reactos/dll/directx/wine/d3dcompiler_43/asmshader.yy.h

712 lines
15 KiB
C

#ifndef asmshader_HEADER_H
#define asmshader_HEADER_H 1
#define asmshader_IN_HEADER 1
#line 5 "asmshader.yy.h"
#line 7 "asmshader.yy.h"
#define YY_INT_ALIGNED short int
/* A lexical scanner generated by flex */
#define FLEX_SCANNER
#define YY_FLEX_MAJOR_VERSION 2
#define YY_FLEX_MINOR_VERSION 6
#define YY_FLEX_SUBMINOR_VERSION 4
#if YY_FLEX_SUBMINOR_VERSION > 0
#define FLEX_BETA
#endif
#ifdef yy_create_buffer
#define asmshader__create_buffer_ALREADY_DEFINED
#else
#define yy_create_buffer asmshader__create_buffer
#endif
#ifdef yy_delete_buffer
#define asmshader__delete_buffer_ALREADY_DEFINED
#else
#define yy_delete_buffer asmshader__delete_buffer
#endif
#ifdef yy_scan_buffer
#define asmshader__scan_buffer_ALREADY_DEFINED
#else
#define yy_scan_buffer asmshader__scan_buffer
#endif
#ifdef yy_scan_string
#define asmshader__scan_string_ALREADY_DEFINED
#else
#define yy_scan_string asmshader__scan_string
#endif
#ifdef yy_scan_bytes
#define asmshader__scan_bytes_ALREADY_DEFINED
#else
#define yy_scan_bytes asmshader__scan_bytes
#endif
#ifdef yy_init_buffer
#define asmshader__init_buffer_ALREADY_DEFINED
#else
#define yy_init_buffer asmshader__init_buffer
#endif
#ifdef yy_flush_buffer
#define asmshader__flush_buffer_ALREADY_DEFINED
#else
#define yy_flush_buffer asmshader__flush_buffer
#endif
#ifdef yy_load_buffer_state
#define asmshader__load_buffer_state_ALREADY_DEFINED
#else
#define yy_load_buffer_state asmshader__load_buffer_state
#endif
#ifdef yy_switch_to_buffer
#define asmshader__switch_to_buffer_ALREADY_DEFINED
#else
#define yy_switch_to_buffer asmshader__switch_to_buffer
#endif
#ifdef yypush_buffer_state
#define asmshader_push_buffer_state_ALREADY_DEFINED
#else
#define yypush_buffer_state asmshader_push_buffer_state
#endif
#ifdef yypop_buffer_state
#define asmshader_pop_buffer_state_ALREADY_DEFINED
#else
#define yypop_buffer_state asmshader_pop_buffer_state
#endif
#ifdef yyensure_buffer_stack
#define asmshader_ensure_buffer_stack_ALREADY_DEFINED
#else
#define yyensure_buffer_stack asmshader_ensure_buffer_stack
#endif
#ifdef yylex
#define asmshader_lex_ALREADY_DEFINED
#else
#define yylex asmshader_lex
#endif
#ifdef yyrestart
#define asmshader_restart_ALREADY_DEFINED
#else
#define yyrestart asmshader_restart
#endif
#ifdef yylex_init
#define asmshader_lex_init_ALREADY_DEFINED
#else
#define yylex_init asmshader_lex_init
#endif
#ifdef yylex_init_extra
#define asmshader_lex_init_extra_ALREADY_DEFINED
#else
#define yylex_init_extra asmshader_lex_init_extra
#endif
#ifdef yylex_destroy
#define asmshader_lex_destroy_ALREADY_DEFINED
#else
#define yylex_destroy asmshader_lex_destroy
#endif
#ifdef yyget_debug
