#ifndef asmshader_HEADER_H #define asmshader_HEADER_H 1 #define asmshader_IN_HEADER 1 #line 5 "asmshader.yy.h" #line 7 "asmshader.yy.h" #define YY_INT_ALIGNED short int /* A lexical scanner generated by flex */ #define FLEX_SCANNER #define YY_FLEX_MAJOR_VERSION 2 #define YY_FLEX_MINOR_VERSION 6 #define YY_FLEX_SUBMINOR_VERSION 4 #if YY_FLEX_SUBMINOR_VERSION > 0 #define FLEX_BETA #endif #ifdef yy_create_buffer #define asmshader__create_buffer_ALREADY_DEFINED #else #define yy_create_buffer asmshader__create_buffer #endif #ifdef yy_delete_buffer #define asmshader__delete_buffer_ALREADY_DEFINED #else #define yy_delete_buffer asmshader__delete_buffer #endif #ifdef yy_scan_buffer #define asmshader__scan_buffer_ALREADY_DEFINED #else #define yy_scan_buffer asmshader__scan_buffer #endif #ifdef yy_scan_string #define asmshader__scan_string_ALREADY_DEFINED #else #define yy_scan_string asmshader__scan_string #endif #ifdef yy_scan_bytes #define asmshader__scan_bytes_ALREADY_DEFINED #else #define yy_scan_bytes asmshader__scan_bytes #endif #ifdef yy_init_buffer #define asmshader__init_buffer_ALREADY_DEFINED #else #define yy_init_buffer asmshader__init_buffer #endif #ifdef yy_flush_buffer #define asmshader__flush_buffer_ALREADY_DEFINED #else #define yy_flush_buffer asmshader__flush_buffer #endif #ifdef yy_load_buffer_state #define asmshader__load_buffer_state_ALREADY_DEFINED #else #define yy_load_buffer_state asmshader__load_buffer_state #endif #ifdef yy_switch_to_buffer #define asmshader__switch_to_buffer_ALREADY_DEFINED #else #define yy_switch_to_buffer asmshader__switch_to_buffer #endif #ifdef yypush_buffer_state #define asmshader_push_buffer_state_ALREADY_DEFINED #else #define yypush_buffer_state asmshader_push_buffer_state #endif #ifdef yypop_buffer_state #define asmshader_pop_buffer_state_ALREADY_DEFINED #else #define yypop_buffer_state asmshader_pop_buffer_state #endif #ifdef yyensure_buffer_stack #define asmshader_ensure_buffer_stack_ALREADY_DEFINED #else #define yyensure_buffer_stack asmshader_ensure_buffer_stack #endif #ifdef yylex #define asmshader_lex_ALREADY_DEFINED #else #define yylex asmshader_lex #endif #ifdef yyrestart #define asmshader_restart_ALREADY_DEFINED #else #define yyrestart asmshader_restart #endif #ifdef yylex_init #define asmshader_lex_init_ALREADY_DEFINED #else #define yylex_init asmshader_lex_init #endif #ifdef yylex_init_extra #define asmshader_lex_init_extra_ALREADY_DEFINED #else #define yylex_init_extra asmshader_lex_init_extra #endif #ifdef yylex_destroy #define asmshader_lex_destroy_ALREADY_DEFINED #else #define yylex_destroy asmshader_lex_destroy #endif #ifdef yyget_debug #define asmshader_get_debug_ALREADY_DEFINED #else #define yyget_debug asmshader_get_debug #endif #ifdef yyset_debug #define asmshader_set_debug_ALREADY_DEFINED #else #define yyset_debug asmshader_set_debug #endif #ifdef yyget_extra #define asmshader_get_extra_ALREADY_DEFINED #else #define yyget_extra asmshader_get_extra #endif #ifdef yyset_extra #define asmshader_set_extra_ALREADY_DEFINED #else #define yyset_extra asmshader_set_extra #endif #ifdef yyget_in #define asmshader_get_in_ALREADY_DEFINED #else #define yyget_in asmshader_get_in #endif #ifdef yyset_in #define asmshader_set_in_ALREADY_DEFINED #else #define yyset_in asmshader_set_in #endif #ifdef yyget_out #define asmshader_get_out_ALREADY_DEFINED #else #define yyget_out asmshader_get_out #endif #ifdef yyset_out #define asmshader_set_out_ALREADY_DEFINED #else #define yyset_out asmshader_set_out #endif #ifdef yyget_leng #define asmshader_get_leng_ALREADY_DEFINED #else #define yyget_leng asmshader_get_leng #endif #ifdef yyget_text #define asmshader_get_text_ALREADY_DEFINED #else #define yyget_text asmshader_get_text #endif #ifdef