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305aae75f5
Mutes the logging: fixme:(dll/directx/wine/ddraw/utils.c:584) Unhandled flags 0x20. gets logged many times per second. It does affect several applications, e.g. the game 'Anno 1602' from 1998, and the 'Diablo 2 demo' from rapps, For both games it can be observed with both: our VBEMP driver and the VBox4.3.12 3D-accelerated-driver. Muting may improve performance a bit in such apps. It gets logged although no missing features can be perceived visually in the rendering. Fix it by importing Wine-commit b943c7910b3261c9603343369cd632f7a3b56bba ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags(). Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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amstream | ||
d3d8 | ||
d3d9 | ||
d3dcompiler_43 | ||
d3drm | ||
d3dx9_24 | ||
d3dx9_25 | ||
d3dx9_26 | ||
d3dx9_27 | ||
d3dx9_28 | ||
d3dx9_29 | ||
d3dx9_30 | ||
d3dx9_31 | ||
d3dx9_32 | ||
d3dx9_33 | ||
d3dx9_34 | ||
d3dx9_35 | ||
d3dx9_36 | ||
d3dx9_37 | ||
d3dx9_38 | ||
d3dx9_39 | ||
d3dx9_40 | ||
d3dx9_41 | ||
d3dx9_42 | ||
d3dx9_43 | ||
d3dxof | ||
ddraw | ||
devenum | ||
dinput | ||
dinput8 | ||
dmusic | ||
dplay | ||
dplayx | ||
dpnhpast | ||
dsound | ||
dxdiagn | ||
msdmo | ||
qcap | ||
qedit | ||
quartz | ||
wined3d | ||
.clang-format | ||
CMakeLists.txt | ||
readme.txt |
This is Wine DirectX support. It works in Reactos and Windows. When ReactOS own ReactX are in-place this file will be removed from our SVN for now they stay as temporary solutions. People that have helped getting this thing to work in ReactOS building system: Roderick Colenbrander - thunderbird2k at gmx dot net The informations how to build it and done the Windows port in Wine (Wine devloper). Magnus Olsen aka GreatLord Did import it to ReactOS and setup the build. GedMurphy Did help with minor issue, info how to make DllMain being called.