reactos/dll/directx/wine/d3dx9_36/shader.c
winesync 489e520163 [WINESYNC] d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader. (try 4)
This patch fixes vertex processing issue of bug 33770.

The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.

By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
  - warning X3206: 'dot': implicit truncation of vector type
  - warning X3206: implicit truncation of vector type
  - warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.

These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.

The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.

Try 2:
  - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization

Try 3:
  - use move in place instead of copying the buffer

Try 4:
  - filter simplification by Sebastian and remove 'mul' testing left-out in search string

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2021-02-04 16:37:07 +01:00

3224 lines
110 KiB
C

#ifdef __REACTOS__
#include "precomp.h"
#else
/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
* Copyright 2010, 2013, 2016 Christian Costa
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdio.h>
#include "d3dx9_private.h"
#include "d3dcommon.h"
#include "d3dcompiler.h"
#endif /* __REACTOS__ */
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* This function is not declared in the SDK headers yet. */
HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages);
static inline BOOL is_valid_bytecode(DWORD token)
{
return (token & 0xfffe0000) == 0xfffe0000;
}
const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.PixelShaderVersion)
{
case D3DPS_VERSION(1, 1):
return "ps_1_1";
case D3DPS_VERSION(1, 2):
return "ps_1_2";
case D3DPS_VERSION(1, 3):
return "ps_1_3";
case D3DPS_VERSION(1, 4):
return "ps_1_4";
case D3DPS_VERSION(2, 0):
if ((caps.PS20Caps.NumTemps>=22) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_a";
}
if ((caps.PS20Caps.NumTemps>=32) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_b";
}
return "ps_2_0";
case D3DPS_VERSION(3, 0):
return "ps_3_0";
}
return NULL;
}
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
{
const DWORD *ptr = byte_code;
TRACE("byte_code %p\n", byte_code);
if (!ptr) return 0;
/* Look for the END token, skipping the VERSION token */
while (*++ptr != D3DSIO_END)
{
/* Skip comments */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
}
}
++ptr;
/* Return the shader size in bytes */
return (ptr - byte_code) * sizeof(*ptr);
}
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
{
TRACE("byte_code %p\n", byte_code);
return byte_code ? *byte_code : 0;
}
const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.VertexShaderVersion)
{
case D3DVS_VERSION(1, 1):
return "vs_1_1";
case D3DVS_VERSION(2, 0):
if ((caps.VS20Caps.NumTemps>=13) &&
(caps.VS20Caps.DynamicFlowControlDepth==24) &&
(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
{
return "vs_2_a";
}
return "vs_2_0";
case D3DVS_VERSION(3, 0):
return "vs_3_0";
}
return NULL;
}
HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
{
const DWORD *ptr = byte_code;
DWORD version;
TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
if (data) *data = NULL;
if (size) *size = 0;
if (!byte_code) return D3DERR_INVALIDCALL;
version = *ptr >> 16;
if (version != 0x4658 /* FX */
&& version != 0x5458 /* TX */
&& version != 0x7ffe
&& version != 0x7fff
&& version != 0xfffe /* VS */
&& version != 0xffff) /* PS */
{
WARN("Invalid data supplied\n");
return D3DXERR_INVALIDDATA;
}
while (*++ptr != D3DSIO_END)
{
/* Check if it is a comment */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
/* Check if this is the comment we are looking for */
if (*(ptr + 1) == fourcc)
{
UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
const void *ctab_data = ptr + 2;
if (size)
*size = ctab_size;
if (data)
*data = ctab_data;
TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
return D3D_OK;
}
ptr += comment_size;
}
}
return S_FALSE;
}
HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
HRESULT hr;
TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
data, data_len, defines, include, flags, shader, error_messages);
/* Forward to d3dcompiler: the parameter types aren't really different,
the actual data types are equivalent */
hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, flags, (ID3DBlob **)shader,
(ID3DBlob **)error_messages);
if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
return hr;
}
static const void *main_file_data;
static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
{
0, 0, &from_file_mutex,
{
&from_file_mutex_debug.ProcessLocksList,
&from_file_mutex_debug.ProcessLocksList
},
0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
};
CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
/* D3DXInclude private implementation, used to implement
* D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
/* To be able to correctly resolve include search paths we have to store the
