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[WIN32SS][NTDDRAW] Fix ddraw palette regression CORE-13714
This nice patch of Jerome Gardou improves palette when VBEMP & inbuilt Mesa is used for Diablo II, MS Age Of Empires 1, Anno 1602 to the state we had in SVN r75060 and below. We already committed this fix into 0.4.8-release before.
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@ -86,6 +86,17 @@ NtGdiDdDDICreateDCFromMemory(D3DKMT_CREATEDCFROMMEMORY *desc)
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/* Get the handle for the bitmap */
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desc->hBitmap = (HBITMAP)psurf->SurfObj.hsurf;
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/* Allocate a palette for this surface */
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if (format->bit_count <= 8)
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{
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PPALETTE palette = PALETTE_AllocPalette(PAL_INDEXED, 1 << format->bit_count, NULL, 0, 0, 0);
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if (palette)
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{
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SURFACE_vSetPalette(psurf, palette);
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PALETTE_ShareUnlockPalette(palette);
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}
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}
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/* Unlock the surface and return */
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SURFACE_UnlockSurface(psurf);
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