mirror of
https://github.com/reactos/reactos.git
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554 lines
17 KiB
C
554 lines
17 KiB
C
/*
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dx9_private.h"
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#include "wine/unicode.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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struct d3dx_font
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{
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ID3DXFont ID3DXFont_iface;
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LONG ref;
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IDirect3DDevice9 *device;
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D3DXFONT_DESCW desc;
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HDC hdc;
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HFONT hfont;
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UINT tex_width;
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UINT tex_height;
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IDirect3DTexture9 *texture;
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HBITMAP bitmap;
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BYTE *bits;
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};
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/* Returns the smallest power of 2 which is greater than or equal to num */
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static UINT make_pow2(UINT num)
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{
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UINT result = 1;
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/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
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if (num >= 0x80000000)
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return 0x80000000;
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while (result < num)
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result <<= 1;
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return result;
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}
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static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
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{
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return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
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}
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static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_ID3DXFont)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u\n", iface, ref);
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if (!ref)
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{
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if (This->texture)
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{
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IDirect3DTexture9_Release(This->texture);
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DeleteObject(This->bitmap);
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}
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DeleteObject(This->hfont);
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DeleteDC(This->hdc);
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IDirect3DDevice9_Release(This->device);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, IDirect3DDevice9 **device)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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TRACE("iface %p, device %p\n", iface, device);
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if( !device ) return D3DERR_INVALIDCALL;
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*device = This->device;
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IDirect3DDevice9_AddRef(This->device);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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TRACE("iface %p, desc %p\n", iface, desc);
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if( !desc ) return D3DERR_INVALIDCALL;
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memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
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WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, ARRAY_SIZE(desc->FaceName), NULL, NULL);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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TRACE("iface %p, desc %p\n", iface, desc);
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if( !desc ) return D3DERR_INVALIDCALL;
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*desc = This->desc;
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return D3D_OK;
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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TRACE("iface %p, metrics %p\n", iface, metrics);
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return GetTextMetricsA(This->hdc, metrics);
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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TRACE("iface %p, metrics %p\n", iface, metrics);
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return GetTextMetricsW(This->hdc, metrics);
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}
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static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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TRACE("iface %p\n", iface);
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return This->hdc;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
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IDirect3DTexture9 **texture, RECT *blackbox, POINT *cellinc)
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{
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FIXME("iface %p, glyph %#x, texture %p, blackbox %p, cellinc %p stub!\n",
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iface, glyph, texture, blackbox, cellinc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
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{
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FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
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return S_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
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{
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FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *string, INT count)
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{
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FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_a(string), count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *string, INT count)
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{
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FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_w(string), count);
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return E_NOTIMPL;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
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const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
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{
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LPWSTR stringW;
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INT countW, ret = 0;
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TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
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iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
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if (!string || count == 0)
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return 0;
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if (count < 0)
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count = -1;
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countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0);
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stringW = HeapAlloc(GetProcessHeap(), 0, countW * sizeof(WCHAR));
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if (stringW)
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{
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MultiByteToWideChar(CP_ACP, 0, string, count, stringW, countW);
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ret = ID3DXFont_DrawTextW(iface, sprite, stringW, countW, rect, format, color);
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HeapFree(GetProcessHeap(), 0, stringW);
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}
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return ret;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
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const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
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{
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struct d3dx_font *This = impl_from_ID3DXFont(iface);
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RECT calc_rect;
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INT height;
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TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
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iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
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if (!string || count == 0)
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return 0;
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if (count < 0)
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count = lstrlenW(string);
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/* Strip terminating NULL characters */
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while (count > 0 && !string[count-1])
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count--;
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if (rect)
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calc_rect = *rect;
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height = DrawTextW(This->hdc, string, count, &calc_rect, format | DT_CALCRECT);