#define asmshader_get_debug_ALREADY_DEFINED
#else
#define yyget_debug asmshader_get_debug
#endif
#ifdef yyset_debug
#define asmshader_set_debug_ALREADY_DEFINED
#else
#define yyset_debug asmshader_set_debug
#endif
#ifdef yyget_extra
#define asmshader_get_extra_ALREADY_DEFINED
#else
#define yyget_extra asmshader_get_extra
#endif
#ifdef yyset_extra
#define asmshader_set_extra_ALREADY_DEFINED
#else
#define yyset_extra asmshader_set_extra
#endif
#ifdef yyget_in
#define asmshader_get_in_ALREADY_DEFINED
#else
#define yyget_in asmshader_get_in
#endif
#ifdef yyset_in
#define asmshader_set_in_ALREADY_DEFINED
#else
#define yyset_in asmshader_set_in
#endif
#ifdef yyget_out
#define asmshader_get_out_ALREADY_DEFINED
#else
#define yyget_out asmshader_get_out
#endif
#ifdef yyset_out
#define asmshader_set_out_ALREADY_DEFINED
#else
#define yyset_out asmshader_set_out
#endif
#ifdef yyget_leng
#define asmshader_get_leng_ALREADY_DEFINED
#else
#define yyget_leng asmshader_get_leng
#endif
#ifdef yyget_text
#define asmshader_get_text_ALREADY_DEFINED
#else
#define yyget_text asmshader_get_text
#endif
#ifdef yyget_lineno
#define asmshader_get_lineno_ALREADY_DEFINED
#else
#define yyget_lineno asmshader_get_lineno
#endif
#ifdef yyset_lineno
#define asmshader_set_lineno_ALREADY_DEFINED
#else
#define yyset_lineno asmshader_set_lineno
#endif
#ifdef yywrap
#define asmshader_wrap_ALREADY_DEFINED
#else
#define yywrap asmshader_wrap
#endif
#ifdef yyalloc
#define asmshader_alloc_ALREADY_DEFINED
#else
#define yyalloc asmshader_alloc
#endif
#ifdef yyrealloc
#define asmshader_realloc_ALREADY_DEFINED
#else
#define yyrealloc asmshader_realloc
#endif
#ifdef yyfree
#define asmshader_free_ALREADY_DEFINED
#else
#define yyfree asmshader_free
#endif
#ifdef yytext
#define asmshader_text_ALREADY_DEFINED
#else
#define yytext asmshader_text
#endif
#ifdef yyleng
#define asmshader_leng_ALREADY_DEFINED
#else
#define yyleng asmshader_leng
#endif
#ifdef yyin
#define asmshader_in_ALREADY_DEFINED
#else
#define yyin asmshader_in
#endif
#ifdef yyout
#define asmshader_out_ALREADY_DEFINED
#else
#define yyout asmshader_out
#endif
#ifdef yy_flex_debug
#define asmshader__flex_debug_ALREADY_DEFINED
#else
#define yy_flex_debug asmshader__flex_debug
#endif
#ifdef yylineno
#define asmshader_lineno_ALREADY_DEFINED
#else
#define yylineno asmshader_lineno
#endif
/* First, we deal with platform-specific or compiler-specific issues. */
/* begin standard C headers. */
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <stdlib.h>
/* end standard C headers. */
/* flex integer type definitions */
#ifndef FLEXINT_H
#define FLEXINT_H
/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
* if you want the limit (max/min) macros for int types.
