reactos/subsystems/ntvdm/vga.h
Hermès Bélusca-Maïto aac5c65456 [NTVDM]: VGA: Fix VGA_DAC_TO_COLOR macro (/me looks at [TheFlash]... :) )
svn path=/branches/ntvdm/; revision=61267
2013-12-13 23:14:33 +00:00

270 lines
6.7 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: vga.h
* PURPOSE: VGA hardware emulation (header file)
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
#ifndef _VGA_H_
#define _VGA_H_
/* INCLUDES *******************************************************************/
#include "ntvdm.h"
/* DEFINES ********************************************************************/
#define VGA_NUM_BANKS 4
#define VGA_BANK_SIZE 0x10000
#define VGA_MAX_COLORS 256
#define VGA_PALETTE_SIZE (VGA_MAX_COLORS * 3)
#define VGA_BITMAP_INFO_SIZE (sizeof(BITMAPINFOHEADER) + 2 * (VGA_PALETTE_SIZE / 3))
#define VGA_MINIMUM_WIDTH 400
#define VGA_MINIMUM_HEIGHT 300
#define VGA_DAC_TO_COLOR(x) (((x) << 2) | ((x) >> 4))
#define VGA_COLOR_TO_DAC(x) ((x) >> 2)
/* Register I/O ports */
#define VGA_MISC_READ 0x3CC
#define VGA_MISC_WRITE 0x3C2
#define VGA_INSTAT0_READ 0x3C2
#define VGA_INSTAT1_READ_MONO 0x3BA
#define VGA_INSTAT1_READ_COLOR 0x3DA
#define VGA_FEATURE_READ 0x3CA
#define VGA_FEATURE_WRITE_MONO 0x3BA
#define VGA_FEATURE_WRITE_COLOR 0x3DA
#define VGA_AC_INDEX 0x3C0
#define VGA_AC_WRITE 0x3C0
#define VGA_AC_READ 0x3C1
#define VGA_SEQ_INDEX 0x3C4
#define VGA_SEQ_DATA 0x3C5
#define VGA_DAC_MASK 0x3C6
#define VGA_DAC_READ_INDEX 0x3C7
#define VGA_DAC_WRITE_INDEX 0x3C8
#define VGA_DAC_DATA 0x3C9
#define VGA_CRTC_INDEX_MONO 0x3B4
#define VGA_CRTC_DATA_MONO 0x3B5
#define VGA_CRTC_INDEX_COLOR 0x3D4
#define VGA_CRTC_DATA_COLOR 0x3D5
#define VGA_GC_INDEX 0x3CE
#define VGA_GC_DATA 0x3CF
//
// Miscellaneous and Status Registers
//
/* Miscellaneous register bits */
#define VGA_MISC_COLOR (1 << 0)
#define VGA_MISC_RAM_ENABLED (1 << 1)
// #define VGA_MISC_CSEL1 (1 << 2)
// #define VGA_MISC_CSEL2 (1 << 3)
#define VGA_MISC_OE_INVERT (1 << 5)
#define VGA_MISC_HSYNCP (1 << 6)
#define VGA_MISC_VSYNCP (1 << 7)
/* Status register flags */
#define VGA_STAT_DD (1 << 0)
#define VGA_STAT_VRETRACE (1 << 3)
//
// Sequencer Registers
//
/* Sequencer reset register bits */
#define VGA_SEQ_RESET_AR (1 << 0)
#define VGA_SEQ_RESET_SR (1 << 1)
/* Sequencer clock register bits */
#define VGA_SEQ_CLOCK_98DM (1 << 0)
#define VGA_SEQ_CLOCK_SLR (1 << 2)
#define VGA_SEQ_CLOCK_DCR (1 << 3)
#define VGA_SEQ_CLOCK_S4 (1 << 4)
#define VGA_SEQ_CLOCK_SD (1 << 5)
/* Sequencer memory register bits */
#define VGA_SEQ_MEM_EXT (1 << 1)
#define VGA_SEQ_MEM_OE (1 << 2)
#define VGA_SEQ_MEM_C4 (1 << 3)
enum
{
VGA_SEQ_RESET_REG,
VGA_SEQ_CLOCK_REG,
VGA_SEQ_MASK_REG,
VGA_SEQ_CHAR_REG,
VGA_SEQ_MEM_REG,
VGA_SEQ_MAX_REG
};
//
// CRT Controller Registers
//
/* CRTC overflow register bits */
#define VGA_CRTC_OVERFLOW_VT8 (1 << 0)
#define VGA_CRTC_OVERFLOW_VDE8 (1 << 1)
#define VGA_CRTC_OVERFLOW_VRS8 (1 << 2)
#define VGA_CRTC_OVERFLOW_SVB8 (1 << 3)
#define VGA_CRTC_OVERFLOW_LC8 (1 << 4)
#define VGA_CRTC_OVERFLOW_VT9 (1 << 5)
#define VGA_CRTC_OVERFLOW_VDE9 (1 << 6)
#define VGA_CRTC_OVERFLOW_VRS9 (1 << 7)
/* CRTC underline register bits */
#define VGA_CRTC_UNDERLINE_DWORD (1 << 6)