* pathname of each include file. We store the pathname pointer right before
* the file data. */
static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
const char *p, *parent_name = "";
char *pathname = NULL, *ptr;
char **buffer = NULL;
HANDLE file;
UINT size;
if (parent_data)
{
parent_name = *((const char **)parent_data - 1);
}
else
{
if (main_file_data)
parent_name = *((const char **)main_file_data - 1);
}
TRACE("Looking up include file %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
if ((p = strrchr(parent_name, '\\')))
++p;
else
p = parent_name;
pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
if(!pathname)
return HRESULT_FROM_WIN32(GetLastError());
memcpy(pathname, parent_name, p - parent_name);
strcpy(pathname + (p - parent_name), filename);
ptr = pathname + (p - parent_name);
while (*ptr)
{
if (*ptr == '/')
*ptr = '\\';
++ptr;
}
file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if(file == INVALID_HANDLE_VALUE)
goto error;
TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
size = GetFileSize(file, NULL);
if(size == INVALID_FILE_SIZE)
goto error;
buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
if(!buffer)
goto error;
*buffer = pathname;
if(!ReadFile(file, buffer + 1, size, bytes, NULL))
goto error;
*data = buffer + 1;
if (!main_file_data)
main_file_data = *data;
CloseHandle(file);
return S_OK;
error:
CloseHandle(file);
HeapFree(GetProcessHeap(), 0, pathname);
HeapFree(GetProcessHeap(), 0, buffer);
return HRESULT_FROM_WIN32(GetLastError());
}
static HRESULT WINAPI d3dx_include_from_file_close(ID3DXInclude *iface, const void *data)
{
HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
HeapFree(GetProcessHeap(), 0, (char **)data - 1);
if (main_file_data == data)
main_file_data = NULL;
return S_OK;
}
const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl =
{
d3dx_include_from_file_open,
d3dx_include_from_file_close
};
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
WCHAR *filename_w;
DWORD len;
HRESULT ret;
TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
debugstr_a(filename), defines, include, flags, shader, error_messages);
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
const void *buffer;
DWORD len;
HRESULT hr;
struct d3dx_include_from_file include_from_file;
char *filename_a;
TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
debugstr_w(filename), defines, include, flags, shader, error_messages);
if(!include)
{
include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
include = &include_from_file.ID3DXInclude_iface;
}
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
if (!filename_a)
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
module, debugstr_a(resource), defines, include, flags, shader, error_messages);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
module, debugstr_w(resource), defines, include, flags, shader, error_messages);
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
{
HRESULT hr;
TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
"flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
flags, shader, error_msgs, constant_table);
if (D3DX_SDK_VERSION <= 36)
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
if (SUCCEEDED(hr) && constant_table)
{
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
if (FAILED(hr))
{
ID3DXBuffer_Release(*shader);
*shader = NULL;
}
}
/* Filter out D3DCompile warning messages that are not present with D3DCompileShader */
if (SUCCEEDED(hr) && error_msgs && *error_msgs)
{
char *messages = ID3DXBuffer_GetBufferPointer(*error_msgs);
DWORD size = ID3DXBuffer_GetBufferSize(*error_msgs);
/* Ensure messages are null terminated for safe processing */
if (size) messages[size - 1] = 0;
while (size > 1)
{
char *prev, *next;
/* Warning has the form "warning X3206: ... implicit truncation of vector type"
but we only search for "X3206:" in case d3dcompiler_43 has localization */
prev = next = strstr(messages, "X3206:");
if (!prev) break;
/* get pointer to beginning and end of current line */
while (prev > messages && *(prev - 1) != '\n') prev--;
while (next < messages + size - 1 && *next != '\n') next++;
if (next < messages + size - 1 && *next == '\n') next++;
memmove(prev, next, messages + size - next);
size -= (next - prev);
}
/* Only return a buffer if the resulting string is not empty as some apps depend on that */
if (size <= 1)
{
ID3DXBuffer_Release(*error_msgs);
*error_msgs = NULL;
}
}
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
WCHAR *filename_w;
DWORD len;
HRESULT ret;
TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(profile), flags, shader, error_messages, constant_table);
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
entrypoint, profile, flags,
shader, error_messages, constant_table);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
const void *buffer;
DWORD len, filename_len;
HRESULT hr;
