reactos/dll/directx/wine/dplayx/dplaysp.c
2018-03-08 13:39:19 +01:00

716 lines
19 KiB
C

/* This contains the implementation of the interface Service
* Providers require to communicate with Direct Play
*
* Copyright 2000 Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <string.h>
#include "winerror.h"
#include "wine/debug.h"
#include "wine/dplaysp.h"
#include "dplay_global.h"
#include "name_server.h"
#include "dplayx_messages.h"
#include "dplayx_global.h" /* FIXME: For global hack */
/* FIXME: Need to add interface locking inside procedures */
WINE_DEFAULT_DEBUG_CHANNEL(dplay);
typedef struct IDirectPlaySPImpl
{
IDirectPlaySP IDirectPlaySP_iface;
LONG ref;
void *remote_data;
DWORD remote_data_size;
void *local_data;
DWORD local_data_size;
IDirectPlayImpl *dplay; /* FIXME: This should perhaps be iface not impl */
} IDirectPlaySPImpl;
/* This structure is passed to the DP object for safe keeping */
typedef struct tagDP_SPPLAYERDATA
{
LPVOID lpPlayerLocalData;
DWORD dwPlayerLocalDataSize;
LPVOID lpPlayerRemoteData;
DWORD dwPlayerRemoteDataSize;
} DP_SPPLAYERDATA, *LPDP_SPPLAYERDATA;
static inline IDirectPlaySPImpl *impl_from_IDirectPlaySP( IDirectPlaySP *iface )
{
return CONTAINING_RECORD( iface, IDirectPlaySPImpl, IDirectPlaySP_iface );
}
static HRESULT WINAPI IDirectPlaySPImpl_QueryInterface( IDirectPlaySP *iface, REFIID riid,
void **ppv )
{
TRACE("(%p)->(%s,%p)\n", iface, debugstr_guid( riid ), ppv );
if ( IsEqualGUID( &IID_IUnknown, riid ) || IsEqualGUID( &IID_IDirectPlaySP, riid ) )
{
*ppv = iface;
IDirectPlaySP_AddRef( iface );
return S_OK;
}
FIXME( "Unsupported interface %s\n", debugstr_guid( riid ) );
*ppv = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirectPlaySPImpl_AddRef( IDirectPlaySP *iface )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref=%d\n", This, ref );
return ref;
}
static ULONG WINAPI IDirectPlaySPImpl_Release( IDirectPlaySP *iface )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
ULONG ref = InterlockedDecrement( &This->ref );
TRACE( "(%p) ref=%d\n", This, ref );
if( !ref )
{
HeapFree( GetProcessHeap(), 0, This->remote_data );
HeapFree( GetProcessHeap(), 0, This->local_data );
HeapFree( GetProcessHeap(), 0, This );
}
return ref;
}
static HRESULT WINAPI IDirectPlaySPImpl_AddMRUEntry( IDirectPlaySP *iface, LPCWSTR lpSection,
LPCWSTR lpKey, const void *lpData, DWORD dwDataSize, DWORD dwMaxEntries )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
/* Should be able to call the comctl32 undocumented MRU routines.
I suspect that the interface works appropriately */
FIXME( "(%p)->(%p,%p%p,0x%08x,0x%08x): stub\n",
This, lpSection, lpKey, lpData, dwDataSize, dwMaxEntries );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_CreateAddress( IDirectPlaySP *iface, REFGUID guidSP,
REFGUID guidDataType, const void *lpData, DWORD dwDataSize, void *lpAddress,
DWORD *lpdwAddressSize )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
FIXME( "(%p)->(%s,%s,%p,0x%08x,%p,%p): stub\n",
This, debugstr_guid(guidSP), debugstr_guid(guidDataType),
lpData, dwDataSize, lpAddress, lpdwAddressSize );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_EnumAddress( IDirectPlaySP *iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, const void *lpAddress, DWORD dwAddressSize,
void *lpContext )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
TRACE( "(%p)->(%p,%p,0x%08x,%p)\n",
This, lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_EnumMRUEntries( IDirectPlaySP *iface, LPCWSTR lpSection,
LPCWSTR lpKey, LPENUMMRUCALLBACK lpEnumMRUCallback, void *lpContext )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
/* Should be able to call the comctl32 undocumented MRU routines.