yyget_lineno #define asmshader_get_lineno_ALREADY_DEFINED #else #define yyget_lineno asmshader_get_lineno #endif #ifdef yyset_lineno #define asmshader_set_lineno_ALREADY_DEFINED #else #define yyset_lineno asmshader_set_lineno #endif #ifdef yywrap #define asmshader_wrap_ALREADY_DEFINED #else #define yywrap asmshader_wrap #endif #ifdef yyalloc #define asmshader_alloc_ALREADY_DEFINED #else #define yyalloc asmshader_alloc #endif #ifdef yyrealloc #define asmshader_realloc_ALREADY_DEFINED #else #define yyrealloc asmshader_realloc #endif #ifdef yyfree #define asmshader_free_ALREADY_DEFINED #else #define yyfree asmshader_free #endif #ifdef yytext #define asmshader_text_ALREADY_DEFINED #else #define yytext asmshader_text #endif #ifdef yyleng #define asmshader_leng_ALREADY_DEFINED #else #define yyleng asmshader_leng #endif #ifdef yyin #define asmshader_in_ALREADY_DEFINED #else #define yyin asmshader_in #endif #ifdef yyout #define asmshader_out_ALREADY_DEFINED #else #define yyout asmshader_out #endif #ifdef yy_flex_debug #define asmshader__flex_debug_ALREADY_DEFINED #else #define yy_flex_debug asmshader__flex_debug #endif #ifdef yylineno #define asmshader_lineno_ALREADY_DEFINED #else #define yylineno asmshader_lineno #endif /* First, we deal with platform-specific or compiler-specific issues. */ /* begin standard C headers. */ #include #include #include #include /* end standard C headers. */ /* flex integer type definitions */ #ifndef FLEXINT_H #define FLEXINT_H /* C99 systems have . Non-C99 systems may or may not. */ #if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 says to define __STDC_LIMIT_MACROS before including stdint.h, * if you want the limit (max/min) macros for int types. */ #ifndef __STDC_LIMIT_MACROS #define __STDC_LIMIT_MACROS 1 #endif #include typedef int8_t flex_int8_t; typedef uint8_t flex_uint8_t; typedef int16_t flex_int16_t; typedef uint16_t flex_uint16_t; typedef int32_t flex_int32_t; typedef uint32_t flex_uint32_t; #else typedef signed char flex_int8_t; typedef short int flex_int16_t; typedef int flex_int32_t; typedef unsigned char flex_uint8_t; typedef unsigned short int flex_uint16_t; typedef unsigned int flex_uint32_t; /* Limits of integral types. */ #ifndef INT8_MIN #define INT8_MIN (-128) #endif #ifndef INT16_MIN #define INT16_MIN (-32767-1) #endif #ifndef INT32_MIN #define INT32_MIN (-2147483647-1) #endif #ifndef INT8_MAX #define INT8_MAX (127) #endif #ifndef INT16_MAX #define INT16_MAX (32767) #endif #ifndef INT32_MAX #define INT32_MAX (2147483647) #endif #ifndef UINT8_MAX #define UINT8_MAX (255U) #endif #ifndef UINT16_MAX #define UINT16_MAX (65535U) #endif #ifndef UINT32_MAX #define UINT32_MAX (4294967295U) #endif #ifndef SIZE_MAX #define SIZE_MAX (~(size_t)0) #endif #endif /* ! C99 */ #endif /* ! FLEXINT_H */ /* begin standard C++ headers. */ /* TODO: this is always defined, so inline it */ #define yyconst const #if defined(__GNUC__) && __GNUC__ >= 3 #define yynoreturn __attribute__((__noreturn__)) #else #define yynoreturn #endif /* Size of default input buffer. */ #ifndef YY_BUF_SIZE #ifdef __ia64__ /* On IA-64, the buffer size is 16k, not 8k. * Moreover, YY_BUF_SIZE is 2*YY_READ_BUF_SIZE in the general case. * Ditto for the __ia64__ case accordingly. */ #define YY_BUF_SIZE 32768 #else #define YY_BUF_SIZE 16384 #endif /* __ia64__ */ #endif #ifndef YY_TYPEDEF_YY_BUFFER_STATE #define YY_TYPEDEF_YY_BUFFER_STATE typedef struct yy_buffer_state *YY_BUFFER_STATE; #endif #ifndef YY_TYPEDEF_YY_SIZE_T #define YY_TYPEDEF_YY_SIZE_T typedef size_t yy_size_t; #endif extern int yyleng; extern FILE *yyin, *yyout; #ifndef YY_STRUCT_YY_BUFFER_STATE #define YY_STRUCT_YY_BUFFER_STATE struct yy_buffer_state { FILE *yy_input_file; char *yy_ch_buf; /* input buffer */ char *yy_buf_pos; /* current position in input buffer */ /* Size of input buffer in bytes, not including room for EOB * characters. */ int yy_buf_size; /* Number of characters read into yy_ch_buf, not including EOB * characters. */ int yy_n_chars; /* Whether we "own" the buffer - i.e., we know we created it, * and can realloc() it to grow it, and should free() it to * delete it. */ int yy_is_our_buffer; /* Whether this is an "interactive" input source; if so, and * if we're using stdio for input, then we want to use getc() * instead of fread(), to make sure we stop fetching input after * each newline. */ int yy_is_interactive; /* Whether we're considered to be at the beginning of a line. * If so, '^' rules will be active on the next match, otherwise * not. */ int yy_at_bol; int yy_bs_lineno; /**< The line count. */ int yy_bs_column; /**< The column count. */ /* Whether to try to fill the input buffer when we reach the * end of it. */ int yy_fill_buffer; int yy_buffer_status; }; #endif /* !YY_STRUCT_YY_BUFFER_STATE */ void yyrestart ( FILE *input_file ); void yy_switch_to_buffer ( YY_BUFFER_STATE new_buffer ); YY_BUFFER_STATE yy_create_buffer ( FILE *file, int size ); void yy_delete_buffer ( YY_BUFFER_STATE b ); void yy_flush_buffer ( YY_BUFFER_STATE b ); void yypush_buffer_state ( YY_BUFFER_STATE new_buffer ); void yypop_buffer_state ( void ); YY_BUFFER_STATE yy_scan_buffer ( char *base, yy_size_t size ); YY_BUFFER_STATE yy_scan_string ( const char *yy_str ); YY_BUFFER_STATE yy_scan_bytes ( const char *bytes, int len ); void *yyalloc ( yy_size_t ); void *yyrealloc ( void *, yy_size_t ); void yyfree ( void * ); /* Begin user sect3 */ #define asmshader_wrap() (/*CONSTCOND*/1) #define YY_SKIP_YYWRAP extern int yylineno; extern char *yytext; #ifdef yytext_ptr #undef yytext_ptr #endif #define yytext_ptr yytext #ifdef YY_HEADER_EXPORT_START_CONDITIONS #define INITIAL 0 #endif #ifndef YY_NO_UNISTD_H /* Special case for "unistd.h", since it is non-ANSI. We include it way * down here because we want the user's section 1 to have been scanned first. * The user has a chance to override it with an option. */ #include #endif #ifndef YY_EXTRA_TYPE #define YY_EXTRA_TYPE void * #endif /* Accessor methods to globals. These are made visible to non-reentrant scanners for convenience. */ int yylex_destroy ( void ); int yyget_debug ( void ); void yyset_debug ( int debug_flag ); YY_EXTRA_TYPE yyget_extra ( void ); void yyset_extra ( YY_EXTRA_TYPE user_defined ); FILE *yyget_in ( void ); void yyset_in ( FILE * _in_str ); FILE *yyget_out ( void ); void yyset_out ( FILE * _out_str ); int yyget_leng ( void ); char *yyget_text ( void ); int yyget_lineno ( void ); void yyset_lineno ( int _line_number ); /* Macros after this point can all be overridden by user definitions in * section 1. */ #ifndef YY_SKIP_YYWRAP #ifdef __cplusplus extern "C" int yywrap ( void ); #else extern int yywrap ( void ); #endif #endif #ifndef yytext_ptr static void yy_flex_strncpy ( char *, const char *, int ); #endif #ifdef YY_NEED_STRLEN static int yy_flex_strlen ( const char * ); #endif #ifndef YY_NO_INPUT #endif /* Amount of stuff to slurp up with each read. */ #ifndef YY_READ_BUF_SIZE #ifdef __ia64__ /* On IA-64, the buffer size is 16k, not 8k */ #define YY_READ_BUF_SIZE 16384 #else #define YY_READ_BUF_SIZE 8192 #endif /* __ia64__ */ #endif /* Number of entries by which start-condition stack grows. */ #ifndef YY_START_STACK_INCR #define YY_START_STACK_INCR 25 #endif /* Default declaration of generated scanner - a define so the user can * easily add parameters. */ #ifndef YY_DECL #define YY_DECL_IS_OURS 1 extern int yylex (void); #define YY_DECL int yylex (void) #endif /* !YY_DECL */ /* yy_get_previous_state - get the state just before