struct d3dx_include_from_file include_from_file;
char *filename_a;
TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
if (!include)
{
include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
include = &include_from_file.ID3DXInclude_iface;
}
filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
if (!filename_a)
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
if (D3DX_SDK_VERSION <= 36)
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, entrypoint, profile, flags, 0,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
if (SUCCEEDED(hr) && constant_table)
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
constant_table);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
flags, shader, error_messages, constant_table);
}
HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_a(data), data_len, defines, include, shader, error_messages);
return D3DPreprocess(data, data_len, NULL,
(const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
}
HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
WCHAR *filename_w = NULL;
DWORD len;
HRESULT ret;
TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_a(filename), defines, include, shader, error_messages);
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
const void *buffer;
DWORD len;
HRESULT hr;
struct d3dx_include_from_file include_from_file;
char *filename_a;
TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_w(filename), defines, include, shader, error_messages);
if (!include)
{
include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
include = &include_from_file.ID3DXInclude_iface;
}
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
if (!filename_a)
return E_OUTOFMEMORY;
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
EnterCriticalSection(&from_file_mutex);
hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
if (FAILED(hr))
{
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return D3DXERR_INVALIDDATA;
}
hr = D3DPreprocess(buffer, len, NULL,
(const D3D_SHADER_MACRO *)defines,
(ID3DInclude *) include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
HeapFree(GetProcessHeap(), 0, filename_a);
return hr;
}
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
module, debugstr_a(resource), defines, include, shader, error_messages);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXPreprocessShader(buffer, len, defines, include,
shader, error_messages);
}
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{
void *buffer;
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
module, debugstr_w(resource), defines, include, shader, error_messages);
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXPreprocessShader(buffer, len, defines, include,
shader, error_messages);
}
struct ID3DXConstantTableImpl {
ID3DXConstantTable ID3DXConstantTable_iface;
LONG ref;
char *ctab;
DWORD size;
D3DXCONSTANTTABLE_DESC desc;
struct ctab_constant *constants;
};
static void free_constant(struct ctab_constant *constant)
{
if (constant->constants)
{
UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
for (i = 0; i < count; ++i)
{
free_constant(&constant->constants[i]);
}
HeapFree(GetProcessHeap(), 0, constant->constants);
}
}
static void free_constant_table(struct ID3DXConstantTableImpl *table)
{
if (table->constants)
{
UINT i;
for (i = 0; i < table->desc.Constants; ++i)
{
free_constant(&table->constants[i]);
}
HeapFree(GetProcessHeap(), 0, table->constants);
}
HeapFree(GetProcessHeap(), 0, table->ctab);
}
static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
}
static inline BOOL is_vertex_shader(DWORD version)
{
return (version & 0xffff0000) == 0xfffe0000;
}
static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
{
return (D3DXHANDLE)constant;
}
static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
struct ctab_constant *constant, const char *name);
static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
{
const char *part;
UINT element;
TRACE("constant %p, name %s\n", constant, debugstr_a(name));
if (!name || !*name) return NULL;
element = atoi(name);
part = strchr(name, ']') + 1;
if (constant->desc.Elements > element)
{
struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
switch (*part++)
{
case '.':
return get_constant_by_name(NULL, c, part);
case '[':
return get_constant_element_by_name(c, part);
case '\0':
TRACE("Returning parameter %p\n", c);
return c;
default:
FIXME("Unhandled case \"%c\"\n", *--part);
break;
}
}
TRACE("Constant not found\n");
return NULL;
}
static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
struct ctab_constant *constant, const char *name)
{
UINT i, count, length;
struct ctab_constant *handles;
const char *part;
TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
if (!name || !*name) return NULL;
if (!constant)
{
count = table->desc.Constants;
handles = table->constants;
}
else
{
count = constant->desc.StructMembers;
handles = constant->constants;
}
