reactos/dll/directx/wine
Joachim Henze 305aae75f5
[DDRAW] Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags() CORE-18378 (#4713)
Mutes the logging:
fixme:(dll/directx/wine/ddraw/utils.c:584) Unhandled flags 0x20.
gets logged many times per second.

It does affect several applications, e.g. the game 'Anno 1602' from 1998, and the 'Diablo 2 demo' from rapps,
For both games it can be observed with both: our VBEMP driver and the VBox4.3.12 3D-accelerated-driver.

Muting may improve performance a bit in such apps.
It gets logged although no missing features can be perceived visually in the rendering.

Fix it by importing Wine-commit b943c7910b3261c9603343369cd632f7a3b56bba
 ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags().
 Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
 Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-09-18 20:53:30 +02:00
..
amstream [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
d3d8 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3d9 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3dcompiler_43 [CMAKE] Generate Flex and Bison files at build time 2021-01-28 06:43:05 +03:00
d3drm [D3DRM] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:01:38 +01:00
d3dx9_24 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_25 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_26 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_27 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_28 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_29 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_30 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_31 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_32 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_33 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_34 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_35 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_36 [CMAKE] target_compile_definitions() calls: Remove (now) useless '-D' (#3490) 2021-03-03 04:16:02 +01:00
d3dx9_37 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_38 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_39 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_40 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_41 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_42 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_43 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dxof [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
ddraw [DDRAW] Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags() CORE-18378 (#4713) 2022-09-18 20:53:30 +02:00
devenum [DEVENUM] Sync with Wine Staging 4.18. CORE-16441 2019-10-20 18:56:05 +01:00
dinput [DINPUT] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:03:34 +01:00
dinput8 [DINPUT8] Sync with Wine Staging 4.18. CORE-16441 2019-11-05 22:31:12 +01:00
dmusic [DMUSIC] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:24 +01:00
dplay [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
dplayx [DPLAYX] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:51 +01:00
dpnhpast [DPNHPAST] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:05:19 +01:00
dsound Revert "[DSOUND] Don't force status to failure by default in primarybuffer_SetFormat (#3911)" 2021-10-07 23:44:30 +03:00
dxdiagn [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
msdmo [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
qcap [QCAP] Import qcap.dll from Wine Staging 3.3. CORE-16350 (#2421) 2020-04-03 23:59:12 +02:00
qedit [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
quartz [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
wined3d [WINED3D] Do not declare global variables in a header 2022-04-26 03:38:37 +03:00
.clang-format [REACTOS] Exclude some wine modules from clang-format 2020-02-26 18:19:18 +01:00
CMakeLists.txt [REACTOS] Silence warnings in 3r-party code 2021-07-23 22:03:48 +02:00
readme.txt [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00

This is Wine DirectX support.
It works in Reactos and Windows.
When ReactOS own ReactX are in-place
this file will be removed from our SVN
for now they stay as temporary solutions.

People that have helped getting this thing
to work in ReactOS building system:

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done
the Windows port in Wine (Wine devloper).

Magnus Olsen aka GreatLord
Did import it to ReactOS and setup
the build.

GedMurphy
Did help with minor issue, info how to
make DllMain being called.