I suspect that the interface works appropriately */
FIXME( "(%p)->(%p,%p,%p,%p): stub\n",
This, lpSection, lpKey, lpEnumMRUCallback, lpContext );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_GetPlayerFlags( IDirectPlaySP *iface, DPID idPlayer,
DWORD *lpdwPlayerFlags )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
FIXME( "(%p)->(0x%08x,%p): stub\n",
This, idPlayer, lpdwPlayerFlags );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_GetSPPlayerData( IDirectPlaySP *iface, DPID idPlayer,
void **lplpData, DWORD *lpdwDataSize, DWORD dwFlags )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
HRESULT hr;
LPDP_SPPLAYERDATA lpPlayerData;
TRACE( "(%p)->(0x%08x,%p,%p,0x%08x)\n",
This, idPlayer, lplpData, lpdwDataSize, dwFlags );
hr = DP_GetSPPlayerData( This->dplay, idPlayer, (void**)&lpPlayerData );
if( FAILED(hr) )
{
TRACE( "Couldn't get player data: %s\n", DPLAYX_HresultToString(hr) );
return DPERR_INVALIDPLAYER;
}
/* What to do in the case where there is nothing set yet? */
if( dwFlags == DPSET_LOCAL )
{
*lplpData = lpPlayerData->lpPlayerLocalData;
*lpdwDataSize = lpPlayerData->dwPlayerLocalDataSize;
}
else if( dwFlags == DPSET_REMOTE )
{
*lplpData = lpPlayerData->lpPlayerRemoteData;
*lpdwDataSize = lpPlayerData->dwPlayerRemoteDataSize;
}
if( *lplpData == NULL )
{
hr = DPERR_GENERIC;
}
return hr;
}
static HRESULT WINAPI IDirectPlaySPImpl_HandleMessage( IDirectPlaySP *iface, void *lpMessageBody,
DWORD dwMessageBodySize, void *lpMessageHeader )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
LPDPMSG_SENDENVELOPE lpMsg = lpMessageBody;
HRESULT hr = DPERR_GENERIC;
WORD wCommandId;
WORD wVersion;
DPSP_REPLYDATA data;
FIXME( "(%p)->(%p,0x%08x,%p): mostly stub\n",
This, lpMessageBody, dwMessageBodySize, lpMessageHeader );
wCommandId = lpMsg->wCommandId;
wVersion = lpMsg->wVersion;
TRACE( "Incoming message has envelope of 0x%08x, %u, %u\n",
lpMsg->dwMagic, wCommandId, wVersion );
if( lpMsg->dwMagic != DPMSGMAGIC_DPLAYMSG )
{
ERR( "Unknown magic 0x%08x!\n", lpMsg->dwMagic );
return DPERR_GENERIC;
}
#if 0
{
const LPDWORD lpcHeader = lpMessageHeader;
TRACE( "lpMessageHeader = [0x%08lx] [0x%08lx] [0x%08lx] [0x%08lx] [0x%08lx]\n",
lpcHeader[0], lpcHeader[1], lpcHeader[2], lpcHeader[3], lpcHeader[4] );
}
#endif
/* Pass everything else to Direct Play */
data.lpMessage = NULL;
data.dwMessageSize = 0;
/* Pass this message to the dplay interface to handle */
hr = DP_HandleMessage( This->dplay, lpMessageBody, dwMessageBodySize, lpMessageHeader,
wCommandId, wVersion, &data.lpMessage, &data.dwMessageSize );
if( FAILED(hr) )
{
ERR( "Command processing failed %s\n", DPLAYX_HresultToString(hr) );
}
/* Do we want a reply? */
if( data.lpMessage != NULL )
{
data.lpSPMessageHeader = lpMessageHeader;
data.idNameServer = 0;
data.lpISP = iface;
hr = This->dplay->dp2->spData.lpCB->Reply( &data );
if( FAILED(hr) )
{
ERR( "Reply failed %s\n", DPLAYX_HresultToString(hr) );
}
}
return hr;
#if 0
HRESULT hr = DP_OK;
HANDLE hReceiveEvent = 0;
/* FIXME: Acquire some sort of interface lock */
/* FIXME: Need some sort of context for this callback. Need to determine
