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![]() Revert my last dsound fix, because it does not fix the actual problem with audio formats support. It only makes the situation worse. It prevents the error when creating an audio stream, but the sound is not playing correctly, both in ReactOS and Windows (with our dsound.dll). Without this fix, it works perfectly on Windows, but does not in ROS.
In particular, the sound is not playing properly in AIMP 4.71 with other audio formats besides default (44100 Hz, 16 bit, stereo). And any other apps which request these audio formats may be also affected as well.
Force the status back to failure, because otherwise the badly required code is not executed at all.
I've made a more correct fix(es) in other audio component(s) instead and will submit them if further PRs.
This reverts commit
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.. | ||
amstream | ||
d3d8 | ||
d3d9 | ||
d3dcompiler_43 | ||
d3drm | ||
d3dx9_24 | ||
d3dx9_25 | ||
d3dx9_26 | ||
d3dx9_27 | ||
d3dx9_28 | ||
d3dx9_29 | ||
d3dx9_30 | ||
d3dx9_31 | ||
d3dx9_32 | ||
d3dx9_33 | ||
d3dx9_34 | ||
d3dx9_35 | ||
d3dx9_36 | ||
d3dx9_37 | ||
d3dx9_38 | ||
d3dx9_39 | ||
d3dx9_40 | ||
d3dx9_41 | ||
d3dx9_42 | ||
d3dx9_43 | ||
d3dxof | ||
ddraw | ||
devenum | ||
dinput | ||
dinput8 | ||
dmusic | ||
dplay | ||
dplayx | ||
dpnhpast | ||
dsound | ||
dxdiagn | ||
msdmo | ||
qcap | ||
qedit | ||
quartz | ||
wined3d | ||
.clang-format | ||
CMakeLists.txt | ||
readme.txt |
This is Wine DirectX support. It works in Reactos and Windows. When ReactOS own ReactX are in-place this file will be removed from our SVN for now they stay as temporary solutions. People that have helped getting this thing to work in ReactOS building system: Roderick Colenbrander - thunderbird2k at gmx dot net The informations how to build it and done the Windows port in Wine (Wine devloper). Magnus Olsen aka GreatLord Did import it to ReactOS and setup the build. GedMurphy Did help with minor issue, info how to make DllMain being called.