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if (format & DT_CALCRECT)
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{
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if (rect)
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*rect = calc_rect;
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return height;
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}
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if (format & DT_CENTER)
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{
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UINT new_width = calc_rect.right - calc_rect.left;
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calc_rect.left = (rect->right + rect->left - new_width) / 2;
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calc_rect.right = calc_rect.left + new_width;
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}
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if (height && (calc_rect.left < calc_rect.right))
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{
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D3DLOCKED_RECT locked_rect;
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D3DXVECTOR3 position;
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UINT text_width, text_height;
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RECT text_rect;
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ID3DXSprite *target = sprite;
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HRESULT hr;
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int i, j;
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/* Get rect position and dimensions */
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position.x = calc_rect.left;
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position.y = calc_rect.top;
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position.z = 0;
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text_width = calc_rect.right - calc_rect.left;
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text_height = calc_rect.bottom - calc_rect.top;
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text_rect.left = 0;
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text_rect.top = 0;
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text_rect.right = text_width;
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text_rect.bottom = text_height;
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/* We need to flush as it seems all draws in the begin/end sequence use only the latest updated texture */
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if (sprite)
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ID3DXSprite_Flush(sprite);
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/* Extend texture and DIB section to contain text */
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if ((text_width > This->tex_width) || (text_height > This->tex_height))
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{
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BITMAPINFOHEADER header;
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if (text_width > This->tex_width)
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This->tex_width = make_pow2(text_width);
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if (text_height > This->tex_height)
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This->tex_height = make_pow2(text_height);
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if (This->texture)
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{
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IDirect3DTexture9_Release(This->texture);
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DeleteObject(This->bitmap);
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}
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hr = D3DXCreateTexture(This->device, This->tex_width, This->tex_height, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &This->texture);
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if (FAILED(hr))
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{
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This->texture = NULL;
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return 0;
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}
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header.biSize = sizeof(header);
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header.biWidth = This->tex_width;
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header.biHeight = -This->tex_height;
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header.biPlanes = 1;
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header.biBitCount = 32;
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header.biCompression = BI_RGB;
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header.biSizeImage = sizeof(DWORD) * This->tex_width * This->tex_height;
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header.biXPelsPerMeter = 0;
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header.biYPelsPerMeter = 0;
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header.biClrUsed = 0;
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header.biClrImportant = 0;
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This->bitmap = CreateDIBSection(This->hdc, (const BITMAPINFO*)&header,
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DIB_RGB_COLORS, (void**)&This->bits, NULL, 0);
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if (!This->bitmap)
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{
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IDirect3DTexture9_Release(This->texture);
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This->texture = NULL;
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return 0;
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}
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SelectObject(This->hdc, This->bitmap);
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}
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if (FAILED(IDirect3DTexture9_LockRect(This->texture, 0, &locked_rect, &text_rect, D3DLOCK_DISCARD)))
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return 0;
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/* Clear rect */
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for (i = 0; i < text_height; i++)
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memset(This->bits + i * This->tex_width * sizeof(DWORD), 0,
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text_width * sizeof(DWORD));
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DrawTextW(This->hdc, string, count, &text_rect, format);
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/* All RGB components are equal so take one as alpha and set RGB
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* color to white, so it can be modulated with color parameter */
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for (i = 0; i < text_height; i++)
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{
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DWORD *src = (DWORD *)This->bits + i * This->tex_width;
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DWORD *dst = (DWORD *)((BYTE *)locked_rect.pBits + i * locked_rect.Pitch);
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for (j = 0; j < text_width; j++)
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{
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*dst++ = (*src++ << 24) | 0xFFFFFF;
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}
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}
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IDirect3DTexture9_UnlockRect(This->texture, 0);
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if (!sprite)
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{
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hr = D3DXCreateSprite(This->device, &target);
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if (FAILED(hr))
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return 0;
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ID3DXSprite_Begin(target, 0);
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}
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hr = target->lpVtbl->Draw(target, This->texture, &text_rect, NULL, &position, color);
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if (!sprite)
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{
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ID3DXSprite_End(target);
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ID3DXSprite_Release(target);
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}
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if (FAILED(hr))
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return 0;
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}
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return height;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface)
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{
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FIXME("iface %p stub\n", iface);
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return D3D_OK;
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}
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static const ID3DXFontVtbl D3DXFont_Vtbl =
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{
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/*** IUnknown methods ***/
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ID3DXFontImpl_QueryInterface,
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ID3DXFontImpl_AddRef,
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ID3DXFontImpl_Release,
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/*** ID3DXFont methods ***/
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ID3DXFontImpl_GetDevice,
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ID3DXFontImpl_GetDescA,
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ID3DXFontImpl_GetDescW,
