mirror of
https://github.com/reactos/reactos.git
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54 lines
1.5 KiB
Ruby
54 lines
1.5 KiB
Ruby
<?xml version="1.0"?>
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<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
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<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true" crt="msvcrt">
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<importlibrary definition="wined3d.spec" />
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<include base="wined3d">.</include>
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<include base="ReactOS">include/reactos/wine</include>
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<define name="__WINESRC__" />
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<define name="_USE_MATH_DEFINES" />
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<define name="USE_WIN32_OPENGL" />
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<library>wine</library>
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<library>user32</library>
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<library>opengl32</library>
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<library>gdi32</library>
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<library>advapi32</library>
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<library>uuid</library>
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<file>ati_fragment_shader.c</file>
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<file>arb_program_shader.c</file>
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<file>buffer.c</file>
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<file>clipper.c</file>
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<file>context.c</file>
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<file>device.c</file>
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<file>directx.c</file>
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<file>drawprim.c</file>
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<file>gl_compat.c</file>
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<file>glsl_shader.c</file>
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<file>nvidia_texture_shader.c</file>
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<file>palette.c</file>
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<file>query.c</file>
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<file>resource.c</file>
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<file>shader.c</file>
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<file>shader_sm1.c</file>
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<file>shader_sm4.c</file>
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<file>state.c</file>
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<file>stateblock.c</file>
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<file>surface.c</file>
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<file>swapchain.c</file>
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<file>texture.c</file>
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<file>utils.c</file>
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<file>vertexdeclaration.c</file>
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<file>view.c</file>
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<file>volume.c</file>
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<file>wined3d_main.c</file>
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<file>version.rc</file>
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<pch>wined3d_private.h</pch>
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<if property="ARCH" value="amd64">
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<file>powf.c</file>
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<file>sqrtf.c</file>
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</if>
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<dependency>wineheaders</dependency>
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</module>
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