reactos/dll/directx/wine/d3dx9_36/font.c
2019-01-25 13:10:23 +01:00

555 lines
17 KiB
C

/*
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3dx9_private.h"
#include "wine/unicode.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct d3dx_font
{
ID3DXFont ID3DXFont_iface;
LONG ref;
IDirect3DDevice9 *device;
D3DXFONT_DESCW desc;
HDC hdc;
HFONT hfont;
UINT tex_width;
UINT tex_height;
IDirect3DTexture9 *texture;
HBITMAP bitmap;
BYTE *bits;
};
/* Returns the smallest power of 2 which is greater than or equal to num */
static UINT make_pow2(UINT num)
{
UINT result = 1;
/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
if (num >= 0x80000000)
return 0x80000000;
while (result < num)
result <<= 1;
return result;
}
static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
{
return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
}
static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3DXFont)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u\n", iface, ref);
return ref;
}
static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u\n", iface, ref);
if (!ref)
{
if (This->texture)
{
IDirect3DTexture9_Release(This->texture);
DeleteObject(This->bitmap);
}
DeleteObject(This->hfont);
DeleteDC(This->hdc);
IDirect3DDevice9_Release(This->device);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, IDirect3DDevice9 **device)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
TRACE("iface %p, device %p\n", iface, device);
if( !device ) return D3DERR_INVALIDCALL;
*device = This->device;
IDirect3DDevice9_AddRef(This->device);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if( !desc ) return D3DERR_INVALIDCALL;
memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, ARRAY_SIZE(desc->FaceName), NULL, NULL);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if( !desc ) return D3DERR_INVALIDCALL;
*desc = This->desc;
return D3D_OK;
}
static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
TRACE("iface %p, metrics %p\n", iface, metrics);
return GetTextMetricsA(This->hdc, metrics);
}
static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
TRACE("iface %p, metrics %p\n", iface, metrics);
return GetTextMetricsW(This->hdc, metrics);
}
static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
TRACE("iface %p\n", iface);
return This->hdc;
}
static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
IDirect3DTexture9 **texture, RECT *blackbox, POINT *cellinc)
{
FIXME("iface %p, glyph %#x, texture %p, blackbox %p, cellinc %p stub!\n",
iface, glyph, texture, blackbox, cellinc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
{
FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
return S_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
{
FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *string, INT count)
{
FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_a(string), count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *string, INT count)
{
FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_w(string), count);
return E_NOTIMPL;
}
static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
{
LPWSTR stringW;
INT countW, ret = 0;
TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
if (!string || count == 0)
return 0;
if (count < 0)
count = -1;
countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0);
stringW = HeapAlloc(GetProcessHeap(), 0, countW * sizeof(WCHAR));
if (stringW)
{
MultiByteToWideChar(CP_ACP, 0, string, count, stringW, countW);
ret = ID3DXFont_DrawTextW(iface, sprite, stringW, countW, rect, format, color);
HeapFree(GetProcessHeap(), 0, stringW);
}
return ret;
}
static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
RECT calc_rect;
INT height;
TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
if (!string || count == 0)
return 0;
if (count < 0)
count = lstrlenW(string);
/* Strip terminating NULL characters */
