reactos/dll/directx/wine
2022-01-01 12:42:04 -05:00
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amstream
d3d8 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3d9 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3dcompiler_43 [CMAKE] Generate Flex and Bison files at build time 2021-01-28 06:43:05 +03:00
d3drm
d3dx9_24 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_25 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_26 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_27 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_28 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_29 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_30 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_31 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_32 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_33 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_34 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_35 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_36 [CMAKE] target_compile_definitions() calls: Remove (now) useless '-D' (#3490) 2021-03-03 04:16:02 +01:00
d3dx9_37 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_38 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_39 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_40 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_41 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_42 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_43 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dxof [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
ddraw [DDRAW] ddraw.c ddraw7_FlipToGDISurface() to Wine-6.8 (#3827) CORE-15128 2021-07-15 19:04:46 +02:00
devenum
dinput
dinput8
dmusic
dplay
dplayx
dpnhpast
dsound Revert "[DSOUND] Don't force status to failure by default in primarybuffer_SetFormat (#3911)" 2021-10-07 23:44:30 +03:00
dxdiagn [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
msdmo [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
qcap
qedit
quartz [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
wined3d [GDI32_VISTA] Move D3DKMT functions out of gdi32. CORE-17433 2022-01-01 12:42:04 -05:00
.clang-format
CMakeLists.txt [REACTOS] Silence warnings in 3r-party code 2021-07-23 22:03:48 +02:00
readme.txt [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00

This is Wine DirectX support.
It works in Reactos and Windows.
When ReactOS own ReactX are in-place
this file will be removed from our SVN
for now they stay as temporary solutions.

People that have helped getting this thing
to work in ReactOS building system:

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done
the Windows port in Wine (Wine devloper).

Magnus Olsen aka GreatLord
Did import it to ReactOS and setup
the build.

GedMurphy
Did help with minor issue, info how to
make DllMain being called.