryColor(0, 0, 255), ChatColor.DARK_BLUE + "blue"),
new ColorData(DyeColor.CYAN, ParticleUtils.closestMatch("CYAN_DYE"), new OrdinaryColor(0, 139, 139), ChatColor.DARK_AQUA + "cyan"),
new ColorData(DyeColor.LIGHT_BLUE, ParticleUtils.closestMatch("LIGHT_BLUE_DYE"), new OrdinaryColor(173, 216, 230), ChatColor.AQUA + "light blue"),
new ColorData(DyeColor.PURPLE, ParticleUtils.closestMatch("PURPLE_DYE"), new OrdinaryColor(138, 43, 226), ChatColor.DARK_PURPLE + "purple"),
new ColorData(DyeColor.MAGENTA, ParticleUtils.closestMatch("MAGENTA_DYE"), new OrdinaryColor(202, 31, 123), ChatColor.LIGHT_PURPLE + "magenta"),
new ColorData(DyeColor.PINK, ParticleUtils.closestMatch("PINK_DYE"), new OrdinaryColor(255, 182, 193), ChatColor.LIGHT_PURPLE + "pink"),
new ColorData(DyeColor.BROWN, ParticleUtils.closestMatch("COCOA_BEANS"), new OrdinaryColor(139, 69, 19), ChatColor.GOLD + "brown"),
new ColorData(DyeColor.BLACK, ParticleUtils.closestMatch("INK_SAC"), new OrdinaryColor(0, 0, 0), ChatColor.DARK_GRAY + "black"),
new ColorData(DyeColor.GRAY, ParticleUtils.closestMatch("GRAY_DYE"), new OrdinaryColor(128, 128, 128), ChatColor.DARK_GRAY + "gray"),
new ColorData(DyeColor.getByDyeData((byte)7), ParticleUtils.closestMatch("LIGHT_GRAY_DYE"), new OrdinaryColor(192, 192, 192), ChatColor.GRAY + "light gray"),
new ColorData(DyeColor.WHITE, ParticleUtils.closestMatch("BONE_MEAL"), new OrdinaryColor(255, 255, 255), ChatColor.WHITE + "white"),
};
rainbowColors = new DyeColor[] {
DyeColor.RED,
DyeColor.ORANGE,
DyeColor.YELLOW,
DyeColor.LIME,
DyeColor.LIGHT_BLUE,
DyeColor.BLUE,
DyeColor.PURPLE
};
Inventory testingInventory = Bukkit.createInventory(null, 9);
for (Material mat : Material.values()) {
// Verify an ItemStack of the material can be placed into an inventory. In 1.12 and up this can easily be checked with mat.isItem(), but that doesn't exist pre-1.12
testingInventory.clear();
testingInventory.setItem(0, new ItemStack(mat, 1));
ItemStack itemStack = testingInventory.getItem(0);
if (itemStack != null) {
if (mat.isBlock()) {
BLOCK_MATERIALS.add(mat);
} else if (!mat.isBlock()) {
ITEM_MATERIALS.add(mat);
}
}
}
} // @formatter:on
/**
* Initializes all the static values for this class
*/
public static void setup() {
FileConfiguration config = PlayerParticles.getPlugin().getConfig();
if (!PSetting.GUI_ENABLED.getBoolean()) return;
playerGuiInventories = new HashMap<UUID, GuiInventory>();
effectIcons = new HashMap<String, Material>();
styleIcons = new HashMap<String, Material>();
defaultMenuIcons[0] = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.main-menu.EFFECT"));
defaultMenuIcons[1] = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.main-menu.STYLE"));
defaultMenuIcons[2] = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.main-menu.DATA"));
// Grab a different effect icon set based on if the Minecraft version is >= 1.13 or not
String legacy;
try {
Particle.valueOf("NAUTILUS");
legacy = "";
} catch (Exception ex) {
legacy = "-legacy";
}
for (ParticleEffect effect : ParticleEffect.getSupportedEffects()) {
String effectName = effect.getName().toUpperCase();
Material iconMaterial = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.effect" + legacy + "." + effectName));
effectIcons.put(effectName, iconMaterial);
}
for (ParticleStyle style : ParticleStyleManager.getStyles()) {
String styleName = style.getName().toUpperCase();
Material iconMaterial = ParticleUtils.closestMatchWithFallback(config.getString("gui-icon.style" + legacy + "." + styleName));
styleIcons.put(styleName, iconMaterial);
}
new PlayerParticlesGui().runTaskTimer(PlayerParticles.getPlugin(), 0, 10);
}
// TODO: Delete these specialized getter methods once the new GUI is finished
private static ParticleEffect getPPlayerEffect(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return ParticleEffect.FLAME;
return particles.get(0).getEffect();
}
private static ParticleStyle getPPlayerStyle(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return DefaultStyles.NORMAL;
return particles.get(0).getStyle();
}
private static Material getPPlayerItemMaterial(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return ParticlePair.getDefault().getItemMaterial();
return particles.get(0).getItemMaterial();
}
private static Material getPPlayerBlockMaterial(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return ParticlePair.getDefault().getBlockMaterial();
return particles.get(0).getBlockMaterial();
}
private static OrdinaryColor getPPlayerColor(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return ParticlePair.getDefault().getColor();
return particles.get(0).getColor();
}
private static NoteColor getPPlayerNoteColor(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return ParticlePair.getDefault().getNoteColor();
return particles.get(0).getNoteColor();
}
private static Material getPPlayerSpawnMaterial(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return ParticlePair.getDefault().getSpawnMaterial();
return particles.get(0).getSpawnMaterial();
}