while (count > 0 && !string[count-1])
count--;
if (rect)
calc_rect = *rect;
height = DrawTextW(This->hdc, string, count, &calc_rect, format | DT_CALCRECT);
if (format & DT_CALCRECT)
{
if (rect)
*rect = calc_rect;
return height;
}
if (format & DT_CENTER)
{
UINT new_width = calc_rect.right - calc_rect.left;
calc_rect.left = (rect->right + rect->left - new_width) / 2;
calc_rect.right = calc_rect.left + new_width;
}
if (height && (calc_rect.left < calc_rect.right))
{
D3DLOCKED_RECT locked_rect;
D3DXVECTOR3 position;
UINT text_width, text_height;
RECT text_rect;
ID3DXSprite *target = sprite;
HRESULT hr;
int i, j;
/* Get rect position and dimensions */
position.x = calc_rect.left;
position.y = calc_rect.top;
position.z = 0;
text_width = calc_rect.right - calc_rect.left;
text_height = calc_rect.bottom - calc_rect.top;
text_rect.left = 0;
text_rect.top = 0;
text_rect.right = text_width;
text_rect.bottom = text_height;
/* We need to flush as it seems all draws in the begin/end sequence use only the latest updated texture */
if (sprite)
ID3DXSprite_Flush(sprite);
/* Extend texture and DIB section to contain text */
if ((text_width > This->tex_width) || (text_height > This->tex_height))
{
BITMAPINFOHEADER header;
if (text_width > This->tex_width)
This->tex_width = make_pow2(text_width);
if (text_height > This->tex_height)
This->tex_height = make_pow2(text_height);
if (This->texture)
{
IDirect3DTexture9_Release(This->texture);
DeleteObject(This->bitmap);
}
hr = D3DXCreateTexture(This->device, This->tex_width, This->tex_height, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &This->texture);
if (FAILED(hr))
{
This->texture = NULL;
return 0;
}
header.biSize = sizeof(header);
header.biWidth = This->tex_width;
header.biHeight = -This->tex_height;
header.biPlanes = 1;
header.biBitCount = 32;
header.biCompression = BI_RGB;
header.biSizeImage = sizeof(DWORD) * This->tex_width * This->tex_height;
header.biXPelsPerMeter = 0;
header.biYPelsPerMeter = 0;
header.biClrUsed = 0;
header.biClrImportant = 0;
This->bitmap = CreateDIBSection(This->hdc, (const BITMAPINFO*)&header,
DIB_RGB_COLORS, (void**)&This->bits, NULL, 0);
if (!This->bitmap)
{
IDirect3DTexture9_Release(This->texture);
This->texture = NULL;
return 0;
}
SelectObject(This->hdc, This->bitmap);
}
if (FAILED(IDirect3DTexture9_LockRect(This->texture, 0, &locked_rect, &text_rect, D3DLOCK_DISCARD)))
return 0;
/* Clear rect */
for (i = 0; i < text_height; i++)
memset(This->bits + i * This->tex_width * sizeof(DWORD), 0,
text_width * sizeof(DWORD));
DrawTextW(This->hdc, string, count, &text_rect, format);
/* All RGB components are equal so take one as alpha and set RGB
* color to white, so it can be modulated with color parameter */
for (i = 0; i < text_height; i++)
{
DWORD *src = (DWORD *)This->bits + i * This->tex_width;
DWORD *dst = (DWORD *)((BYTE *)locked_rect.pBits + i * locked_rect.Pitch);
for (j = 0; j < text_width; j++)
{
*dst++ = (*src++ << 24) | 0xFFFFFF;
}
}
IDirect3DTexture9_UnlockRect(This->texture, 0);
if (!sprite)
{
hr = D3DXCreateSprite(This->device, &target);
if (FAILED(hr))
return 0;
ID3DXSprite_Begin(target, 0);
}
hr = target->lpVtbl->Draw(target, This->texture, &text_rect, NULL, &position, color);
if (!sprite)
{
ID3DXSprite_End(target);
ID3DXSprite_Release(target);
}
if (FAILED(hr))
return 0;
}
return height;
}
static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
{
FIXME("iface %p stub!\n", iface);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface)
{
FIXME("iface %p stub\n", iface);
return D3D_OK;
}
static const ID3DXFontVtbl D3DXFont_Vtbl =
{
/*** IUnknown methods ***/
ID3DXFontImpl_QueryInterface,
ID3DXFontImpl_AddRef,
ID3DXFontImpl_Release,
/*** ID3DXFont methods ***/
ID3DXFontImpl_GetDevice,
ID3DXFontImpl_GetDescA,
ID3DXFontImpl_GetDescW,
ID3DXFontImpl_GetTextMetricsA,
ID3DXFontImpl_GetTextMetricsW,
