mirror of
https://github.com/reactos/reactos.git
synced 2024-09-07 19:28:49 +00:00
![]() There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two. |
||
---|---|---|
.. | ||
animation.c | ||
CMakeLists.txt | ||
core.c | ||
d3dx9_36.spec | ||
d3dx9_private.h | ||
effect.c | ||
font.c | ||
guid.c | ||
line.c | ||
main.c | ||
math.c | ||
mesh.c | ||
precomp.h | ||
preshader.c | ||
render.c | ||
shader.c | ||
skin.c | ||
sprite.c | ||
surface.c | ||
texture.c | ||
util.c | ||
version.rc | ||
volume.c | ||
xfile.c |