* how this is actually done with the SP
*/
/* FIXME: Who needs to delete the message when done? */
switch( lpMsg->dwType )
{
case DPSYS_CREATEPLAYERORGROUP:
{
LPDPMSG_CREATEPLAYERORGROUP msg = lpMsg;
if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
{
hr = DP_IF_CreatePlayer( This, lpMessageHeader, msg->dpId,
&msg->dpnName, 0, msg->lpData,
msg->dwDataSize, msg->dwFlags, ... );
}
else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
{
/* Group in group situation? */
if( msg->dpIdParent == DPID_NOPARENT_GROUP )
{
hr = DP_IF_CreateGroup( This, lpMessageHeader, msg->dpId,
&msg->dpnName, 0, msg->lpData,
msg->dwDataSize, msg->dwFlags, ... );
}
else /* Group in Group */
{
hr = DP_IF_CreateGroupInGroup( This, lpMessageHeader, msg->dpIdParent,
&msg->dpnName, 0, msg->lpData,
msg->dwDataSize, msg->dwFlags, ... );
}
}
else /* Hmmm? */
{
ERR( "Corrupt msg->dwPlayerType for DPSYS_CREATEPLAYERORGROUP\n" );
return;
}
break;
}
case DPSYS_DESTROYPLAYERORGROUP:
{
LPDPMSG_DESTROYPLAYERORGROUP msg = lpMsg;
if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
{
hr = DP_IF_DestroyPlayer( This, msg->dpId, ... );
}
else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
{
hr = DP_IF_DestroyGroup( This, msg->dpId, ... );
}
else /* Hmmm? */
{
ERR( "Corrupt msg->dwPlayerType for DPSYS_DESTROYPLAYERORGROUP\n" );
return;
}
break;
}
case DPSYS_ADDPLAYERTOGROUP:
{
LPDPMSG_ADDPLAYERTOGROUP msg = lpMsg;
hr = DP_IF_AddPlayerToGroup( This, msg->dpIdGroup, msg->dpIdPlayer, ... );
break;
}
case DPSYS_DELETEPLAYERFROMGROUP:
{
LPDPMSG_DELETEPLAYERFROMGROUP msg = lpMsg;
hr = DP_IF_DeletePlayerFromGroup( This, msg->dpIdGroup, msg->dpIdPlayer,
... );
break;
}
case DPSYS_SESSIONLOST:
{
LPDPMSG_SESSIONLOST msg = lpMsg;
FIXME( "DPSYS_SESSIONLOST not handled\n" );
break;
}
case DPSYS_HOST:
{
LPDPMSG_HOST msg = lpMsg;
FIXME( "DPSYS_HOST not handled\n" );
break;
}
case DPSYS_SETPLAYERORGROUPDATA:
{
LPDPMSG_SETPLAYERORGROUPDATA msg = lpMsg;
if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
{
hr = DP_IF_SetPlayerData( This, msg->dpId, msg->lpData, msg->dwDataSize, DPSET_REMOTE, ... );
}
else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
{
hr = DP_IF_SetGroupData( This, msg->dpId, msg->lpData, msg->dwDataSize,
DPSET_REMOTE, ... );
}
else /* Hmmm? */
{
ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" );
return;
}
break;
}
case DPSYS_SETPLAYERORGROUPNAME:
{
LPDPMSG_SETPLAYERORGROUPNAME msg = lpMsg;
if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
{
hr = DP_IF_SetPlayerName( This, msg->dpId, msg->dpnName, ... );
}
else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
{
hr = DP_IF_SetGroupName( This, msg->dpId, msg->dpnName, ... );
}
else /* Hmmm? */
{
ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" );
return;
}
break;
}
case DPSYS_SETSESSIONDESC;
{
LPDPMSG_SETSESSIONDESC msg = lpMsg;
hr = DP_IF_SetSessionDesc( This, &msg->dpDesc );
break;
}
case DPSYS_ADDGROUPTOGROUP:
{
LPDPMSG_ADDGROUPTOGROUP msg = lpMsg;
hr = DP_IF_AddGroupToGroup( This, msg->dpIdParentGroup, msg->dpIdGroup,
... );
break;
}
case DPSYS_DELETEGROUPFROMGROUP:
{
LPDPMSG_DELETEGROUPFROMGROUP msg = lpMsg;
hr = DP_IF_DeleteGroupFromGroup( This, msg->dpIdParentGroup,
msg->dpIdGroup, ... );
break;
}
case DPSYS_SECUREMESSAGE:
{
LPDPMSG_SECUREMESSAGE msg = lpMsg;
FIXME( "DPSYS_SECUREMESSAGE not implemented\n" );
break;
}
case DPSYS_STARTSESSION:
{
LPDPMSG_STARTSESSION msg = lpMsg;
FIXME( "DPSYS_STARTSESSION not implemented\n" );
break;
}
case DPSYS_CHAT:
{
LPDPMSG_CHAT msg = lpMsg;
FIXME( "DPSYS_CHAT not implemeneted\n" );
break;
}
case DPSYS_SETGROUPOWNER:
{
LPDPMSG_SETGROUPOWNER msg = lpMsg;
FIXME( "DPSYS_SETGROUPOWNER not implemented\n" );
break;
}
case DPSYS_SENDCOMPLETE:
{
LPDPMSG_SENDCOMPLETE msg = lpMsg;
FIXME( "DPSYS_SENDCOMPLETE not implemented\n" );
break;
}
default:
{
/* NOTE: This should be a user defined type. There is nothing that we
* need to do with it except queue it.
*/
TRACE( "Received user message type(?) 0x%08lx through SP.\n",
lpMsg->dwType );
break;
}
}
FIXME( "Queue message in the receive queue. Need some context data!\n" );
if( FAILED(hr) )
{
ERR( "Unable to perform action for msg type 0x%08lx\n", lpMsg->dwType );
}
/* If a receive event was registered for this player, invoke it */
if( hReceiveEvent )
{
SetEvent( hReceiveEvent );
}
#endif
}
static HRESULT WINAPI IDirectPlaySPImpl_SetSPPlayerData( IDirectPlaySP *iface, DPID idPlayer,
void *lpData, DWORD dwDataSize, DWORD dwFlags )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
HRESULT hr;
LPDP_SPPLAYERDATA lpPlayerEntry;
LPVOID lpPlayerData;
TRACE( "(%p)->(0x%08x,%p,0x%08x,0x%08x)\n", This, idPlayer, lpData, dwDataSize, dwFlags );
hr = DP_GetSPPlayerData( This->dplay, idPlayer, (void**)&lpPlayerEntry );
if( FAILED(hr) )
{
/* Player must not exist */
return DPERR_INVALIDPLAYER;
}
lpPlayerData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
CopyMemory( lpPlayerData, lpData, dwDataSize );
if( dwFlags == DPSET_LOCAL )
{
lpPlayerEntry->lpPlayerLocalData = lpPlayerData;
lpPlayerEntry->dwPlayerLocalDataSize = dwDataSize;
}
else if( dwFlags == DPSET_REMOTE )
{
lpPlayerEntry->lpPlayerRemoteData = lpPlayerData;
lpPlayerEntry->dwPlayerRemoteDataSize = dwDataSize;
}
hr = DP_SetSPPlayerData( This->dplay, idPlayer, lpPlayerEntry );
return hr;
}
static HRESULT WINAPI IDirectPlaySPImpl_CreateCompoundAddress( IDirectPlaySP *iface,
const DPCOMPOUNDADDRESSELEMENT *lpElements, DWORD dwElementCount, void *lpAddress,
DWORD *lpdwAddressSize )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
FIXME( "(%p)->(%p,0x%08x,%p,%p): stub\n",
This, lpElements, dwElementCount, lpAddress, lpdwAddressSize );
return DP_OK;
}
static HRESULT WINAPI IDirectPlaySPImpl_GetSPData( IDirectPlaySP *iface, void **lplpData,
DWORD *lpdwDataSize, DWORD dwFlags )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
HRESULT hr = DP_OK;
TRACE( "(%p)->(%p,%p,0x%08x)\n", This, lplpData, lpdwDataSize, dwFlags );
#if 0
/* This is what the documentation says... */
if( dwFlags != DPSET_REMOTE )
{
return DPERR_INVALIDPARAMS;
}
#else
/* ... but most service providers call this with 1 */
/* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of
* thing?
