reactos/dll/directx/wine
winesync e362e098a3 [WINESYNC] d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader. (try 4)
This patch fixes vertex processing issue of bug 33770.

The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.

By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
  - warning X3206: 'dot': implicit truncation of vector type
  - warning X3206: implicit truncation of vector type
  - warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.

These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.

The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.

Try 2:
  - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization

Try 3:
  - use move in place instead of copying the buffer

Try 4:
  - filter simplification by Sebastian and remove 'mul' testing left-out in search string

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
..
amstream [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
d3d8 [D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries 2019-10-27 09:50:38 +01:00
d3d9 [D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries 2019-10-27 09:50:38 +01:00
d3dcompiler_43 [D3DCOMPILER_43] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:00:33 +01:00
d3drm [D3DRM] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:01:38 +01:00
d3dx9_24 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_25 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_26 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_27 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_28 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_29 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_30 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_31 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_32 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_33 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_34 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_35 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_36 [WINESYNC] d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader. (try 4) 2020-02-26 18:19:18 +01:00
d3dx9_37 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_38 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_39 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_40 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_41 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_42 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_43 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dxof [D3DXOF] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:07:07 +01:00
ddraw [D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries 2019-10-27 09:50:38 +01:00
devenum [DEVENUM] Sync with Wine Staging 4.18. CORE-16441 2019-10-20 18:56:05 +01:00
dinput [DINPUT] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:03:34 +01:00
dinput8 [DINPUT8] Sync with Wine Staging 4.18. CORE-16441 2019-11-05 22:31:12 +01:00
dmusic [DMUSIC] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:24 +01:00
dplay [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
dplayx [DPLAYX] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:51 +01:00
dpnhpast [DPNHPAST] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:05:19 +01:00
dsound [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
dxdiagn [DXDIAGN] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:05:45 +01:00
msdmo [MSDMO] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:06:37 +01:00
qedit [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
quartz [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
wined3d [D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries 2019-10-27 09:50:38 +01:00
.clang-format [REACTOS] Exclude some wine modules from clang-format 2020-02-26 18:19:18 +01:00
CMakeLists.txt [DPNHPAST] Import dpnhpast.dll from Wine (Staging) 4.5 2019-04-24 19:59:15 +02:00
readme.txt [DIRECTX] Fix typos in readme.txt (#1498) 2019-04-13 17:07:02 +02:00

This Is wine DirectX support.
It works in reactos and windows
When ReactOS own ReactX are inplace 
this file will be remove from our SVN
for now they stay as temporary solutions


People that have help getting this thing 
to working in ReactOS Building system

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done 
the windows port in wine (wine devloper)

Magnus Olsen aka GreatLord 
Did import it to ReactOS and setupup
the build

GedMurphy
Did help with minor issue, info how to
make DllMain being call