reactos/dll/directx/wine
Simone Mario Lombardo 6755921560
[DDRAW] Sync the fix for swap_interval from Wine (#4831)
Sync the barebone fix from Wine (wine-7.19-557-g13cc08e32d6):
https://source.winehq.org/git/wine.git/?a=search&h=HEAD&st=grep&s=ddraw_surface_update_frontbuffer%28
and
13cc08e32d:/dlls/ddraw/surface.c

- Added "swap_interval" argument to ddraw_surface_update_frontbuffer()
- Added ddraw_swap_interval_from_flags() function for dispatching
  the integer type of required swap interval
- Updated ddraw_surface_update_frontbuffer() function for managing the
  swap interval between backbuffer and frontbuffer (and relative flipping)
- Updated the ddraw_surface7_Flip() function for relaying the swap interval
  to ddraw_surface_update_frontbuffer() function.
- Added 0 value (as Wine) when the swap interval is not required

This fixes empty white screen issue on rendering because of lacking
swap interval for the software / games that use ddraw.

CORE-18547
2022-11-09 20:44:30 +03:00
..
amstream [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
d3d8 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3d9 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3dcompiler_43 [CMAKE] Generate Flex and Bison files at build time 2021-01-28 06:43:05 +03:00
d3drm [D3DRM] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:01:38 +01:00
d3dx9_24 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_25 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_26 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_27 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_28 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_29 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_30 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_31 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_32 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_33 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_34 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_35 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_36 [CMAKE] target_compile_definitions() calls: Remove (now) useless '-D' (#3490) 2021-03-03 04:16:02 +01:00
d3dx9_37 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_38 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_39 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_40 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_41 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_42 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_43 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dxof [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
ddraw [DDRAW] Sync the fix for swap_interval from Wine (#4831) 2022-11-09 20:44:30 +03:00
devenum [DEVENUM] Sync with Wine Staging 4.18. CORE-16441 2019-10-20 18:56:05 +01:00
dinput [DINPUT] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:03:34 +01:00
dinput8 [DINPUT8] Sync with Wine Staging 4.18. CORE-16441 2019-11-05 22:31:12 +01:00
dmusic [DMUSIC] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:24 +01:00
dplay [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
dplayx [DPLAYX] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:51 +01:00
dpnhpast [DPNHPAST] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:05:19 +01:00
dsound Revert "[DSOUND] Don't force status to failure by default in primarybuffer_SetFormat (#3911)" 2021-10-07 23:44:30 +03:00
dxdiagn [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
msdmo [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
qcap [QCAP] Import qcap.dll from Wine Staging 3.3. CORE-16350 (#2421) 2020-04-03 23:59:12 +02:00
qedit [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
quartz [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
wined3d [WINED3D] Do not declare global variables in a header 2022-04-26 03:38:37 +03:00
.clang-format [REACTOS] Exclude some wine modules from clang-format 2020-02-26 18:19:18 +01:00
CMakeLists.txt [REACTOS] Silence warnings in 3r-party code 2021-07-23 22:03:48 +02:00
readme.txt [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00

This is Wine DirectX support.
It works in Reactos and Windows.
When ReactOS own ReactX are in-place
this file will be removed from our SVN
for now they stay as temporary solutions.

People that have helped getting this thing
to work in ReactOS building system:

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done
the Windows port in Wine (Wine devloper).

Magnus Olsen aka GreatLord
Did import it to ReactOS and setup
the build.

GedMurphy
Did help with minor issue, info how to
make DllMain being called.