reactos/rosapps/applications/screensavers/cylfrac/cylfrac.c

233 lines
6 KiB
C

/*
* Copyright 2003 J Brown
* Copyright 2006 Andrey Korotaev <unC0Rr@inbox.ru>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <tchar.h>
#include <scrnsave.h>
#include "resource.h"
#define APPNAME _T("Cylfrac")
#define wfactor 0.9
#define rotfactor 1.5
#define FPS 100
#define timerdelay 1000/FPS
POINT initpoint;
HDC dc;
HGLRC hrc;
DWORD oldticks;
MMRESULT TimerID;
DWORD lvls = 7;
int cylquality = 8;
HINSTANCE hInstance;
GLUquadricObj * cylinder;
float angle = 0;
float colorh = 0.0;
float rval, gval, bval;
BOOL fullscreen = FALSE;
float _RGB(float H, float M1, float M2)
{
if(H < 0.0) H += 360.0;
else if(H > 360.0) H -= 360.0;
if(H < 60) return M1 + (M2 - M1) * H / 60.0;
if((H >= 60 )&&(H < 180)) return M2;
if((H >= 180)&&(H < 240)) return M1 + (M2 - M1)*(240 - H) / 60.0;
return M1;
}
void HLStoRGB(float H, float L, float S,
float* R, float* G, float* B)
{
float M1, M2;
if(S <= 0.5) M2 = S * (1 + L);
else M2 = S * (1 - L) + L;
M1 = 2 * S - M2;
if (L == 0.0)
{
*R = S;
*G = S;
*B = S;
} else {
*R = _RGB(H + 120.0, M1, M2);
*G = _RGB(H , M1, M2);
*B = _RGB(H - 120.0, M1, M2);
}
}
void DrawCylinder(int n, float rota, float width)
{
glPushMatrix();
glColor3f(rval/n, gval/n, bval/n);
glRotatef(rota, 0.0, 1.0, 0.0);
gluCylinder(cylinder, width, width * wfactor, n * 0.5, cylquality, 1);
glTranslatef(0.0, 0.0, -n * 0.5);
gluCylinder(cylinder, width * wfactor, width, n * 0.5, cylquality, 1);
if(n > 1)
{
float r = rota * rotfactor;
glRotatef(90.0, 1.0, 0.0, 0.0);
DrawCylinder(n - 1, r, width * wfactor);
glTranslatef(0.0, n, 0.0);
DrawCylinder(n - 1, -r, width * wfactor);
}
glPopMatrix();
}
void DrawScene(HWND hwnd, HDC dc, int ticks)
{
PAINTSTRUCT ps;
dc = BeginPaint(hwnd, &ps);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glRotatef(ticks * 0.01, 0.0, 1.0, -0.5);
angle += ticks * 0.01;
colorh += ticks * 0.003;
if (colorh > 360.0) colorh -= 360.0;
HLStoRGB(colorh, 1.0, 0.7, &rval, &gval, &bval);
DrawCylinder(lvls, angle, 0.2);
SwapBuffers(dc);
EndPaint(hwnd, &ps);
}
void CALLBACK TimeProc(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
InvalidateRect((HWND)dwUser, NULL, 0);
}
void MyPixelFormat(HDC dc)
{
int npf;
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
npf = ChoosePixelFormat(dc, &pfd);
if(npf != 0)
SetPixelFormat(dc, npf, &pfd);
}
void InitGL(HWND hwnd)
{
GLfloat lightpos[4] = {2.0, 2.0, -2.0, 0.7};
GLfloat ca = 1.0;
dc = GetDC(hwnd);
MyPixelFormat(dc);
hrc = wglCreateContext(dc);
wglMakeCurrent(dc, hrc);
cylinder = gluNewQuadric();
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, (GLfloat *)&lightpos);
glLightfv(GL_LIGHT0, GL_LINEAR_ATTENUATION, &ca);
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
}
LRESULT WINAPI ScreenSaverProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg) {
case WM_CREATE:
{
GetCursorPos(&initpoint);
InitGL(hwnd);
oldticks = GetTickCount();
TimerID = timeSetEvent (timerdelay, 0, TimeProc, (DWORD)hwnd, TIME_PERIODIC);
}
break;
case WM_PAINT:
{
DWORD ticks = oldticks;
POINT currpoint;
oldticks = GetTickCount();
DrawScene(hwnd, dc, oldticks - ticks);
if(fullscreen)
{
GetCursorPos(&currpoint);
if(abs(currpoint.x - initpoint.x) + (abs(currpoint.y - initpoint.y)) > 10)
PostMessage(hwnd, WM_CLOSE, 0, 0);
}
}
break;
case WM_DESTROY:
{
timeKillEvent(TimerID);
gluDeleteQuadric(cylinder);
wglMakeCurrent(0, 0);
wglDeleteContext(hrc);
ReleaseDC(hwnd, dc);
DeleteDC(dc);
if (fullscreen)
ShowCursor(TRUE);
PostQuitMessage(0);
}
break;
case WM_SIZE:
{
int width = LOWORD(lParam);
int height = HIWORD(lParam);
float fscale;
glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
fscale = 0.8/(float)lvls;
glScalef(fscale, fscale, fscale);
}
break;
default:
return DefScreenSaverProc(hwnd, msg, wParam, lParam);
}
return 0;
}
BOOL WINAPI ScreenSaverConfigureDialog(HWND hWnd, UINT message, WPARAM wparam, LPARAM lparam)
{
return FALSE;
}
BOOL WINAPI RegisterDialogClasses(HANDLE hmodule)
{
TCHAR szTitle[256];
TCHAR szText[256];
LoadString(hmodule,
IDS_TITLE,
szTitle,
256);
LoadString(hmodule,
IDS_TEXT,
szText,
256);
MessageBox(0,
szText,
szTitle,
MB_OK | MB_ICONWARNING);
return FALSE;
}