the EOB char was reached */ #undef YY_NEW_FILE #undef YY_FLUSH_BUFFER #undef yy_set_bol #undef yy_new_buffer #undef yy_set_interactive #undef YY_DO_BEFORE_ACTION #ifdef YY_DECL_IS_OURS #undef YY_DECL_IS_OURS #undef YY_DECL #endif #ifndef asmshader__create_buffer_ALREADY_DEFINED #undef yy_create_buffer #endif #ifndef asmshader__delete_buffer_ALREADY_DEFINED #undef yy_delete_buffer #endif #ifndef asmshader__scan_buffer_ALREADY_DEFINED #undef yy_scan_buffer #endif #ifndef asmshader__scan_string_ALREADY_DEFINED #undef yy_scan_string #endif #ifndef asmshader__scan_bytes_ALREADY_DEFINED #undef yy_scan_bytes #endif #ifndef asmshader__init_buffer_ALREADY_DEFINED #undef yy_init_buffer #endif #ifndef asmshader__flush_buffer_ALREADY_DEFINED #undef yy_flush_buffer #endif #ifndef asmshader__load_buffer_state_ALREADY_DEFINED #undef yy_load_buffer_state #endif #ifndef asmshader__switch_to_buffer_ALREADY_DEFINED #undef yy_switch_to_buffer #endif #ifndef asmshader_push_buffer_state_ALREADY_DEFINED #undef yypush_buffer_state #endif #ifndef asmshader_pop_buffer_state_ALREADY_DEFINED #undef yypop_buffer_state #endif #ifndef asmshader_ensure_buffer_stack_ALREADY_DEFINED #undef yyensure_buffer_stack #endif #ifndef asmshader_lex_ALREADY_DEFINED #undef yylex #endif #ifndef asmshader_restart_ALREADY_DEFINED #undef yyrestart #endif #ifndef asmshader_lex_init_ALREADY_DEFINED #undef yylex_init #endif #ifndef asmshader_lex_init_extra_ALREADY_DEFINED #undef yylex_init_extra #endif #ifndef asmshader_lex_destroy_ALREADY_DEFINED #undef yylex_destroy #endif #ifndef asmshader_get_debug_ALREADY_DEFINED #undef yyget_debug #endif #ifndef asmshader_set_debug_ALREADY_DEFINED #undef yyset_debug #endif #ifndef asmshader_get_extra_ALREADY_DEFINED #undef yyget_extra #endif #ifndef asmshader_set_extra_ALREADY_DEFINED #undef yyset_extra #endif #ifndef asmshader_get_in_ALREADY_DEFINED #undef yyget_in #endif #ifndef asmshader_set_in_ALREADY_DEFINED #undef yyset_in #endif #ifndef asmshader_get_out_ALREADY_DEFINED #undef yyget_out #endif #ifndef asmshader_set_out_ALREADY_DEFINED #undef yyset_out #endif #ifndef asmshader_get_leng_ALREADY_DEFINED #undef yyget_leng #endif #ifndef asmshader_get_text_ALREADY_DEFINED #undef yyget_text #endif #ifndef asmshader_get_lineno_ALREADY_DEFINED #undef yyget_lineno #endif #ifndef asmshader_set_lineno_ALREADY_DEFINED #undef yyset_lineno #endif #ifndef asmshader_get_column_ALREADY_DEFINED #undef yyget_column #endif #ifndef asmshader_set_column_ALREADY_DEFINED #undef yyset_column #endif #ifndef asmshader_wrap_ALREADY_DEFINED #undef yywrap #endif #ifndef asmshader_get_lval_ALREADY_DEFINED #undef yyget_lval #endif #ifndef asmshader_set_lval_ALREADY_DEFINED #undef yyset_lval #endif #ifndef asmshader_get_lloc_ALREADY_DEFINED #undef yyget_lloc #endif #ifndef asmshader_set_lloc_ALREADY_DEFINED #undef yyset_lloc #endif #ifndef asmshader_alloc_ALREADY_DEFINED #undef yyalloc #endif #ifndef asmshader_realloc_ALREADY_DEFINED #undef yyrealloc #endif #ifndef asmshader_free_ALREADY_DEFINED #undef yyfree #endif #ifndef asmshader_text_ALREADY_DEFINED #undef yytext #endif #ifndef asmshader_leng_ALREADY_DEFINED #undef yyleng #endif #ifndef asmshader_in_ALREADY_DEFINED #undef yyin #endif #ifndef asmshader_out_ALREADY_DEFINED #undef yyout #endif #ifndef asmshader__flex_debug_ALREADY_DEFINED #undef yy_flex_debug #endif #ifndef asmshader_lineno_ALREADY_DEFINED #undef yylineno #endif #ifndef asmshader_tables_fload_ALREADY_DEFINED #undef yytables_fload #endif #ifndef asmshader_tables_destroy_ALREADY_DEFINED #undef yytables_destroy #endif #ifndef asmshader_TABLES_NAME_ALREADY_DEFINED #undef yyTABLES_NAME #endif #line 485 "asmshader.l" #line 709 "asmshader.yy.h" #undef asmshader_IN_HEADER #endif /* asmshader_HEADER_H */