private static ParticleColor getPPlayerSpawnColor(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return ParticlePair.getDefault().getSpawnColor();
return particles.get(0).getSpawnColor();
}
private static String getPPlayerDataString(PPlayer pplayer) {
List<ParticlePair> particles = pplayer.getActiveParticles();
if (particles.isEmpty()) return ParticlePair.getDefault().getDataString();
return particles.get(0).getDataString();
}
private static void setPPlayerEffect(PPlayer pplayer, ParticleEffect effect) {
List<ParticlePair> particles = pplayer.getActiveParticles();
ParticlePair particle;
if (particles.isEmpty()) particle = ParticlePair.getDefault(pplayer.getUniqueId());
else particle = particles.get(0);
particle.setEffect(effect);
particles.clear();
particles.add(particle);
ParticleGroup group = new ParticleGroup(ParticleGroup.DEFAULT_NAME, particles);
DataManager.saveParticleGroup(pplayer.getUniqueId(), group);
}
private static void setPPlayerStyle(PPlayer pplayer, ParticleStyle style) {
List<ParticlePair> particles = pplayer.getActiveParticles();
ParticlePair particle;
if (particles.isEmpty()) particle = ParticlePair.getDefault(pplayer.getUniqueId());
else particle = particles.get(0);
particle.setStyle(style);
particles.clear();
particles.add(particle);
ParticleGroup group = new ParticleGroup(ParticleGroup.DEFAULT_NAME, particles);
DataManager.saveParticleGroup(pplayer.getUniqueId(), group);
}
private static void setPPlayerItemMaterial(PPlayer pplayer, Material material) {
List<ParticlePair> particles = pplayer.getActiveParticles();
ParticlePair particle;
if (particles.isEmpty()) particle = ParticlePair.getDefault(pplayer.getUniqueId());
else particle = particles.get(0);
particle.setItemMaterial(material);
particles.clear();
particles.add(particle);
ParticleGroup group = new ParticleGroup(ParticleGroup.DEFAULT_NAME, particles);
DataManager.saveParticleGroup(pplayer.getUniqueId(), group);
}
private static void setPPlayerBlockMaterial(PPlayer pplayer, Material material) {
List<ParticlePair> particles = pplayer.getActiveParticles();
ParticlePair particle;
if (particles.isEmpty()) particle = ParticlePair.getDefault(pplayer.getUniqueId());
else particle = particles.get(0);
particle.setBlockMaterial(material);
particles.clear();
particles.add(particle);
ParticleGroup group = new ParticleGroup(ParticleGroup.DEFAULT_NAME, particles);
DataManager.saveParticleGroup(pplayer.getUniqueId(), group);
}
private static void setPPlayerColor(PPlayer pplayer, OrdinaryColor color) {
List<ParticlePair> particles = pplayer.getActiveParticles();
ParticlePair particle;
if (particles.isEmpty()) particle = ParticlePair.getDefault(pplayer.getUniqueId());
else particle = particles.get(0);
particle.setColor(color);
particles.clear();
particles.add(particle);
ParticleGroup group = new ParticleGroup(ParticleGroup.DEFAULT_NAME, particles);
DataManager.saveParticleGroup(pplayer.getUniqueId(), group);
}
private static void setPPlayerNoteColor(PPlayer pplayer, NoteColor noteColor) {
List<ParticlePair> particles = pplayer.getActiveParticles();
ParticlePair particle;
if (particles.isEmpty()) particle = ParticlePair.getDefault(pplayer.getUniqueId());
else particle = particles.get(0);
particle.setNoteColor(noteColor);
particles.clear();
particles.add(particle);
ParticleGroup group = new ParticleGroup(ParticleGroup.DEFAULT_NAME, particles);
DataManager.saveParticleGroup(pplayer.getUniqueId(), group);
}
/**
* Updates all color/note data inventories to display the rainbow icon
* Removes any players who are no longer online from playerGuiInventoriesd
*/
public void run() {
List<UUID> toRemoveList = new ArrayList<UUID>();
for (Map.Entry<UUID, GuiInventory> entry : playerGuiInventories.entrySet()) {
UUID playerUUID = entry.getKey();
PPlayer pplayer = DataManager.getPPlayer(playerUUID);
if (pplayer == null) {
toRemoveList.add(playerUUID);
continue;
}
Player player = Bukkit.getPlayer(playerUUID);
if (player == null) {
toRemoveList.add(playerUUID);
continue;
}
GuiInventory guiInventory = entry.getValue();
Inventory inventory = guiInventory.getInventory();
if (player.getOpenInventory().getTopInventory().equals(inventory) && guiInventory.getGuiState() == GuiState.DATA && getPPlayerEffect(pplayer).hasProperty(ParticleProperty.COLORABLE)) {
ItemStack rainbowIcon;
if (getPPlayerEffect(pplayer) != ParticleEffect.NOTE) {
rainbowIcon = getItemForRainbowColorData(getPPlayerColor(pplayer), rainbowColors[rainbowColorsIndex]);
} else {
rainbowIcon = getItemForRainbowNoteData(getPPlayerNoteColor(pplayer), rainbowColors[rainbowColorsIndex]);
}
inventory.setItem(40, rainbowIcon);
}
}
for (UUID uuid : toRemoveList)
playerGuiInventories.remove(uuid);
rainbowColorsIndex++;
rainbowColorsIndex %= rainbowColors.length;
}
/**
* Gets if the GUI is disabled by the server owner or not
*
* @return True if the GUI is disabled
*/
public static boolean isGuiDisabled() {
return !PSetting.GUI_ENABLED.getBoolean();
}
/**
* Forcefully closes all open PlayerParticles GUIs
