reactos/dll/directx/wine
Oleg Dubinskiy 6ef7b67615 Revert "[DSOUND] Don't force status to failure by default in primarybuffer_SetFormat (#3911)"
Revert my last dsound fix, because it does not fix the actual problem with audio formats support. It only makes the situation worse. It prevents the error when creating an audio stream, but the sound is not playing correctly, both in ReactOS and Windows (with our dsound.dll). Without this fix, it works perfectly on Windows, but does not in ROS.
In particular, the sound is not playing properly in AIMP 4.71 with other audio formats besides default (44100 Hz, 16 bit, stereo). And any other apps which request these audio formats may be also affected as well.
Force the status back to failure, because otherwise the badly required code is not executed at all.
I've made a more correct fix(es) in other audio component(s) instead and will submit them if further PRs.

This reverts commit 183566ee58.

CORE-10907
2021-10-07 23:44:30 +03:00
..
amstream [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
d3d8 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3d9 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3dcompiler_43 [CMAKE] Generate Flex and Bison files at build time 2021-01-28 06:43:05 +03:00
d3drm [D3DRM] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:01:38 +01:00
d3dx9_24 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_25 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_26 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_27 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_28 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_29 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_30 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_31 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_32 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_33 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_34 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_35 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_36 [CMAKE] target_compile_definitions() calls: Remove (now) useless '-D' (#3490) 2021-03-03 04:16:02 +01:00
d3dx9_37 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_38 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_39 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_40 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_41 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_42 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_43 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dxof [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
ddraw [DDRAW] ddraw.c ddraw7_FlipToGDISurface() to Wine-6.8 (#3827) CORE-15128 2021-07-15 19:04:46 +02:00
devenum [DEVENUM] Sync with Wine Staging 4.18. CORE-16441 2019-10-20 18:56:05 +01:00
dinput [DINPUT] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:03:34 +01:00
dinput8 [DINPUT8] Sync with Wine Staging 4.18. CORE-16441 2019-11-05 22:31:12 +01:00
dmusic [DMUSIC] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:24 +01:00
dplay [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
dplayx [DPLAYX] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:51 +01:00
dpnhpast [DPNHPAST] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:05:19 +01:00
dsound Revert "[DSOUND] Don't force status to failure by default in primarybuffer_SetFormat (#3911)" 2021-10-07 23:44:30 +03:00
dxdiagn [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
msdmo [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
qcap [QCAP] Import qcap.dll from Wine Staging 3.3. CORE-16350 (#2421) 2020-04-03 23:59:12 +02:00
qedit [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
quartz [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
wined3d [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00
.clang-format [REACTOS] Exclude some wine modules from clang-format 2020-02-26 18:19:18 +01:00
CMakeLists.txt [REACTOS] Silence warnings in 3r-party code 2021-07-23 22:03:48 +02:00
readme.txt [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00

This is Wine DirectX support.
It works in Reactos and Windows.
When ReactOS own ReactX are in-place
this file will be removed from our SVN
for now they stay as temporary solutions.

People that have helped getting this thing
to work in ReactOS building system:

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done
the Windows port in Wine (Wine devloper).

Magnus Olsen aka GreatLord
Did import it to ReactOS and setup
the build.

GedMurphy
Did help with minor issue, info how to
make DllMain being called.