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![]() This patch fixes vertex processing issue of bug 33770. The problem comes from the fact that even if the call succeeds, the game interprets a non null error_messages pointer as an error. By calling D3DCompile we use a newer version of the compiler which is more strict and generates the following warning. - warning X3206: 'dot': implicit truncation of vector type - warning X3206: implicit truncation of vector type - warning X3206: 'mul': implicit truncation of vector type D3DCompileShader does not generate such warnings. These is confirmed in the DX SDK release note: New Warning X3206: Implicit Truncation of Vector Type Beginning in the August 2009 release of the DirectX SDK, the compiler will warn when an implicit truncation of a vector type occurs. The warnings cannot be disable so this patch filters out these strings in D3DCompileShader and reset the error messages pointer if the resulting buffer is empty. Try 2: - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization Try 3: - use move in place instead of copying the buffer Try 4: - filter simplification by Sebastian and remove 'mul' testing left-out in search string wine-staging patch by Christian Costa <titan.costa@gmail.com> |
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.. | ||
animation.c | ||
CMakeLists.txt | ||
core.c | ||
d3dx9.cmake | ||
d3dx9_36.spec | ||
d3dx9_private.h | ||
effect.c | ||
font.c | ||
guid.c | ||
line.c | ||
main.c | ||
math.c | ||
mesh.c | ||
precomp.h | ||
preshader.c | ||
render.c | ||
shader.c | ||
skin.c | ||
sprite.c | ||
surface.c | ||
texture.c | ||
util.c | ||
version.rc | ||
volume.c | ||
xfile.c |