length = strcspn(name, "[.");
part = name + length;
for (i = 0; i < count; i++)
{
if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
{
switch (*part++)
{
case '.':
return get_constant_by_name(NULL, &handles[i], part);
case '[':
return get_constant_element_by_name(&handles[i], part);
default:
TRACE("Returning parameter %p\n", &handles[i]);
return &handles[i];
}
}
}
TRACE("Constant not found\n");
return NULL;
}
static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, D3DXHANDLE handle)
{
struct ctab_constant *c;
UINT i, count;
/* all variable have at least elements = 1, but not always elements */
if (!parent->constants) return NULL;
count = parent->desc.Elements > 1 ? parent->desc.Elements : parent->desc.StructMembers;
for (i = 0; i < count; ++i)
{
if (handle_from_constant(&parent->constants[i]) == handle)
return &parent->constants[i];
c = is_valid_sub_constant(&parent->constants[i], handle);
if (c) return c;
}
return NULL;
}
static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
{
struct ctab_constant *c;
UINT i;
if (!handle) return NULL;
for (i = 0; i < table->desc.Constants; ++i)
{
if (handle_from_constant(&table->constants[i]) == handle)
return &table->constants[i];
c = is_valid_sub_constant(&table->constants[i], handle);
if (c) return c;
}
return get_constant_by_name(table, NULL, handle);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBuffer) ||
IsEqualGUID(riid, &IID_ID3DXConstantTable))
{
ID3DXConstantTable_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("Interface %s not found.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
if (!ref)
{
free_constant_table(This);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBuffer methods ***/
static void * WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p.\n", iface);
return table->ctab;
}
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->()\n", This);
return This->size;
}
/*** ID3DXConstantTable methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("(%p)->(%p)\n", This, desc);
if (!desc)
return D3DERR_INVALIDCALL;
*desc = This->desc;
return D3D_OK;
}
const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface, D3DXHANDLE constant)
{
struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
return get_valid_constant(ctab, constant);
}
static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
D3DXCONSTANT_DESC *desc, UINT *count)
{
struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(ctab, constant);
TRACE("(%p)->(%p, %p, %p)\n", ctab, constant, desc, count);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
if (desc) *desc = c->desc;
if (count) *count = 1;
return D3D_OK;
}
static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(This, constant);
TRACE("(%p)->(%p)\n", This, constant);
if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
{
WARN("Invalid argument specified\n");
return (UINT)-1;
}
TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
return c->desc.RegisterIndex;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c;
TRACE("(%p)->(%p, %d)\n", This, constant, index);
if (constant)
{
c = get_valid_constant(This, constant);
if (c && index < c->desc.StructMembers)
{
c = &c->constants[index];
TRACE("Returning constant %p\n", c);
return handle_from_constant(c);
}
}
else
{
if (index < This->desc.Constants)
{
c = &This->constants[index];
TRACE("Returning constant %p\n", c);
return handle_from_constant(c);
}
}
WARN("Index out of range\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
D3DXHANDLE constant, const char *name)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(This, constant);
TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
c = get_constant_by_name(This, c, name);
TRACE("Returning constant %p\n", c);
return handle_from_constant(c);
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(This, constant);
TRACE("(%p)->(%p, %d)\n", This, constant, index);
if (c && index < c->desc.Elements)
{
if (c->desc.Elements > 1) c = &c->constants[index];
TRACE("Returning constant %p\n", c);
return handle_from_constant(c);
}
WARN("Invalid argument specified\n");
return NULL;
}
static inline DWORD get_index(const void **indata, UINT index, BOOL is_pointer)
{
if (!indata)
return 0;
if (is_pointer)
return ((DWORD **)indata)[index / 16][index % 16];
return (*((DWORD **)indata))[index];
}
static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, struct ctab_constant *constant,
const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT incol, D3DXPARAMETER_CLASS inclass, UINT index,
BOOL is_pointer)
{
D3DXCONSTANT_DESC *desc = &constant->desc;
UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
DWORD tmp;
/* size too small to set anything */
if (*size < desc->Rows * desc->Columns)
{
*size = 0;
return 0;
}
/* D3DXPC_STRUCT is somewhat special */
if (desc->Class == D3DXPC_STRUCT)
{
/*
* Struct array sets the last complete input to the first struct element, all other
* elements are not set.