* Used for when the plugin unloads so players can't take items from the GUI
*/
public static void forceCloseAllOpenGUIs() {
for (Player p : Bukkit.getOnlinePlayers()) {
InventoryView openInventory = p.getOpenInventory();
if (openInventory == null) continue;
Inventory topInventory = openInventory.getTopInventory();
if (topInventory == null) continue;
// Check if any of the inventories are the one the user has open, close if true
for (GuiInventory guiInventory : playerGuiInventories.values()) {
if (topInventory.equals(guiInventory.getInventory())) {
p.closeInventory();
break;
}
}
}
}
/**
* Changes the GUI to the indicated state
* If the GUI isn't open yet, it gets opened
*
* @param pplayer The pplayer
* @param state The new state
*/
public static void changeState(PPlayer pplayer, GuiState state) {
Player player = pplayer.getPlayer();
if ((state == GuiState.EFFECT && PermissionManager.getEffectsUserHasPermissionFor(player).isEmpty()) || (state == GuiState.STYLE && PermissionManager.getStylesUserHasPermissionFor(player).size() == 1) || (state == GuiState.DATA && getPPlayerSpawnMaterial(pplayer) == null && getPPlayerSpawnColor(pplayer) == null)) return;
// Update the state and create an inventory for the player if one isn't already open for them
// If they have the wrong inventory open for some reason, create a new one and open it for them
if (playerGuiInventories.containsKey(pplayer.getUniqueId())) {
GuiInventory guiInventory = playerGuiInventories.get(pplayer.getUniqueId());
guiInventory.setGuiState(state);
if (!player.getOpenInventory().getTopInventory().equals(guiInventory.getInventory())) {
player.openInventory(guiInventory.getInventory());
}
} else {
Inventory ppInventory = Bukkit.createInventory(null, INVENTORY_SIZE, "PlayerParticles");
player.openInventory(ppInventory);
playerGuiInventories.put(pplayer.getUniqueId(), new GuiInventory(ppInventory, state));
}
switch (state) {
case DEFAULT:
populateDefault(pplayer);
break;
case EFFECT:
populateEffect(pplayer);
break;
case STYLE:
populateStyle(pplayer);
break;
case DATA:
populateData(pplayer);
break;
}
}
/**
* Opens the menu to go to other menus: effect, style, data
*
* @param pplayer The PPlayer
*/
private static void populateDefault(PPlayer pplayer) {
Player player = pplayer.getPlayer();
Inventory inventory = player.getOpenInventory().getTopInventory();
inventory.clear(); // Make sure the inventory is always empty before we start adding items
ItemStack currentIcon;
Material playerHead = ParticleUtils.closestMatch("PLAYER_HEAD");
if (playerHead != null) {
currentIcon = new ItemStack(playerHead, 1);
} else {
currentIcon = new ItemStack(ParticleUtils.closestMatch("SKULL_ITEM"), 1, (short) SkullType.PLAYER.ordinal());
}
SkullMeta currentIconMeta = (SkullMeta) currentIcon.getItemMeta();
currentIconMeta.setDisplayName(ChatColor.GREEN + player.getName());
String[] currentIconLore = new String[3];
currentIconLore[0] = ChatColor.YELLOW + "Effect: " + ChatColor.AQUA + getPPlayerEffect(pplayer).getName();
currentIconLore[1] = ChatColor.YELLOW + "Style: " + ChatColor.AQUA + getPPlayerStyle(pplayer).getName();
currentIconLore[2] = ChatColor.YELLOW + "Active Data: " + ChatColor.AQUA + getPPlayerDataString(pplayer);
currentIconMeta.setLore(Arrays.asList(currentIconLore));
currentIconMeta.setOwner(player.getName());
// currentIconMeta.setOwningPlayer(Bukkit.getOfflinePlayer(player.getUniqueId())); // This doesn't exist in 1.9
currentIcon.setItemMeta(currentIconMeta);
ItemStack effectIcon = new ItemStack(defaultMenuIcons[0], 1);
ItemMeta effectIconMeta = effectIcon.getItemMeta();
effectIconMeta.setDisplayName(ChatColor.GREEN + "Effect");
effectIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SET_YOUR, "effect")));
if (PermissionManager.getEffectsUserHasPermissionFor(player).isEmpty()) {
effectIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_NO_ACCESS_TO, "effects")));
}
effectIcon.setItemMeta(effectIconMeta);
ItemStack styleIcon = new ItemStack(defaultMenuIcons[1], 1);
ItemMeta styleIconMeta = styleIcon.getItemMeta();
styleIconMeta.setDisplayName(ChatColor.GREEN + "Style");
styleIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SET_YOUR, "style")));
if (PermissionManager.getStylesUserHasPermissionFor(player).size() == 1) { // Always has access to NORMAL
styleIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_NO_ACCESS_TO, "styles")));
}
styleIcon.setItemMeta(styleIconMeta);
ItemStack dataIcon = new ItemStack(defaultMenuIcons[2], 1);
ItemMeta dataIconMeta = dataIcon.getItemMeta();
dataIconMeta.setDisplayName(ChatColor.GREEN + "Data");
ParticleEffect pe = getPPlayerEffect(pplayer);
String dataType = "data";
if (pe.hasProperty(ParticleProperty.COLORABLE)) // @formatter:off
if (pe == ParticleEffect.NOTE) dataType = "note " + dataType;
else dataType = "color " + dataType;
else if (pe.hasProperty(ParticleProperty.REQUIRES_MATERIAL_DATA)) if (pe == ParticleEffect.ITEM) dataType = "item " + dataType;
else dataType = "block " + dataType; // @formatter:on
dataIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SET_YOUR, dataType)));
