reactos/dll/directx/wine/wined3d/wined3d.rbuild
Amine Khaldi 178300c8a6 * Sync to trunk HEAD (r53318).
* Fix PCH use in shell32.

svn path=/branches/shell32_new-bringup/; revision=53319
2011-08-19 17:45:34 +00:00

54 lines
1.5 KiB
Ruby

<?xml version="1.0"?>
<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true" crt="msvcrt">
<importlibrary definition="wined3d.spec" />
<include base="wined3d">.</include>
<include base="ReactOS">include/reactos/wine</include>
<define name="__WINESRC__" />
<define name="_USE_MATH_DEFINES" />
<define name="USE_WIN32_OPENGL" />
<library>wine</library>
<library>user32</library>
<library>opengl32</library>
<library>gdi32</library>
<library>advapi32</library>
<library>uuid</library>
<file>ati_fragment_shader.c</file>
<file>arb_program_shader.c</file>
<file>buffer.c</file>
<file>clipper.c</file>
<file>context.c</file>
<file>device.c</file>
<file>directx.c</file>
<file>drawprim.c</file>
<file>gl_compat.c</file>
<file>glsl_shader.c</file>
<file>nvidia_texture_shader.c</file>
<file>palette.c</file>
<file>query.c</file>
<file>resource.c</file>
<file>shader.c</file>
<file>shader_sm1.c</file>
<file>shader_sm4.c</file>
<file>state.c</file>
<file>stateblock.c</file>
<file>surface.c</file>
<file>swapchain.c</file>
<file>texture.c</file>
<file>utils.c</file>
<file>vertexdeclaration.c</file>
<file>view.c</file>
<file>volume.c</file>
<file>wined3d_main.c</file>
<file>version.rc</file>
<pch>wined3d_private.h</pch>
<if property="ARCH" value="amd64">
<file>powf.c</file>
<file>sqrtf.c</file>
</if>
<dependency>wineheaders</dependency>
</module>