ID3DXFontImpl_GetDC,
ID3DXFontImpl_GetGlyphData,
ID3DXFontImpl_PreloadCharacters,
ID3DXFontImpl_PreloadGlyphs,
ID3DXFontImpl_PreloadTextA,
ID3DXFontImpl_PreloadTextW,
ID3DXFontImpl_DrawTextA,
ID3DXFontImpl_DrawTextW,
ID3DXFontImpl_OnLostDevice,
ID3DXFontImpl_OnResetDevice
};
HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width,
UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality,
DWORD pitchandfamily, const char *facename, struct ID3DXFont **font)
{
D3DXFONT_DESCA desc;
if( !device || !font ) return D3DERR_INVALIDCALL;
desc.Height=height;
desc.Width=width;
desc.Weight=weight;
desc.MipLevels=miplevels;
desc.Italic=italic;
desc.CharSet=charset;
desc.OutputPrecision=precision;
desc.Quality=quality;
desc.PitchAndFamily=pitchandfamily;
if(facename != NULL) lstrcpyA(desc.FaceName, facename);
else desc.FaceName[0] = '\0';
return D3DXCreateFontIndirectA(device, &desc, font);
}
HRESULT WINAPI D3DXCreateFontW(IDirect3DDevice9 *device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
DWORD precision, DWORD quality, DWORD pitchandfamily, const WCHAR *facename, ID3DXFont **font)
{
D3DXFONT_DESCW desc;
if( !device || !font ) return D3DERR_INVALIDCALL;
desc.Height=height;
desc.Width=width;
desc.Weight=weight;
desc.MipLevels=miplevels;
desc.Italic=italic;
desc.CharSet=charset;
desc.OutputPrecision=precision;
desc.Quality=quality;
desc.PitchAndFamily=pitchandfamily;
if(facename != NULL) strcpyW(desc.FaceName, facename);
else desc.FaceName[0] = '\0';
return D3DXCreateFontIndirectW(device, &desc, font);
}
/***********************************************************************
* D3DXCreateFontIndirectA (D3DX9_36.@)
*/
HRESULT WINAPI D3DXCreateFontIndirectA(IDirect3DDevice9 *device, const D3DXFONT_DESCA *desc, ID3DXFont **font)
{
D3DXFONT_DESCW widedesc;
if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
/* Copy everything but the last structure member. This requires the
two D3DXFONT_DESC structures to be equal until the FaceName member */
memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1, widedesc.FaceName, ARRAY_SIZE(widedesc.FaceName));
return D3DXCreateFontIndirectW(device, &widedesc, font);
}
/***********************************************************************
* D3DXCreateFontIndirectW (D3DX9_36.@)
*/
HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_DESCW *desc, ID3DXFont **font)
{
D3DDEVICE_CREATION_PARAMETERS cpars;
D3DDISPLAYMODE mode;
struct d3dx_font *object;
IDirect3D9 *d3d;
HRESULT hr;
TRACE("(%p, %p, %p)\n", device, desc, font);
if (!device || !desc || !font) return D3DERR_INVALIDCALL;
TRACE("desc: %d %d %d %d %d %d %d %d %d %s\n", desc->Height, desc->Width, desc->Weight, desc->MipLevels, desc->Italic,
desc->CharSet, desc->OutputPrecision, desc->Quality, desc->PitchAndFamily, debugstr_w(desc->FaceName));
/* The device MUST support D3DFMT_A8R8G8B8 */
IDirect3DDevice9_GetDirect3D(device, &d3d);
IDirect3DDevice9_GetCreationParameters(device, &cpars);
IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
if (FAILED(hr))
{
IDirect3D9_Release(d3d);
return D3DXERR_INVALIDDATA;
}
IDirect3D9_Release(d3d);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dx_font));
if (!object)
{
*font = NULL;
return E_OUTOFMEMORY;
}
object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
object->ref = 1;
object->device = device;
object->desc = *desc;
object->hdc = CreateCompatibleDC(NULL);
if (!object->hdc)
{
HeapFree(GetProcessHeap(), 0, object);
return D3DXERR_INVALIDDATA;
}
object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
if (!object->hfont)
{
DeleteDC(object->hdc);
HeapFree(GetProcessHeap(), 0, object);
return D3DXERR_INVALIDDATA;
}
SelectObject(object->hdc, object->hfont);
SetTextColor(object->hdc, 0x00ffffff);
SetBkColor(object->hdc, 0x00000000);
IDirect3DDevice9_AddRef(device);
*font = &object->ID3DXFont_iface;
return D3D_OK;
}