* E.g.: struct {int i;} s1[2];
* SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
*
* struct {int i; int n} s2[2];
* SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
*/
if (desc->Elements > 1)
{
UINT offset = *size / (desc->Rows * desc->Columns) - 1;
offset = min(desc->Elements - 1, offset);
last = offset * desc->Rows * desc->Columns;
if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
{
set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
}
else
{
last += set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
index + last, is_pointer);
}
}
else
{
/*
* D3DXRS_BOOL is always set. As there are only 16 bools and there are
* exactly 16 input values, use matrix transpose.
*/
if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
{
D3DXMATRIX mat, *m, min;
D3DXMatrixTranspose(&mat, &min);
if (is_pointer)
min = *(D3DXMATRIX *)(indata[index / 16]);
else
min = **(D3DXMATRIX **)indata;
D3DXMatrixTranspose(&mat, &min);
m = &mat;
for (i = 0; i < desc->StructMembers; ++i)
{
last += set(table, device, &constant->constants[i], (const void **)&m, intype, size, incol,
D3DXPC_SCALAR, index + last, is_pointer);
}
}
/*
* For pointers or for matrix rows, only the first member is set.
* All other members are set to 0. This is not true for D3DXRS_BOOL.
* E.g.: struct {int i; int n} s;
* SetValue(device, "s", [1, 2], 8) => s = {1, 0};
*/
else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
{
last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
index + last, is_pointer);
for (i = 1; i < desc->StructMembers; ++i)
{
set(table, device, &constant->constants[i], NULL, intype, size, incol, inclass, 0, is_pointer);
}
}
else
{
for (i = 0; i < desc->StructMembers; ++i)
{
last += set(table, device, &constant->constants[i], indata, intype, size, incol, D3DXPC_SCALAR,
index + last, is_pointer);
}
}
}
return last;
}
/* elements */
if (desc->Elements > 1)
{
for (i = 0; i < desc->Elements && *size > 0; ++i)
{
last += set(table, device, &constant->constants[i], indata, intype, size, incol, inclass,
index + last, is_pointer);
/* adjust the vector size for matrix rows */
if (inclass == D3DXPC_MATRIX_ROWS && desc->Class == D3DXPC_VECTOR && (i % 4) == 3)
{
last += 12;
*size = *size < 12 ? 0 : *size - 12;
}
}
return last;
}
switch (desc->Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
regcount = min(desc->RegisterCount, desc->Rows);
if (inclass == D3DXPC_MATRIX_ROWS) cin = incol;
else rin = incol;
regsize = desc->Columns;
break;
case D3DXPC_MATRIX_COLUMNS:
regcount = min(desc->RegisterCount, desc->Columns);
if (inclass == D3DXPC_MATRIX_ROWS) rin = incol;
else cin = incol;
regsize = desc->Rows;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return 0;
}
/* specific stuff for different in types */
switch (inclass)
{
case D3DXPC_SCALAR:
ret = desc->Columns * desc->Rows;
*size -= desc->Columns * desc->Rows;
break;
case D3DXPC_VECTOR:
switch (desc->Class)
{
case D3DXPC_MATRIX_ROWS:
if (*size < regcount * 4)
{
*size = 0;
return 0;
}
ret = 4 * regcount;
*size -= 4 * regcount;
break;
case D3DXPC_MATRIX_COLUMNS:
ret = 4 * regsize;
*size -= 4 * regcount;
break;
case D3DXPC_SCALAR:
ret = 1;
*size -= ret;
break;
case D3DXPC_VECTOR:
ret = 4;
*size -= ret;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return 0;
}
break;
case D3DXPC_MATRIX_ROWS:
switch (desc->Class)
{
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
if (*size < 16)
{
*size = 0;
return 0;
}
ret = 16;
break;
case D3DXPC_SCALAR:
ret = 4;
break;
case D3DXPC_VECTOR:
ret = 1;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return 0;
}
*size -= ret;
break;
case D3DXPC_MATRIX_COLUMNS:
switch (desc->Class)
{
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
if (*size < 16)
{
*size = 0;
return 0;
}
ret = 16;
break;
case D3DXPC_SCALAR:
ret = 1;
break;
case D3DXPC_VECTOR:
ret = 4;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
return 0;
}
*size -= ret;
break;
default:
FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass));
return 0;
}
/* set the registers */
switch (desc->RegisterSet)
{
case D3DXRS_BOOL:
regcount = min(desc->RegisterCount, desc->Columns * desc->Rows);
l = 0;
for (i = 0; i < regcount; ++i)
{
BOOL out;
DWORD t = get_index(indata, index + i / regsize * rin + l * cin, is_pointer);
set_number(&tmp, desc->Type, &t, intype);
set_number(&out, D3DXPT_BOOL, &tmp, desc->Type);
if (is_vertex_shader(table->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
else
IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
if (++l >= regsize) l = 0;
}
return ret;
case D3DXRS_INT4:
for (i = 0; i < regcount; ++i)
{
INT vec[4] = {0, 0, 1, 0};
for (l = 0; l < regsize; ++l)
{
DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
set_number(&tmp, desc->Type, &t, intype);
set_number(&vec[l], D3DXPT_INT, &tmp, desc->Type);
}
if (is_vertex_shader(table->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
else
IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
}
return ret;
case D3DXRS_FLOAT4:
for (i = 0; i < regcount; ++i)
{
FLOAT vec[4] = {0};
for (l = 0; l < regsize; ++l)
{
DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
set_number(&tmp, desc->Type, &t, intype);
set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type);
}
if (is_vertex_shader(table->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
else
IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
}
return ret;
default:
FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
return 0;
}
}
static HRESULT set_scalar(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, D3DXPARAMETER_TYPE intype)
{
struct ctab_constant *c = get_valid_constant(table, constant);
UINT count = 1;
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
return D3D_OK;
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_scalar_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
{
struct ctab_constant *c = get_valid_constant(table, constant);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_vector(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, D3DXPARAMETER_TYPE intype)
{
struct ctab_constant *c = get_valid_constant(table, constant);
UINT count = 4;
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_STRUCT:
set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_vector_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
{
struct ctab_constant *c = get_valid_constant(table, constant);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
count *= 4;
set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_matrix_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
const void *indata, UINT count, BOOL transpose)
{
struct ctab_constant *c = get_valid_constant(table, constant);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
count *= 16;
set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4,
transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, FALSE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_matrix_pointer_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
D3DXHANDLE constant, const void **indata, UINT count, BOOL transpose)
{
struct ctab_constant *c = get_valid_constant(table, constant);
if (!c)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
switch (c->desc.Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
count *= 16;
set(table, device, c, indata, D3DXPT_FLOAT, &count, 4,
transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, TRUE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
UINT i;
TRACE("iface %p, device %p\n", iface, device);
if (!device)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
for (i = 0; i < This->desc.Constants; i++)
{
D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
HRESULT hr;
if (!desc->DefaultValue)
continue;
switch (desc->RegisterSet)
{
case D3DXRS_BOOL:
if (is_vertex_shader(This->desc.Version))
hr = IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
else
hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
break;
case D3DXRS_INT4:
if (is_vertex_shader(This->desc.Version))
hr = IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
else
hr = IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
break;
case D3DXRS_FLOAT4:
if (is_vertex_shader(This->desc.Version))
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
else
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
desc->RegisterCount);
break;
default:
FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
hr = E_NOTIMPL;
break;
}
if (hr != D3D_OK)
return hr;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, unsigned int bytes)
{
struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(table, constant);
D3DXCONSTANT_DESC *desc;
TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface, device, constant, data, bytes);
if (!device || !c || !data)
{
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
desc = &c->desc;
switch (desc->Class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
case D3DXPC_STRUCT:
bytes /= 4;
set(table, device, c, &data, desc->Type, &bytes, desc->Columns, D3DXPC_SCALAR, 0, FALSE);
return D3D_OK;
default:
FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc->Class));
return D3DERR_INVALIDCALL;