if (getPPlayerSpawnMaterial(pplayer) == null && getPPlayerSpawnColor(pplayer) == null) {
dataIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_NO_DATA)));
}
dataIcon.setItemMeta(dataIconMeta);
inventory.setItem(13, currentIcon);
inventory.setItem(38, effectIcon);
inventory.setItem(40, styleIcon);
inventory.setItem(42, dataIcon);
}
/**
* Opens the menu that allows you to select an effect you have permission for
*
* @param pplayer The PPlayer
*/
private static void populateEffect(PPlayer pplayer) {
Player player = pplayer.getPlayer();
Inventory inventory = player.getOpenInventory().getTopInventory();
inventory.clear(); // Make sure the inventory is always empty before we start adding items
List<String> effectsUserHasPermissionFor = PermissionManager.getEffectsUserHasPermissionFor(player);
for (int i = 0; i < effectsUserHasPermissionFor.size(); i++) {
String s = effectsUserHasPermissionFor.get(i);
ParticleEffect effect = ParticleEffect.fromName(s);
inventory.setItem(i, getItemForEffect(effect, effect == getPPlayerEffect(pplayer)));
}
inventory.setItem(INVENTORY_SIZE - 1, getItemForBack());
}
/**
* Opens the menu that allows you to select a style you have permission for
*
* @param pplayer The PPlayer
*/
private static void populateStyle(PPlayer pplayer) {
Player player = pplayer.getPlayer();
Inventory inventory = player.getOpenInventory().getTopInventory();
inventory.clear(); // Make sure the inventory is always empty before we start adding items
List<String> stylesUserHasPermissionFor = PermissionManager.getStylesUserHasPermissionFor(player);
for (int i = 0; i < stylesUserHasPermissionFor.size(); i++) {
String s = stylesUserHasPermissionFor.get(i);
ParticleStyle style = ParticleStyle.fromName(s);
inventory.setItem(i, getItemForStyle(style, style == getPPlayerStyle(pplayer)));
}
inventory.setItem(INVENTORY_SIZE - 1, getItemForBack());
}
/**
* Opens the menu that allows you to select some preset data
*
* @param pplayer The PPlayer
*/
private static void populateData(PPlayer pplayer) {
Player player = pplayer.getPlayer();
Inventory inventory = player.getOpenInventory().getTopInventory();
inventory.clear(); // Make sure the inventory is always empty before we start adding items
// There are a lot of for loops here, somebody submit a pull request if you have a better way of doing this
ParticleEffect pe = getPPlayerEffect(pplayer);
if (pe.hasProperty(ParticleProperty.COLORABLE)) {
if (pe == ParticleEffect.NOTE) { // Note data
NoteColor currentNote = getPPlayerNoteColor(pplayer);
int noteIndex = 0;
for (int i = 1; i <= 7; i++) { // Top row
inventory.setItem(i, getItemForNoteData(currentNote, noteIndex));
noteIndex++;
}
for (int i = 10; i <= 16; i++) { // Middle 1 row
inventory.setItem(i, getItemForNoteData(currentNote, noteIndex));
noteIndex++;
}
for (int i = 19; i <= 25; i++) { // Middle 2 row
inventory.setItem(i, getItemForNoteData(currentNote, noteIndex));
noteIndex++;
}
for (int i = 28; i <= 30; i++) { // Bottom row
inventory.setItem(i, getItemForNoteData(currentNote, noteIndex));
noteIndex++;
}
inventory.setItem(40, getItemForRainbowNoteData(getPPlayerNoteColor(pplayer), rainbowColors[rainbowColorsIndex]));
} else { // Color data
OrdinaryColor currentColor = getPPlayerColor(pplayer);
int colorIndex = 0;
for (int i = 10; i <= 16; i++) { // Top row
inventory.setItem(i, getItemForColorData(currentColor, colorIndex));
colorIndex++;
}
for (int i = 19; i <= 25; i++) { // Middle row
inventory.setItem(i, getItemForColorData(currentColor, colorIndex));
colorIndex++;
}
for (int i = 28; i <= 29; i++) { // Bottom row
inventory.setItem(i, getItemForColorData(currentColor, colorIndex));
colorIndex++;
}
inventory.setItem(40, getItemForRainbowColorData(getPPlayerColor(pplayer), rainbowColors[rainbowColorsIndex]));
}
} else if (pe.hasProperty(ParticleProperty.REQUIRES_MATERIAL_DATA)) {
List<Material> materialBag = new ArrayList<Material>();
int materialIndex = 0;
if (pe == ParticleEffect.ITEM) { // Item data
Material currentItemMaterial = getPPlayerItemMaterial(pplayer);
while (materialBag.size() < 28) { // Grab 28 random materials that are an item
Material randomMaterial = ITEM_MATERIALS.get(RANDOM.nextInt(ITEM_MATERIALS.size()));
if (!materialBag.contains(randomMaterial)) materialBag.add(randomMaterial);
}
for (int i = 10; i <= 16; i++) { // Top row
inventory.setItem(i, getItemForMaterialData(currentItemMaterial, "item", materialBag.get(materialIndex)));
materialIndex++;
}
for (int i = 19; i <= 25; i++) { // Middle 1 row
inventory.setItem(i, getItemForMaterialData(currentItemMaterial, "item", materialBag.get(materialIndex)));
materialIndex++;
}
for (int i = 28; i <= 34; i++) { // Middle 2 row
inventory.setItem(i, getItemForMaterialData(currentItemMaterial, "item", materialBag.get(materialIndex)));
materialIndex++;
}
for (int i = 37; i <= 43; i++) { // Bottom row
inventory.setItem(i, getItemForMaterialData(currentItemMaterial, "item", materialBag.get(materialIndex)));
materialIndex++;
}