*/
#ifndef __STDC_LIMIT_MACROS
#define __STDC_LIMIT_MACROS 1
#endif
#include <inttypes.h>
typedef int8_t flex_int8_t;
typedef uint8_t flex_uint8_t;
typedef int16_t flex_int16_t;
typedef uint16_t flex_uint16_t;
typedef int32_t flex_int32_t;
typedef uint32_t flex_uint32_t;
#else
typedef signed char flex_int8_t;
typedef short int flex_int16_t;
typedef int flex_int32_t;
typedef unsigned char flex_uint8_t;
typedef unsigned short int flex_uint16_t;
typedef unsigned int flex_uint32_t;
/* Limits of integral types. */
#ifndef INT8_MIN
#define INT8_MIN (-128)
#endif
#ifndef INT16_MIN
#define INT16_MIN (-32767-1)
#endif
#ifndef INT32_MIN
#define INT32_MIN (-2147483647-1)
#endif
#ifndef INT8_MAX
#define INT8_MAX (127)
#endif
#ifndef INT16_MAX
#define INT16_MAX (32767)
#endif
#ifndef INT32_MAX
#define INT32_MAX (2147483647)
#endif
#ifndef UINT8_MAX
#define UINT8_MAX (255U)
#endif
#ifndef UINT16_MAX
#define UINT16_MAX (65535U)
#endif
#ifndef UINT32_MAX
#define UINT32_MAX (4294967295U)
#endif
#ifndef SIZE_MAX
#define SIZE_MAX (~(size_t)0)
#endif
#endif /* ! C99 */
#endif /* ! FLEXINT_H */
/* begin standard C++ headers. */
/* TODO: this is always defined, so inline it */
#define yyconst const
#if defined(__GNUC__) && __GNUC__ >= 3
#define yynoreturn __attribute__((__noreturn__))
#else
#define yynoreturn
#endif
/* Size of default input buffer. */
#ifndef YY_BUF_SIZE
#ifdef __ia64__
/* On IA-64, the buffer size is 16k, not 8k.
* Moreover, YY_BUF_SIZE is 2*YY_READ_BUF_SIZE in the general case.
* Ditto for the __ia64__ case accordingly.
*/
#define YY_BUF_SIZE 32768
#else
#define YY_BUF_SIZE 16384
#endif /* __ia64__ */
#endif
#ifndef YY_TYPEDEF_YY_BUFFER_STATE
#define YY_TYPEDEF_YY_BUFFER_STATE
typedef struct yy_buffer_state *YY_BUFFER_STATE;
#endif
#ifndef YY_TYPEDEF_YY_SIZE_T
#define YY_TYPEDEF_YY_SIZE_T
typedef size_t yy_size_t;
#endif
extern int yyleng;
extern FILE *yyin, *yyout;
#ifndef YY_STRUCT_YY_BUFFER_STATE
#define YY_STRUCT_YY_BUFFER_STATE
struct yy_buffer_state
{
FILE *yy_input_file;
char *yy_ch_buf; /* input buffer */
char *yy_buf_pos; /* current position in input buffer */
/* Size of input buffer in bytes, not including room for EOB
* characters.
*/
int yy_buf_size;
/* Number of characters read into yy_ch_buf, not including EOB
* characters.
*/
int yy_n_chars;
/* Whether we "own" the buffer - i.e., we know we created it,
* and can realloc() it to grow it, and should free() it to
* delete it.
*/
int yy_is_our_buffer;
/* Whether this is an "interactive" input source; if so, and
* if we're using stdio for input, then we want to use getc()
* instead of fread(), to make sure we stop fetching input after
* each newline.
*/
int yy_is_interactive;
/* Whether we're considered to be at the beginning of a line.
* If so, '^' rules will be active on the next match, otherwise
* not.
*/
int yy_at_bol;
int yy_bs_lineno; /**< The line count. */
int yy_bs_column; /**< The column count. */
/* Whether to try to fill the input buffer when we reach the
* end of it.
*/
int yy_fill_buffer;
int yy_buffer_status;
};
#endif /* !YY_STRUCT_YY_BUFFER_STATE */
void yyrestart ( FILE *input_file );
void yy_switch_to_buffer ( YY_BUFFER_STATE new_buffer );
YY_BUFFER_STATE yy_create_buffer ( FILE *file, int size );
void yy_delete_buffer ( YY_BUFFER_STATE b );
void yy_flush_buffer ( YY_BUFFER_STATE b );
void yypush_buffer_state ( YY_BUFFER_STATE new_buffer );
void yypop_buffer_state ( void );
YY_BUFFER_STATE yy_scan_buffer ( char *base, yy_size_t size );
YY_BUFFER_STATE yy_scan_string ( const char *yy_str );
YY_BUFFER_STATE yy_scan_bytes ( const char *bytes, int len );
void *yyalloc ( yy_size_t );
void *yyrealloc ( void *, yy_size_t );
void yyfree ( void * );
/* Begin user sect3 */
#define asmshader_wrap() (/*CONSTCOND*/1)
#define YY_SKIP_YYWRAP
extern int yylineno;
extern char *yytext;
#ifdef yytext_ptr
#undef yytext_ptr
#endif
#define yytext_ptr yytext
#ifdef YY_HEADER_EXPORT_START_CONDITIONS
#define INITIAL 0
#endif
#ifndef YY_NO_UNISTD_H
/* Special case for "unistd.h", since it is non-ANSI. We include it way
* down here because we want the user's section 1 to have been scanned first.