/* CRTC max scanline register bits */
#define VGA_CRTC_MAXSCANLINE_DOUBLE (1 << 7)
/* CRTC mode control register bits */
#define VGA_CRTC_MODE_CONTROL_WRAP (1 << 5)
#define VGA_CRTC_MODE_CONTROL_BYTE (1 << 6)
#define VGA_CRTC_MODE_CONTROL_SYNC (1 << 7)
enum
{
VGA_CRTC_HORZ_TOTAL_REG,
VGA_CRTC_END_HORZ_DISP_REG,
VGA_CRTC_START_HORZ_BLANKING_REG,
VGA_CRTC_END_HORZ_BLANKING_REG,
VGA_CRTC_START_HORZ_RETRACE_REG,
VGA_CRTC_END_HORZ_RETRACE_REG,
VGA_CRTC_VERT_TOTAL_REG,
VGA_CRTC_OVERFLOW_REG,
VGA_CRTC_PRESET_ROW_SCAN_REG,
VGA_CRTC_MAX_SCAN_LINE_REG,
VGA_CRTC_CURSOR_START_REG,
VGA_CRTC_CURSOR_END_REG,
VGA_CRTC_START_ADDR_HIGH_REG,
VGA_CRTC_START_ADDR_LOW_REG,
VGA_CRTC_CURSOR_LOC_HIGH_REG,
VGA_CRTC_CURSOR_LOC_LOW_REG,
VGA_CRTC_VERT_RETRACE_START_REG,
VGA_CRTC_VERT_RETRACE_END_REG,
VGA_CRTC_VERT_DISP_END_REG,
VGA_CRTC_OFFSET_REG,
VGA_CRTC_UNDERLINE_REG,
VGA_CRTC_START_VERT_BLANKING_REG,
VGA_CRTC_END_VERT_BLANKING,
VGA_CRTC_MODE_CONTROL_REG,
VGA_CRTC_LINE_COMPARE_REG,
VGA_CRTC_MAX_REG
};
//
// Graphics Controller Registers
//
/* Graphics controller mode register bits */
#define VGA_GC_MODE_READ (1 << 3)
#define VGA_GC_MODE_OE (1 << 4)
#define VGA_GC_MODE_SHIFTREG (1 << 5)
#define VGA_GC_MODE_SHIFT256 (1 << 6)
/* Graphics controller miscellaneous register bits */
#define VGA_GC_MISC_NOALPHA (1 << 0)
#define VGA_GC_MISC_OE (1 << 1)
enum
{
VGA_GC_RESET_REG,
VGA_GC_ENABLE_RESET_REG,
VGA_GC_COLOR_COMPARE_REG,
VGA_GC_ROTATE_REG,
VGA_GC_READ_MAP_SEL_REG,
VGA_GC_MODE_REG,
VGA_GC_MISC_REG,
VGA_GC_COLOR_IGNORE_REG,
VGA_GC_BITMASK_REG,
VGA_GC_MAX_REG
};
//
// Attribute Controller Registers
// They are a relinquish of the CGA/EGA era.
//
/* AC mode control register bits */
#define VGA_AC_CONTROL_ATGE (1 << 0)
#define VGA_AC_CONTROL_MONO (1 << 1)
#define VGA_AC_CONTROL_LGE (1 << 2)
#define VGA_AC_CONTROL_BLINK (1 << 3)
#define VGA_AC_CONTROL_PPM (1 << 5)
#define VGA_AC_CONTROL_8BIT (1 << 6)
#define VGA_AC_CONTROL_P54S (1 << 7)
enum
{
VGA_AC_PAL_0_REG,
VGA_AC_PAL_1_REG,
VGA_AC_PAL_2_REG,
VGA_AC_PAL_3_REG,
VGA_AC_PAL_4_REG,
VGA_AC_PAL_5_REG,
VGA_AC_PAL_6_REG,
VGA_AC_PAL_7_REG,
VGA_AC_PAL_8_REG,
VGA_AC_PAL_9_REG,
VGA_AC_PAL_A_REG,
VGA_AC_PAL_B_REG,
VGA_AC_PAL_C_REG,
VGA_AC_PAL_D_REG,
VGA_AC_PAL_E_REG,
VGA_AC_PAL_F_REG,
VGA_AC_CONTROL_REG,
VGA_AC_OVERSCAN_REG,
VGA_AC_COLOR_PLANE_REG,
VGA_AC_HORZ_PANNING_REG,
VGA_AC_COLOR_SEL_REG,
VGA_AC_MAX_REG
};
typedef struct _VGA_REGISTERS
{
UCHAR Misc;
UCHAR Sequencer[VGA_SEQ_MAX_REG];
UCHAR CRT[VGA_CRTC_MAX_REG];
UCHAR Graphics[VGA_GC_MAX_REG];
UCHAR Attribute[VGA_AC_MAX_REG];
} VGA_REGISTERS, *PVGA_REGISTERS;
/* FUNCTIONS ******************************************************************/
DWORD VgaGetVideoBaseAddress(VOID);
DWORD VgaGetVideoLimitAddress(VOID);
COORD VgaGetDisplayResolution(VOID);
VOID VgaRefreshDisplay(VOID);
VOID VgaHorizontalRetrace(VOID);
VOID VgaReadMemory(DWORD Address, LPBYTE Buffer, DWORD Size);
VOID VgaWriteMemory(DWORD Address, LPBYTE Buffer, DWORD Size);
VOID VgaClearMemory(VOID);
VOID VgaResetPalette(VOID);
BOOLEAN VgaInitialize(HANDLE TextHandle);
BYTE WINAPI VgaReadPort(ULONG Port);
VOID WINAPI VgaWritePort(ULONG Port, BYTE Data);
#endif // _VGA_H_
/* EOF */