} else { // Block data
Material currentBlockMaterial = getPPlayerBlockMaterial(pplayer);
while (materialBag.size() < 28) { // Grab 28 random materials that are an item
Material randomMaterial = BLOCK_MATERIALS.get(RANDOM.nextInt(BLOCK_MATERIALS.size()));
if (!materialBag.contains(randomMaterial)) materialBag.add(randomMaterial);
}
for (int i = 10; i <= 16; i++) { // Top row
inventory.setItem(i, getItemForMaterialData(currentBlockMaterial, "block", materialBag.get(materialIndex)));
materialIndex++;
}
for (int i = 19; i <= 25; i++) { // Middle 1 row
inventory.setItem(i, getItemForMaterialData(currentBlockMaterial, "block", materialBag.get(materialIndex)));
materialIndex++;
}
for (int i = 28; i <= 34; i++) { // Middle 2 row
inventory.setItem(i, getItemForMaterialData(currentBlockMaterial, "block", materialBag.get(materialIndex)));
materialIndex++;
}
for (int i = 37; i <= 43; i++) { // Bottom row
inventory.setItem(i, getItemForMaterialData(currentBlockMaterial, "block", materialBag.get(materialIndex)));
materialIndex++;
}
}
}
inventory.setItem(INVENTORY_SIZE - 1, getItemForBack());
}
/**
* Called whenever something is clicked in an inventory
* Will return immediately if not the particlesInventory
*
* @param e The InventoryClickEvent fired from this event
*/
@EventHandler
public void onInventoryInteract(InventoryClickEvent e) {
if (isGuiDisabled()) return; // Don't worry about processing anything if the GUI is disabled
if (!(e.getWhoClicked() instanceof Player)) return; // Not sure if I actually have to check this
Player player = (Player) e.getWhoClicked();
GuiInventory guiInventory = playerGuiInventories.get(player.getUniqueId());
if (guiInventory == null || !guiInventory.getInventory().equals(e.getView().getTopInventory())) return; // Make sure it is the right inventory
e.setCancelled(true); // In the PlayerParticles GUI, can't let them take anything out
if (!guiInventory.getInventory().equals(e.getClickedInventory())) return; // Clicked bottom inventory
PPlayer pplayer = DataManager.getPPlayer(player.getUniqueId());
if (pplayer == null) {
player.closeInventory();
return;
}
ItemStack clicked = e.getCurrentItem();
if (clicked == null || clicked.getType() == Material.AIR) return; // Clicked on an empty slot, do nothing
// Check back button. This is common for most menus
if (clicked.getItemMeta().getDisplayName().equals(LangManager.getText(Lang.GUI_BACK_BUTTON))) {
changeState(pplayer, GuiState.DEFAULT);
return;
}
String name = ChatColor.stripColor(clicked.getItemMeta().getDisplayName());
switch (guiInventory.getGuiState()) {
case DEFAULT:
if (name.equals("Effect")) {
changeState(pplayer, GuiState.EFFECT);
} else if (name.equals("Style")) {
changeState(pplayer, GuiState.STYLE);
} else if (name.equals("Data")) {
changeState(pplayer, GuiState.DATA);
}
break;
case EFFECT:
setPPlayerEffect(pplayer, ParticleEffect.fromName(name));
changeState(pplayer, GuiState.DEFAULT);
break;
case STYLE:
setPPlayerStyle(pplayer, ParticleStyle.fromName(name));
changeState(pplayer, GuiState.DEFAULT);
break;
case DATA:
ParticleEffect pe = getPPlayerEffect(pplayer);
if (pe.hasProperty(ParticleProperty.COLORABLE)) {
if (pe == ParticleEffect.NOTE) {
if (clicked.getItemMeta().getDisplayName().equals(LangManager.getText(Lang.RAINBOW))) {
setPPlayerNoteColor(pplayer, new NoteColor(99));
} else {
int note = Integer.parseInt(ChatColor.stripColor(clicked.getItemMeta().getDisplayName()).substring(6));
setPPlayerNoteColor(pplayer, new NoteColor(note));
}
} else {
if (clicked.getItemMeta().getDisplayName().equals(LangManager.getText(Lang.RAINBOW))) {
setPPlayerColor(pplayer, new OrdinaryColor(999, 999, 999));
} else {
for (int i = 0; i < colorMapping.length; i++) {
if (clicked.getItemMeta().getDisplayName().equals(colorMapping[i].getName())) {
setPPlayerColor(pplayer, colorMapping[i].getOrdinaryColor());
}
}
}
}
} else if (pe.hasProperty(ParticleProperty.REQUIRES_MATERIAL_DATA)) {
Material clickedMaterial = clicked.getType(); // All preset materials have a data value of 0
if (pe == ParticleEffect.ITEM) {
setPPlayerItemMaterial(pplayer, clickedMaterial);
} else {
setPPlayerBlockMaterial(pplayer, clickedMaterial);
}
}
changeState(pplayer, GuiState.DEFAULT);
break;
}
}
/**
* Gets the icon for a given particle effect from the config
*
* @param effect The effect
* @param isActive If this effect is the current one active
* @return An ItemStack formatted to be displayed in the GUI
*/
private static ItemStack getItemForEffect(ParticleEffect effect, boolean isActive) {
ItemStack icon = new ItemStack(effectIcons.get(effect.name()), 1);
ItemMeta iconMeta = icon.getItemMeta();
iconMeta.setDisplayName(LangManager.getText(Lang.GUI_ICON_NAME_COLOR) + effect.getName());
if (!isActive) {
iconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "effect") + effect.getName()));
} else {
iconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "effect") + effect.getName(), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "effect")));
iconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
iconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
}
icon.setItemMeta(iconMeta);
return icon;
}
/**
* Gets the icon for a given particle style from the config
*
* @param style The style
* @param isActive If this style is the current one active
* @return An ItemStack formatted to be displayed in the GUI
*/
private static ItemStack getItemForStyle(ParticleStyle style, boolean isActive) {
ItemStack icon = new ItemStack(styleIcons.get(style.getName().toUpperCase()), 1);
ItemMeta iconMeta = icon.getItemMeta();
iconMeta.setDisplayName(LangManager.getText(Lang.GUI_ICON_NAME_COLOR) + style.getName());
if (!isActive) {
iconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "style") + style.getName()));
} else {
iconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "style") + style.getName(), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "style")));
iconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
iconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
}
icon.setItemMeta(iconMeta);
return icon;
}
/**
* Gets the icon for a given material to be used for data
*
* @param currentMaterial What material the player is currently using
* @param dataType What type of data this is (block/item)
* @param material The material to use for the icon
* @return An ItemStack formatted to be displayed in the GUI
*/
private static ItemStack getItemForMaterialData(Material currentMaterial, String dataType, Material material) {
ItemStack materialIcon = new ItemStack(material, 1);
ItemMeta materialIconMeta = materialIcon.getItemMeta();
materialIconMeta.setDisplayName(LangManager.getText(Lang.GUI_ICON_NAME_COLOR) + material.name().toLowerCase());
if (currentMaterial != material) {
materialIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, dataType + " data") + material.name().toLowerCase()));
} else {
materialIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, dataType + " data") + material.name().toLowerCase(), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, dataType + " data")));
materialIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
materialIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
}
materialIcon.setItemMeta(materialIconMeta);
return materialIcon;
}
/**
* Gets the icon for a color to be used for data
*
* @param currentColor What color the player is currently using
* @param colorIndex What color to use
* @return An ItemStack formatted to be displayed in the GUI
*/
private static ItemStack getItemForColorData(OrdinaryColor currentColor, int colorIndex) {
ColorData colorData = colorMapping[colorIndex];
String formattedDisplayColor = ChatColor.RED.toString() + colorData.getOrdinaryColor().getRed() + " " + ChatColor.GREEN + colorData.getOrdinaryColor().getGreen() + " " + ChatColor.AQUA + colorData.getOrdinaryColor().getBlue();
ItemStack colorIcon;
if (colorData.getMaterial() != null) { // Use 1.13 materials
colorIcon = new ItemStack(colorData.getMaterial());
} else { // Use < 1.13 dye colors
colorIcon = new Dye(colorData.getDyeColor()).toItemStack(1);
}
ItemMeta colorIconMeta = colorIcon.getItemMeta();
colorIconMeta.setDisplayName(colorData.getName());
if (!currentColor.equals(colorData.getOrdinaryColor())) {
colorIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "color data") + formattedDisplayColor));
} else {
colorIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "color data") + formattedDisplayColor, LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "color data")));
colorIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
colorIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
}
colorIcon.setItemMeta(colorIconMeta);
return colorIcon;
}
/**
* Gets the icon for a note to be used for data
*
* @param currentNote What note the player is currently using
* @param noteIndex What note to use
* @return An ItemStack formatted to be displayed in the GUI
*/
private static ItemStack getItemForNoteData(NoteColor currentNote, int noteIndex) {
ItemStack noteIcon = new ItemStack(Material.NOTE_BLOCK, noteIndex + 1);
ItemMeta noteIconMeta = noteIcon.getItemMeta();
noteIconMeta.setDisplayName(LangManager.getText(Lang.GUI_ICON_NAME_COLOR) + "note #" + noteIndex);
if (currentNote.getValueX() * 24 != noteIndex) {
noteIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "note data") + "note #" + noteIndex));
} else {
noteIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "note data") + "note #" + noteIndex, LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "note data")));
noteIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
noteIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
}
noteIcon.setItemMeta(noteIconMeta);
return noteIcon;
}
/**
* Gets the icon for rainbow color/note data
*
* @param currentColor The player's current color data
* @param dyeColor The color of the rainbow we're on
* @return An ItemStack formatted to be displayed in the GUI
*/
private static ItemStack getItemForRainbowColorData(OrdinaryColor currentColor, DyeColor dyeColor) {
