reactos/dll/win32/samsrv/samsrv.rc

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#include <windef.h>
#include "resources.h"
#define REACTOS_VERSION_DLL
#define REACTOS_STR_FILE_DESCRIPTION "SAM server DLL"
#define REACTOS_STR_INTERNAL_NAME "samsrv"
#define REACTOS_STR_ORIGINAL_FILENAME "samsrv.dll"
#define REACTOS_FILEVERSION 5,1,2600,0
#define REACTOS_STR_FILE_VERSION "5.1.2600"
#include <reactos/version.rc>
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
/*
* Everything specific to any language goes in one of the specific
* files. Note that you can and may override resources which also have
* a neutral version. This is to get localized bitmaps for example.
*/
/* UTF-8 */
#pragma code_page(65001)
#ifdef LANGUAGE_DE_DE
#include "lang/de-DE.rc"
#endif
#ifdef LANGUAGE_EN_US
#include "lang/en-US.rc"
#endif
#ifdef LANGUAGE_ES_ES
#include "lang/es-ES.rc"
#endif
#ifdef LANGUAGE_HI_IN
#include "lang/hi-IN.rc"
#endif
#ifdef LANGUAGE_HU_HU
#include "lang/hu-HU.rc"
#endif
#ifdef LANGUAGE_IT_IT
#include "lang/it-IT.rc"
#endif
#ifdef LANGUAGE_JA_JP
#include "lang/ja-JP.rc"
#endif
#ifdef LANGUAGE_PL_PL
#include "lang/pl-PL.rc"
#endif
#ifdef LANGUAGE_PT_PT
#include "lang/pt-PT.rc"
#endif
#ifdef LANGUAGE_RO_RO
#include "lang/ro-RO.rc"
#endif
#ifdef LANGUAGE_RU_RU
#include "lang/ru-RU.rc"
#endif
#ifdef LANGUAGE_SQ_AL
#include "lang/sq-AL.rc"
#endif
#ifdef LANGUAGE_TR_TR
#include "lang/tr-TR.rc"
#endif
#ifdef LANGUAGE_ZH_CN
#include "lang/zh-CN.rc"
#endif
#ifdef LANGUAGE_ZH_TW
#include "lang/zh-TW.rc"
#endif