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ID3DXFontImpl_GetTextMetricsA,
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ID3DXFontImpl_GetTextMetricsW,
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ID3DXFontImpl_GetDC,
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ID3DXFontImpl_GetGlyphData,
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ID3DXFontImpl_PreloadCharacters,
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ID3DXFontImpl_PreloadGlyphs,
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ID3DXFontImpl_PreloadTextA,
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ID3DXFontImpl_PreloadTextW,
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ID3DXFontImpl_DrawTextA,
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ID3DXFontImpl_DrawTextW,
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ID3DXFontImpl_OnLostDevice,
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ID3DXFontImpl_OnResetDevice
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};
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HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width,
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UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality,
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DWORD pitchandfamily, const char *facename, struct ID3DXFont **font)
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{
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D3DXFONT_DESCA desc;
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if( !device || !font ) return D3DERR_INVALIDCALL;
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desc.Height=height;
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desc.Width=width;
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desc.Weight=weight;
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desc.MipLevels=miplevels;
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desc.Italic=italic;
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desc.CharSet=charset;
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desc.OutputPrecision=precision;
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desc.Quality=quality;
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desc.PitchAndFamily=pitchandfamily;
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if(facename != NULL) lstrcpyA(desc.FaceName, facename);
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else desc.FaceName[0] = '\0';
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return D3DXCreateFontIndirectA(device, &desc, font);
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}
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HRESULT WINAPI D3DXCreateFontW(IDirect3DDevice9 *device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
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DWORD precision, DWORD quality, DWORD pitchandfamily, const WCHAR *facename, ID3DXFont **font)
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{
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D3DXFONT_DESCW desc;
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if( !device || !font ) return D3DERR_INVALIDCALL;
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desc.Height=height;
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desc.Width=width;
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desc.Weight=weight;
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desc.MipLevels=miplevels;
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desc.Italic=italic;
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desc.CharSet=charset;
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desc.OutputPrecision=precision;
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desc.Quality=quality;
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desc.PitchAndFamily=pitchandfamily;
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if(facename != NULL) strcpyW(desc.FaceName, facename);
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else desc.FaceName[0] = '\0';
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return D3DXCreateFontIndirectW(device, &desc, font);
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}
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/***********************************************************************
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* D3DXCreateFontIndirectA (D3DX9_36.@)
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*/
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HRESULT WINAPI D3DXCreateFontIndirectA(IDirect3DDevice9 *device, const D3DXFONT_DESCA *desc, ID3DXFont **font)
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{
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D3DXFONT_DESCW widedesc;
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if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
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/* Copy everything but the last structure member. This requires the
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two D3DXFONT_DESC structures to be equal until the FaceName member */
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memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
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MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1, widedesc.FaceName, ARRAY_SIZE(widedesc.FaceName));
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return D3DXCreateFontIndirectW(device, &widedesc, font);
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}
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/***********************************************************************
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* D3DXCreateFontIndirectW (D3DX9_36.@)
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*/
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HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_DESCW *desc, ID3DXFont **font)
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{
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D3DDEVICE_CREATION_PARAMETERS cpars;
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D3DDISPLAYMODE mode;
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struct d3dx_font *object;
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IDirect3D9 *d3d;
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HRESULT hr;
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TRACE("(%p, %p, %p)\n", device, desc, font);
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if (!device || !desc || !font) return D3DERR_INVALIDCALL;
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TRACE("desc: %d %d %d %d %d %d %d %d %d %s\n", desc->Height, desc->Width, desc->Weight, desc->MipLevels, desc->Italic,
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desc->CharSet, desc->OutputPrecision, desc->Quality, desc->PitchAndFamily, debugstr_w(desc->FaceName));
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/* The device MUST support D3DFMT_A8R8G8B8 */
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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IDirect3DDevice9_GetCreationParameters(device, &cpars);
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IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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if (FAILED(hr))
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{
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IDirect3D9_Release(d3d);
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return D3DXERR_INVALIDDATA;
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}
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IDirect3D9_Release(d3d);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dx_font));
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if (!object)
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{
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*font = NULL;
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return E_OUTOFMEMORY;
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}
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object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
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object->ref = 1;
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object->device = device;
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object->desc = *desc;
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object->hdc = CreateCompatibleDC(NULL);
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if (!object->hdc)
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{
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HeapFree(GetProcessHeap(), 0, object);
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return D3DXERR_INVALIDDATA;
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}
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object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
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desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
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if (!object->hfont)
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{
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DeleteDC(object->hdc);
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HeapFree(GetProcessHeap(), 0, object);
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return D3DXERR_INVALIDDATA;
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}
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SelectObject(object->hdc, object->hfont);
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SetTextColor(object->hdc, 0x00ffffff);
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SetBkColor(object->hdc, 0x00000000);
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IDirect3DDevice9_AddRef(device);
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*font = &object->ID3DXFont_iface;
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return D3D_OK;
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}
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