ColorData colorData = getColorDataFromOrdinaryColor(dyeColor);
ItemStack rainbowIcon;
if (colorData.getMaterial() != null) { // Use 1.13 materials
rainbowIcon = new ItemStack(colorData.getMaterial());
} else { // Use < 1.13 dye colors
rainbowIcon = new Dye(colorData.getDyeColor()).toItemStack(1);
}
ItemMeta rainbowIconMeta = rainbowIcon.getItemMeta();
rainbowIconMeta.setDisplayName(LangManager.getText(Lang.RAINBOW));
if (currentColor.getRed() == 999 && currentColor.getGreen() == 999 && currentColor.getBlue() == 999) {
rainbowIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "color data") + LangManager.getText(Lang.RAINBOW), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "color data")));
rainbowIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
rainbowIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
} else {
rainbowIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "color data") + LangManager.getText(Lang.RAINBOW)));
}
rainbowIcon.setItemMeta(rainbowIconMeta);
return rainbowIcon;
}
/**
* Gets the icon for rainbow color/note data
*
* @param currentColor The player's current note data
* @param dyeColor The color of the rainbow we're on
* @return An ItemStack formatted to be displayed in the GUI
*/
private static ItemStack getItemForRainbowNoteData(NoteColor currentColor, DyeColor dyeColor) {
ColorData colorData = getColorDataFromOrdinaryColor(dyeColor);
ItemStack rainbowIcon;
if (colorData.getMaterial() != null) { // Use 1.13 materials
rainbowIcon = new ItemStack(colorData.getMaterial());
} else { // Use < 1.13 dye colors
rainbowIcon = new Dye(colorData.getDyeColor()).toItemStack(1);
}
ItemMeta rainbowIconMeta = rainbowIcon.getItemMeta();
rainbowIconMeta.setDisplayName(LangManager.getText(Lang.RAINBOW));
if (currentColor.getValueX() * 24 == 99) {
rainbowIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "note data") + LangManager.getText(Lang.RAINBOW), LangManager.getText(Lang.GUI_ICON_CURRENT_ACTIVE, "note data")));
rainbowIconMeta.addEnchant(Enchantment.ARROW_INFINITE, -1, true);
rainbowIconMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
} else {
rainbowIconMeta.setLore(Arrays.asList(LangManager.getText(Lang.GUI_ICON_SETS_TO, "note data") + LangManager.getText(Lang.RAINBOW)));
}
rainbowIcon.setItemMeta(rainbowIconMeta);
return rainbowIcon;
}
/**
* Gets the icon used to return to the previous menu
*
* @return An ItemStack formatted to be displayed in the GUI
*/
private static ItemStack getItemForBack() {
ItemStack icon = new ItemStack(Material.ARROW, 1);
ItemMeta iconMeta = icon.getItemMeta();
iconMeta.setDisplayName(LangManager.getText(Lang.GUI_BACK_BUTTON));
icon.setItemMeta(iconMeta);
return icon;
}
/**
* Gets a ColorData object from its DyeColor
*
* @param color The DyeColor
* @return The found ColorData object, null if not found
*/
private static ColorData getColorDataFromOrdinaryColor(DyeColor color) {
for (ColorData colorData : colorMapping)
if (colorData.getDyeColor().equals(color)) return colorData;
return null;
}
}

View file

@ -6,7 +6,10 @@ import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map.Entry;
import java.util.Set;
import java.util.stream.Collectors;
@ -26,7 +29,7 @@ import com.esophose.playerparticles.util.ParticleUtils;
public class ParticleGroup {
public static final String DEFAULT_NAME = "active";
private static List<ParticleGroup> presetGroups;
private static HashMap<ParticleGroup, Material> presetGroups;
private String name;
private List<ParticlePair> particles;
@ -85,7 +88,7 @@ public class ParticleGroup {
* @param pluginDataFolder
*/
public static void reload() {
presetGroups = new ArrayList<ParticleGroup>();
presetGroups = new HashMap<ParticleGroup, Material>();
File pluginDataFolder = PlayerParticles.getPlugin().getDataFolder();
File groupsFile = new File(pluginDataFolder.getAbsolutePath() + File.separator + "groups.yml");
@ -105,10 +108,16 @@ public class ParticleGroup {
for (String groupName : groupNames) {
try {
List<ParticlePair> particles = new ArrayList<ParticlePair>();
Material iconMaterial = null;
ConfigurationSection groupSection = groupsYaml.getConfigurationSection(groupName);
Set<String> particleKeys = groupSection.getKeys(false);
for (String stringId : particleKeys) {
if (stringId.equalsIgnoreCase("icon")) {
iconMaterial = Material.valueOf(groupSection.getString("icon"));
continue;
}
ConfigurationSection particleSection = groupSection.getConfigurationSection(stringId);
int id = Integer.parseInt(stringId);
@ -203,13 +212,25 @@ public class ParticleGroup {
particles.add(new ParticlePair(null, id, effect, style, blockData, blockData, colorData, noteColorData));
}
presetGroups.add(new ParticleGroup(groupName, particles));
if (iconMaterial == null) {
}
presetGroups.put(new ParticleGroup(groupName, particles), iconMaterial);
} catch (Exception ex) {
PlayerParticles.getPlugin().getLogger().severe("An error occurred while parsing the groups.yml file!");
}
}
}
public static Set<Entry<ParticleGroup, Material>> getPresetGroupsForGUIForPlayer(Player player) {
