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75d0346c54
What remains to be cleared up are the ugly casts.
175 lines
5.8 KiB
C
175 lines
5.8 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv/frontends/gui/graphics.c
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* PURPOSE: GUI Terminal Front-End - Support for graphics-mode screen-buffers
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* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include <consrv.h>
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#define NDEBUG
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#include <debug.h>
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#include "guiterm.h"
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/* FUNCTIONS ******************************************************************/
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VOID
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GuiCopyFromGraphicsBuffer(PGRAPHICS_SCREEN_BUFFER Buffer,
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PGUI_CONSOLE_DATA GuiData)
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{
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/*
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* This function supposes that the system clipboard was opened.
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*/
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HDC hMemDC;
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HBITMAP hBitmapTarget, hBitmapOld;
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HPALETTE hPalette, hPaletteOld;
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ULONG selWidth, selHeight;
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if (Buffer->BitMap == NULL) return;
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selWidth = ConioRectWidth(&GuiData->Selection.srSelection);
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selHeight = ConioRectHeight(&GuiData->Selection.srSelection);
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DPRINT("Selection is (%d|%d) to (%d|%d)\n",
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GuiData->Selection.srSelection.Left,
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GuiData->Selection.srSelection.Top,
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GuiData->Selection.srSelection.Right,
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GuiData->Selection.srSelection.Bottom);
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hMemDC = CreateCompatibleDC(GuiData->hMemDC);
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if (hMemDC == NULL) return;
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/* Allocate a bitmap to be given to the clipboard, so it will not be freed here */
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hBitmapTarget = CreateCompatibleBitmap(GuiData->hMemDC, selWidth, selHeight);
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if (hBitmapTarget == NULL)
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{
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DeleteDC(hMemDC);
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return;
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}
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/* Select the new bitmap */
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hBitmapOld = SelectObject(hMemDC, hBitmapTarget);
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/* Change the palette in hMemDC if the current palette does exist */
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if (Buffer->PaletteHandle == NULL)
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hPalette = GuiData->hSysPalette;
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else
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hPalette = Buffer->PaletteHandle;
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if (hPalette) hPaletteOld = SelectPalette(hMemDC, hPalette, FALSE);
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/* Grab the mutex */
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NtWaitForSingleObject(Buffer->Mutex, FALSE, NULL);
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// The equivalent of a SetDIBitsToDevice call...
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// It seems to be broken: it does not copy the tail of the bitmap.
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// http://wiki.allegro.cc/index.php?title=StretchDIBits
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#if 0
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StretchDIBits(hMemDC,
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0, 0,
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selWidth, selHeight,
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GuiData->Selection.srSelection.Left,
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GuiData->Selection.srSelection.Top,
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selWidth, selHeight,
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Buffer->BitMap,
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Buffer->BitMapInfo,
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Buffer->BitMapUsage,
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SRCCOPY);
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#else
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SetDIBitsToDevice(hMemDC,
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/* Coordinates / size of the repainted rectangle, in the framebuffer's frame */
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0, 0,
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selWidth, selHeight,
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/* Coordinates / size of the corresponding image portion, in the graphics screen-buffer's frame */
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GuiData->Selection.srSelection.Left,
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GuiData->Selection.srSelection.Top,
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0,
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Buffer->ScreenBufferSize.Y, // == Buffer->BitMapInfo->bmiHeader.biHeight
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Buffer->BitMap,
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Buffer->BitMapInfo,
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Buffer->BitMapUsage);
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#endif
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/* Release the mutex */
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NtReleaseMutant(Buffer->Mutex, NULL);
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/* Restore the palette and the old bitmap */
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if (hPalette) SelectPalette(hMemDC, hPaletteOld, FALSE);
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SelectObject(hMemDC, hBitmapOld);
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EmptyClipboard();
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SetClipboardData(CF_BITMAP, hBitmapTarget);
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DeleteDC(hMemDC);
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}
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VOID
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GuiPasteToGraphicsBuffer(PGRAPHICS_SCREEN_BUFFER Buffer,
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PGUI_CONSOLE_DATA GuiData)
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{
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/*
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* This function supposes that the system clipboard was opened.
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*/
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// PCONSRV_CONSOLE Console = Buffer->Header.Console;
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UNIMPLEMENTED;
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}
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VOID
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GuiPaintGraphicsBuffer(PGRAPHICS_SCREEN_BUFFER Buffer,
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PGUI_CONSOLE_DATA GuiData,
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PRECT rcView,
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PRECT rcFramebuffer)
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{
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PCONSRV_CONSOLE Console = (PCONSRV_CONSOLE)Buffer->Header.Console;
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// ASSERT(Console == GuiData->Console);
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ConioInitLongRect(rcFramebuffer, 0, 0, 0, 0);
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if (Buffer->BitMap == NULL)
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return;
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if (!ConDrvValidateConsoleUnsafe((PCONSOLE)Console, CONSOLE_RUNNING, TRUE))
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return;
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ConioInitLongRect(rcFramebuffer,
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Buffer->ViewOrigin.Y * 1 + rcView->top,
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Buffer->ViewOrigin.X * 1 + rcView->left,
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Buffer->ViewOrigin.Y * 1 + rcView->bottom,
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Buffer->ViewOrigin.X * 1 + rcView->right);
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/* Grab the mutex */
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NtWaitForSingleObject(Buffer->Mutex, FALSE, NULL);
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/*
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* The seventh parameter (YSrc) of SetDIBitsToDevice always designates
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* the Y-coordinate of the "lower-left corner" of the image, be the DIB
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* in bottom-up or top-down mode.
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*/
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SetDIBitsToDevice(GuiData->hMemDC,
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/* Coordinates / size of the repainted rectangle, in the framebuffer's frame */
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rcFramebuffer->left,
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rcFramebuffer->top,
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rcFramebuffer->right - rcFramebuffer->left,
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rcFramebuffer->bottom - rcFramebuffer->top,
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/* Coordinates / size of the corresponding image portion, in the graphics screen-buffer's frame */
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rcFramebuffer->left,
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rcFramebuffer->top,
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0,
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Buffer->ScreenBufferSize.Y, // == Buffer->BitMapInfo->bmiHeader.biHeight
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Buffer->BitMap,
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Buffer->BitMapInfo,
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Buffer->BitMapUsage);
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/* Release the mutex */
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NtReleaseMutant(Buffer->Mutex, NULL);
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LeaveCriticalSection(&Console->Lock);
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}
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/* EOF */
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