*/
if( dwFlags != DPSET_REMOTE )
{
TRACE( "Undocumented dwFlags 0x%08x used\n", dwFlags );
}
#endif
/* FIXME: What to do in the case where this isn't initialized yet? */
/* Yes, we're supposed to return a pointer to the memory we have stored! */
if( dwFlags == DPSET_REMOTE )
{
*lpdwDataSize = This->remote_data_size;
*lplpData = This->remote_data;
if( !This->remote_data )
hr = DPERR_GENERIC;
}
else if( dwFlags == DPSET_LOCAL )
{
*lpdwDataSize = This->local_data_size;
*lplpData = This->local_data;
if( !This->local_data )
hr = DPERR_GENERIC;
}
return hr;
}
static HRESULT WINAPI IDirectPlaySPImpl_SetSPData( IDirectPlaySP *iface, void *lpData,
DWORD dwDataSize, DWORD dwFlags )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
LPVOID lpSpData;
TRACE( "(%p)->(%p,0x%08x,0x%08x)\n", This, lpData, dwDataSize, dwFlags );
#if 0
/* This is what the documentation says... */
if( dwFlags != DPSET_REMOTE )
{
return DPERR_INVALIDPARAMS;
}
#else
/* ... but most service providers call this with 1 */
/* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of
* thing?
*/
if( dwFlags != DPSET_REMOTE )
{
TRACE( "Undocumented dwFlags 0x%08x used\n", dwFlags );
}
#endif
lpSpData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
CopyMemory( lpSpData, lpData, dwDataSize );
/* If we have data already allocated, free it and replace it */
if( dwFlags == DPSET_REMOTE )
{
HeapFree( GetProcessHeap(), 0, This->remote_data );
This->remote_data_size = dwDataSize;
This->remote_data = lpSpData;
}
else if ( dwFlags == DPSET_LOCAL )
{
HeapFree( GetProcessHeap(), 0, This->local_data );
This->local_data = lpSpData;
This->local_data_size = dwDataSize;
}
return DP_OK;
}
static void WINAPI IDirectPlaySPImpl_SendComplete( IDirectPlaySP *iface, void *unknownA,
DWORD unknownB )
{
IDirectPlaySPImpl *This = impl_from_IDirectPlaySP( iface );
FIXME( "(%p)->(%p,0x%08x): stub\n",
This, unknownA, unknownB );
}
static const IDirectPlaySPVtbl directPlaySPVT =
{
IDirectPlaySPImpl_QueryInterface,
IDirectPlaySPImpl_AddRef,
IDirectPlaySPImpl_Release,
IDirectPlaySPImpl_AddMRUEntry,
IDirectPlaySPImpl_CreateAddress,
IDirectPlaySPImpl_EnumAddress,
IDirectPlaySPImpl_EnumMRUEntries,
IDirectPlaySPImpl_GetPlayerFlags,
IDirectPlaySPImpl_GetSPPlayerData,
IDirectPlaySPImpl_HandleMessage,
IDirectPlaySPImpl_SetSPPlayerData,
IDirectPlaySPImpl_CreateCompoundAddress,
IDirectPlaySPImpl_GetSPData,
IDirectPlaySPImpl_SetSPData,
IDirectPlaySPImpl_SendComplete
};
HRESULT dplaysp_create( REFIID riid, void **ppv, IDirectPlayImpl *dp )
{
IDirectPlaySPImpl *obj;
HRESULT hr;
TRACE( "(%s, %p)\n", debugstr_guid( riid ), ppv );
*ppv = NULL;
obj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *obj ) );
if ( !obj )
return DPERR_OUTOFMEMORY;
obj->IDirectPlaySP_iface.lpVtbl = &directPlaySPVT;
obj->ref = 1;
obj->dplay = dp;
hr = IDirectPlaySP_QueryInterface( &obj->IDirectPlaySP_iface, riid, ppv );
IDirectPlaySP_Release( &obj->IDirectPlaySP_iface );
return hr;
}
/* DP external interfaces to call into DPSP interface */
/* Allocate the structure */
LPVOID DPSP_CreateSPPlayerData(void)
{
TRACE( "Creating SPPlayer data struct\n" );
return HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( DP_SPPLAYERDATA ) );
}