reactos/win32ss/reactx/ntddraw/d3dkmt.c
Joachim Henze 14f0e62f9a [WIN32SS][NTDDRAW] Fix ddraw palette regression CORE-13714
This nice patch of Jerome Gardou improves palette
when VBEMP & inbuilt Mesa is used for
Diablo II, MS Age Of Empires 1, Anno 1602
to the state we had in SVN r75060 and below.

We already committed this fix into 0.4.8-release before.
2018-04-11 15:39:54 +02:00

123 lines
3.8 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: Native DirectDraw implementation
* FILE: win32ss/reactx/ntddraw/d3dkmt.c
* PROGRAMER: Sebastian Gasiorek (sebastian.gasiorek@reactos.com)
*/
#include <win32k.h>
#include <debug.h>
DWORD
APIENTRY
NtGdiDdDDICreateDCFromMemory(D3DKMT_CREATEDCFROMMEMORY *desc)
{
PSURFACE psurf;
HDC hDC;
const struct d3dddi_format_info
{
D3DDDIFORMAT format;
unsigned int bit_count;
DWORD compression;
unsigned int palette_size;
DWORD mask_r, mask_g, mask_b;
} *format = NULL;
unsigned int i;
static const struct d3dddi_format_info format_info[] =
{
{ D3DDDIFMT_R8G8B8, 24, BI_RGB, 0, 0x00000000, 0x00000000, 0x00000000 },
{ D3DDDIFMT_A8R8G8B8, 32, BI_RGB, 0, 0x00000000, 0x00000000, 0x00000000 },
{ D3DDDIFMT_X8R8G8B8, 32, BI_RGB, 0, 0x00000000, 0x00000000, 0x00000000 },
{ D3DDDIFMT_R5G6B5, 16, BI_BITFIELDS, 0, 0x0000f800, 0x000007e0, 0x0000001f },
{ D3DDDIFMT_X1R5G5B5, 16, BI_BITFIELDS, 0, 0x00007c00, 0x000003e0, 0x0000001f },
{ D3DDDIFMT_A1R5G5B5, 16, BI_BITFIELDS, 0, 0x00007c00, 0x000003e0, 0x0000001f },
{ D3DDDIFMT_A4R4G4B4, 16, BI_BITFIELDS, 0, 0x00000f00, 0x000000f0, 0x0000000f },
{ D3DDDIFMT_X4R4G4B4, 16, BI_BITFIELDS, 0, 0x00000f00, 0x000000f0, 0x0000000f },
{ D3DDDIFMT_P8, 8, BI_RGB, 256, 0x00000000, 0x00000000, 0x00000000 },
};
if (!desc)
return STATUS_INVALID_PARAMETER;
if (!desc->pMemory)
return STATUS_INVALID_PARAMETER;
for (i = 0; i < sizeof(format_info) / sizeof(*format_info); ++i)
{
if (format_info[i].format == desc->Format)
{
format = &format_info[i];
break;
}
}
if (!format)
return STATUS_INVALID_PARAMETER;
if (desc->Width > (UINT_MAX & ~3) / (format->bit_count / 8) ||
!desc->Pitch || desc->Pitch < (((desc->Width * format->bit_count + 31) >> 3) & ~3) ||
!desc->Height || desc->Height > UINT_MAX / desc->Pitch)
{
return STATUS_INVALID_PARAMETER;
}
if (!desc->hDeviceDc || !(hDC = NtGdiCreateCompatibleDC(desc->hDeviceDc)))
{
return STATUS_INVALID_PARAMETER;
}
/* Allocate a surface */
psurf = SURFACE_AllocSurface(STYPE_BITMAP,
desc->Width,
desc->Height,
BitmapFormat(format->bit_count, format->compression),
BMF_TOPDOWN | BMF_NOZEROINIT,
desc->Pitch,
0,
desc->pMemory);
/* Mark as API bitmap */
psurf->flags |= (DDB_SURFACE | API_BITMAP);
desc->hDc = hDC;
/* Get the handle for the bitmap */
desc->hBitmap = (HBITMAP)psurf->SurfObj.hsurf;
/* Allocate a palette for this surface */
if (format->bit_count <= 8)
{
PPALETTE palette = PALETTE_AllocPalette(PAL_INDEXED, 1 << format->bit_count, NULL, 0, 0, 0);
if (palette)
{
SURFACE_vSetPalette(psurf, palette);
PALETTE_ShareUnlockPalette(palette);
}
}
/* Unlock the surface and return */
SURFACE_UnlockSurface(psurf);
NtGdiSelectBitmap(desc->hDc, desc->hBitmap);
return STATUS_SUCCESS;
}
DWORD
APIENTRY
NtGdiDdDDIDestroyDCFromMemory(const D3DKMT_DESTROYDCFROMMEMORY *desc)
{
if (!desc)
return STATUS_INVALID_PARAMETER;
if (GDI_HANDLE_GET_TYPE(desc->hDc) != GDI_OBJECT_TYPE_DC ||
GDI_HANDLE_GET_TYPE(desc->hBitmap) != GDI_OBJECT_TYPE_BITMAP)
return STATUS_INVALID_PARAMETER;
NtGdiDeleteObjectApp(desc->hBitmap);
NtGdiDeleteObjectApp(desc->hDc);
return STATUS_SUCCESS;
}