* The user has a chance to override it with an option.
*/
#include <unistd.h>
#endif
#ifndef YY_EXTRA_TYPE
#define YY_EXTRA_TYPE void *
#endif
/* Accessor methods to globals.
These are made visible to non-reentrant scanners for convenience. */
int yylex_destroy ( void );
int yyget_debug ( void );
void yyset_debug ( int debug_flag );
YY_EXTRA_TYPE yyget_extra ( void );
void yyset_extra ( YY_EXTRA_TYPE user_defined );
FILE *yyget_in ( void );
void yyset_in ( FILE * _in_str );
FILE *yyget_out ( void );
void yyset_out ( FILE * _out_str );
int yyget_leng ( void );
char *yyget_text ( void );
int yyget_lineno ( void );
void yyset_lineno ( int _line_number );
/* Macros after this point can all be overridden by user definitions in
* section 1.
*/
#ifndef YY_SKIP_YYWRAP
#ifdef __cplusplus
extern "C" int yywrap ( void );
#else
extern int yywrap ( void );
#endif
#endif
#ifndef yytext_ptr
static void yy_flex_strncpy ( char *, const char *, int );
#endif
#ifdef YY_NEED_STRLEN
static int yy_flex_strlen ( const char * );
#endif
#ifndef YY_NO_INPUT
#endif
/* Amount of stuff to slurp up with each read. */
#ifndef YY_READ_BUF_SIZE
#ifdef __ia64__
/* On IA-64, the buffer size is 16k, not 8k */
#define YY_READ_BUF_SIZE 16384
#else
#define YY_READ_BUF_SIZE 8192
#endif /* __ia64__ */
#endif
/* Number of entries by which start-condition stack grows. */
#ifndef YY_START_STACK_INCR
#define YY_START_STACK_INCR 25
#endif
/* Default declaration of generated scanner - a define so the user can
* easily add parameters.
*/
#ifndef YY_DECL
#define YY_DECL_IS_OURS 1
extern int yylex (void);
#define YY_DECL int yylex (void)
#endif /* !YY_DECL */
/* yy_get_previous_state - get the state just before the EOB char was reached */
#undef YY_NEW_FILE
#undef YY_FLUSH_BUFFER
#undef yy_set_bol
#undef yy_new_buffer
#undef yy_set_interactive
#undef YY_DO_BEFORE_ACTION
#ifdef YY_DECL_IS_OURS
#undef YY_DECL_IS_OURS
#undef YY_DECL
#endif
#ifndef asmshader__create_buffer_ALREADY_DEFINED
#undef yy_create_buffer
#endif
#ifndef asmshader__delete_buffer_ALREADY_DEFINED
#undef yy_delete_buffer
#endif
#ifndef asmshader__scan_buffer_ALREADY_DEFINED
#undef yy_scan_buffer
#endif
#ifndef asmshader__scan_string_ALREADY_DEFINED
#undef yy_scan_string
#endif
#ifndef asmshader__scan_bytes_ALREADY_DEFINED
#undef yy_scan_bytes
#endif
#ifndef asmshader__init_buffer_ALREADY_DEFINED
#undef yy_init_buffer
#endif
#ifndef asmshader__flush_buffer_ALREADY_DEFINED
#undef yy_flush_buffer
#endif
#ifndef asmshader__load_buffer_state_ALREADY_DEFINED
#undef yy_load_buffer_state
#endif
#ifndef asmshader__switch_to_buffer_ALREADY_DEFINED
#undef yy_switch_to_buffer
#endif
#ifndef asmshader_push_buffer_state_ALREADY_DEFINED
#undef yypush_buffer_state
#endif