Set<Entry<ParticleGroup, Material>> groups = new HashSet<Entry<ParticleGroup, Material>>();
for (Entry<ParticleGroup, Material> entry : presetGroups.entrySet())
if (entry.getKey().canPlayerUse(player))
groups.add(entry);
return groups;
}
/**
* Gets all the preset ParticleGroups that a player can use
*
@ -217,7 +238,7 @@ public class ParticleGroup {
* @return a List of preset ParticleGroups the player can use
*/
public static List<ParticleGroup> getPresetGroupsForPlayer(Player player) {
return presetGroups.stream().filter(x -> x.canPlayerUse(player)).collect(Collectors.toList());
return presetGroups.keySet().stream().filter(x -> x.canPlayerUse(player)).collect(Collectors.toList());
}
/**
@ -227,7 +248,7 @@ public class ParticleGroup {
* @return The preset ParticleGroup if it exists, otherwise null
*/
public static ParticleGroup getPresetGroup(String groupName) {
for (ParticleGroup group : presetGroups)
for (ParticleGroup group : presetGroups.keySet())
if (group.getName().equalsIgnoreCase(groupName))
return group;
return null;

View file

@ -50,8 +50,10 @@ public class ParticlePair {
* @param effect The player's new particle effect
*/
public void setEffect(ParticleEffect effect) {
if (effect == null) effect = ParticleEffect.FLAME;
this.effect = effect;
if (effect == null)
this.effect = getDefault().getEffect();
else
this.effect = effect;
}
/**
@ -60,8 +62,10 @@ public class ParticlePair {
* @param style The player's new particle style
*/
public void setStyle(ParticleStyle style) {
if (style == null) style = DefaultStyles.NORMAL;
this.style = style;
if (style == null)
this.style = getDefault().getStyle();
else
this.style = style;
}
/**
@ -70,8 +74,10 @@ public class ParticlePair {
* @param itemMaterial The player's new item material
*/
public void setItemMaterial(Material itemMaterial) {
if (itemMaterial == null || itemMaterial.isBlock()) itemMaterial = ParticleUtils.closestMatchWithFallback("IRON_SHOVEL", "IRON_SPADE");
this.itemMaterial = itemMaterial;
if (itemMaterial == null || itemMaterial.isBlock())
this.itemMaterial = getDefault().getItemMaterial();
else
this.itemMaterial = itemMaterial;
}
/**
@ -80,8 +86,10 @@ public class ParticlePair {
* @param blockMaterial The player's new block material
*/
public void setBlockMaterial(Material blockMaterial) {
if (blockMaterial == null) blockMaterial = Material.STONE;
this.blockMaterial = blockMaterial;
if (blockMaterial == null || !blockMaterial.isBlock())
this.blockMaterial = getDefault().getBlockMaterial();
else
this.blockMaterial = blockMaterial;
}
/**
@ -90,8 +98,10 @@ public class ParticlePair {
* @param colorData The player's new color data
*/
public void setColor(OrdinaryColor colorData) {
if (colorData == null) colorData = new OrdinaryColor(0, 0, 0);
this.color = colorData;
if (colorData == null)
this.color = getDefault().getColor();
else
this.color = colorData;
}
/**
@ -100,8 +110,10 @@ public class ParticlePair {
* @param noteColorData The player's new note color data
*/
public void setNoteColor(NoteColor noteColorData) {
if (noteColorData == null) noteColorData = new NoteColor(0);
this.noteColor = noteColorData;
if (noteColorData == null)
this.noteColor = getDefault().getNoteColor();
else
this.noteColor = noteColorData;
}
/**
@ -254,7 +266,6 @@ public class ParticlePair {
*
* @return A ParticlePair with default values
*/
@Deprecated // TODO: REMOVE ONCE NEW GUI IS DONE
public static ParticlePair getDefault() {
return new ParticlePair(null, // @formatter:off
-1,

View file

@ -49,10 +49,12 @@ disabled-worlds: []
# - add_more_under_these
# The maximum number of particles a player can apply at once
# The GUI will only display up to 14, don't set this any higher than that
# Default: 3
max-particles: 3
# The maximum number of groups a player can have saved
# The GUI will only display up to 14, don't set this any higher than that
# Default: 10
max-groups: 10

View file

@ -4,6 +4,7 @@
# * The groups listed within this file will be #
# available to all players who have access to the #
# effect and style! #
# * The GUI is capable of displaying up to 28 groups. #
# * Feel free to create your own, they will be #
# available for users to select within the GUI! #
# * This file is not automatically updated. If you #
@ -11,7 +12,11 @@
# delete it and run the command '/pp reload'. #
# ==================================================== #
# Icons MUST use the names found at the link below:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
raincloud:
icon: 'ENDER_CHEST'
1:
effect: 'cloud'
style: 'overhead'
@ -21,6 +26,7 @@ raincloud:
style: 'overhead'
data: ''
rainbows:
icon: 'ENDER_CHEST'
1:
effect: 'dust'
style: 'orbit'

View file

@ -2,7 +2,7 @@ name: PlayerParticles
main: com.esophose.playerparticles.PlayerParticles
version: 5.3
api-version: 1.13
description: Make particles around players in fancy ways.
description: Display particles around your player using customized styles and data!
author: Esophose
website: https://dev.bukkit.org/projects/playerparticles
commands: