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![]() This patch fixes vertex processing issue of bug 33770. The problem comes from the fact that even if the call succeeds, the game interprets a non null error_messages pointer as an error. By calling D3DCompile we use a newer version of the compiler which is more strict and generates the following warning. - warning X3206: 'dot': implicit truncation of vector type - warning X3206: implicit truncation of vector type - warning X3206: 'mul': implicit truncation of vector type D3DCompileShader does not generate such warnings. These is confirmed in the DX SDK release note: New Warning X3206: Implicit Truncation of Vector Type Beginning in the August 2009 release of the DirectX SDK, the compiler will warn when an implicit truncation of a vector type occurs. The warnings cannot be disable so this patch filters out these strings in D3DCompileShader and reset the error messages pointer if the resulting buffer is empty. Try 2: - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization Try 3: - use move in place instead of copying the buffer Try 4: - filter simplification by Sebastian and remove 'mul' testing left-out in search string wine-staging patch by Christian Costa <titan.costa@gmail.com> |
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amstream | ||
d3d8 | ||
d3d9 | ||
d3dcompiler_43 | ||
d3drm | ||
d3dx9_24 | ||
d3dx9_25 | ||
d3dx9_26 | ||
d3dx9_27 | ||
d3dx9_28 | ||
d3dx9_29 | ||
d3dx9_30 | ||
d3dx9_31 | ||
d3dx9_32 | ||
d3dx9_33 | ||
d3dx9_34 | ||
d3dx9_35 | ||
d3dx9_36 | ||
d3dx9_37 | ||
d3dx9_38 | ||
d3dx9_39 | ||
d3dx9_40 | ||
d3dx9_41 | ||
d3dx9_42 | ||
d3dx9_43 | ||
d3dxof | ||
ddraw | ||
devenum | ||
dinput | ||
dinput8 | ||
dmusic | ||
dplay | ||
dplayx | ||
dpnhpast | ||
dsound | ||
dxdiagn | ||
msdmo | ||
qedit | ||
quartz | ||
wined3d | ||
.clang-format | ||
CMakeLists.txt | ||
readme.txt |
This Is wine DirectX support. It works in reactos and windows When ReactOS own ReactX are inplace this file will be remove from our SVN for now they stay as temporary solutions People that have help getting this thing to working in ReactOS Building system Roderick Colenbrander - thunderbird2k at gmx dot net The informations how to build it and done the windows port in wine (wine devloper) Magnus Olsen aka GreatLord Did import it to ReactOS and setupup the build GedMurphy Did help with minor issue, info how to make DllMain being call