#ifndef asmshader_pop_buffer_state_ALREADY_DEFINED
#undef yypop_buffer_state
#endif
#ifndef asmshader_ensure_buffer_stack_ALREADY_DEFINED
#undef yyensure_buffer_stack
#endif
#ifndef asmshader_lex_ALREADY_DEFINED
#undef yylex
#endif
#ifndef asmshader_restart_ALREADY_DEFINED
#undef yyrestart
#endif
#ifndef asmshader_lex_init_ALREADY_DEFINED
#undef yylex_init
#endif
#ifndef asmshader_lex_init_extra_ALREADY_DEFINED
#undef yylex_init_extra
#endif
#ifndef asmshader_lex_destroy_ALREADY_DEFINED
#undef yylex_destroy
#endif
#ifndef asmshader_get_debug_ALREADY_DEFINED
#undef yyget_debug
#endif
#ifndef asmshader_set_debug_ALREADY_DEFINED
#undef yyset_debug
#endif
#ifndef asmshader_get_extra_ALREADY_DEFINED
#undef yyget_extra
#endif
#ifndef asmshader_set_extra_ALREADY_DEFINED
#undef yyset_extra
#endif
#ifndef asmshader_get_in_ALREADY_DEFINED
#undef yyget_in
#endif
#ifndef asmshader_set_in_ALREADY_DEFINED
#undef yyset_in
#endif
#ifndef asmshader_get_out_ALREADY_DEFINED
#undef yyget_out
#endif
#ifndef asmshader_set_out_ALREADY_DEFINED
#undef yyset_out
#endif
#ifndef asmshader_get_leng_ALREADY_DEFINED
#undef yyget_leng
#endif
#ifndef asmshader_get_text_ALREADY_DEFINED
#undef yyget_text
#endif
#ifndef asmshader_get_lineno_ALREADY_DEFINED
#undef yyget_lineno
#endif
#ifndef asmshader_set_lineno_ALREADY_DEFINED
#undef yyset_lineno
#endif
#ifndef asmshader_get_column_ALREADY_DEFINED
#undef yyget_column
#endif
#ifndef asmshader_set_column_ALREADY_DEFINED
#undef yyset_column
#endif
#ifndef asmshader_wrap_ALREADY_DEFINED
#undef yywrap
#endif
#ifndef asmshader_get_lval_ALREADY_DEFINED
#undef yyget_lval
#endif
#ifndef asmshader_set_lval_ALREADY_DEFINED
#undef yyset_lval
#endif
#ifndef asmshader_get_lloc_ALREADY_DEFINED
#undef yyget_lloc
#endif
#ifndef asmshader_set_lloc_ALREADY_DEFINED
#undef yyset_lloc
#endif
#ifndef asmshader_alloc_ALREADY_DEFINED
#undef yyalloc
#endif
#ifndef asmshader_realloc_ALREADY_DEFINED
#undef yyrealloc
#endif
#ifndef asmshader_free_ALREADY_DEFINED
#undef yyfree
#endif
#ifndef asmshader_text_ALREADY_DEFINED
#undef yytext
#endif
#ifndef asmshader_leng_ALREADY_DEFINED
#undef yyleng
#endif
#ifndef asmshader_in_ALREADY_DEFINED
#undef yyin
#endif
#ifndef asmshader_out_ALREADY_DEFINED
#undef yyout
#endif
#ifndef asmshader__flex_debug_ALREADY_DEFINED
#undef yy_flex_debug
#endif
#ifndef asmshader_lineno_ALREADY_DEFINED
#undef yylineno
#endif
#ifndef asmshader_tables_fload_ALREADY_DEFINED
#undef yytables_fload
#endif
#ifndef asmshader_tables_destroy_ALREADY_DEFINED
#undef yytables_destroy
#endif
#ifndef asmshader_TABLES_NAME_ALREADY_DEFINED
#undef yyTABLES_NAME
#endif
#line 485 "asmshader.l"
#line 709 "asmshader.yy.h"
#undef asmshader_IN_HEADER
#endif /* asmshader_HEADER_H */