}
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, b %d\n", iface, device, constant, b);
return set_scalar(This, device, constant, &b, D3DXPT_BOOL);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface, device, constant, b, count);
return set_scalar_array(This, device, constant, b, count, D3DXPT_BOOL);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, n %d\n", iface, device, constant, n);
return set_scalar(This, device, constant, &n, D3DXPT_INT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface, device, constant, n, count);
return set_scalar_array(This, device, constant, n, count, D3DXPT_INT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, f %f\n", iface, device, constant, f);
return set_scalar(This, device, constant, &f, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface, device, constant, f, count);
return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, vector %p\n", iface, device, constant, vector);
return set_vector(This, device, constant, vector, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface, device, constant, vector, count);
return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
return set_matrix_array(This, device, constant, matrix, 1, FALSE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
return set_matrix_array(This, device, constant, matrix, count, FALSE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, FALSE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
return set_matrix_array(This, device, constant, matrix, 1, TRUE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
return set_matrix_array(This, device, constant, matrix, count, TRUE);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface,
struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, TRUE);
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
{
/*** IUnknown methods ***/
ID3DXConstantTableImpl_QueryInterface,
ID3DXConstantTableImpl_AddRef,
ID3DXConstantTableImpl_Release,
/*** ID3DXBuffer methods ***/
ID3DXConstantTableImpl_GetBufferPointer,
ID3DXConstantTableImpl_GetBufferSize,
/*** ID3DXConstantTable methods ***/
ID3DXConstantTableImpl_GetDesc,
ID3DXConstantTableImpl_GetConstantDesc,
ID3DXConstantTableImpl_GetSamplerIndex,
ID3DXConstantTableImpl_GetConstant,
ID3DXConstantTableImpl_GetConstantByName,
ID3DXConstantTableImpl_GetConstantElement,
ID3DXConstantTableImpl_SetDefaults,
ID3DXConstantTableImpl_SetValue,
ID3DXConstantTableImpl_SetBool,
ID3DXConstantTableImpl_SetBoolArray,
ID3DXConstantTableImpl_SetInt,
ID3DXConstantTableImpl_SetIntArray,
ID3DXConstantTableImpl_SetFloat,
ID3DXConstantTableImpl_SetFloatArray,
ID3DXConstantTableImpl_SetVector,
ID3DXConstantTableImpl_SetVectorArray,
ID3DXConstantTableImpl_SetMatrix,
ID3DXConstantTableImpl_SetMatrixArray,
ID3DXConstantTableImpl_SetMatrixPointerArray,
ID3DXConstantTableImpl_SetMatrixTranspose,
ID3DXConstantTableImpl_SetMatrixTransposeArray,
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
};
static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
{
const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
HRESULT hr = D3D_OK;
UINT i, count = 0;
WORD size = 0;
constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
constant->desc.Class = type->Class;
constant->desc.Type = type->Type;
constant->desc.Rows = type->Rows;
constant->desc.Columns = type->Columns;
constant->desc.Elements = is_element ? 1 : type->Elements;
constant->desc.StructMembers = type->StructMembers;
constant->desc.Name = ctab + nameoffset;
constant->desc.RegisterSet = regset;
constant->desc.RegisterIndex = index;
TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant->desc.Name,
constant->desc.Elements, index, constant->desc.DefaultValue,
debug_d3dxparameter_registerset(regset));
TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
type->Rows, type->Columns, type->Elements, type->StructMembers);
if (type->Elements > 1 && !is_element)
{
count = type->Elements;
}
else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
{
memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
count = type->StructMembers;
}
if (count)
{
constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
if (!constant->constants)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto error;
}
for (i = 0; i < count; ++i)
{
hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
&constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
memberinfo ? memberinfo[i].Name : nameoffset, regset);
if (hr != D3D_OK)
goto error;
size += constant->constants[i].desc.RegisterCount;
}
}
else
{
WORD offsetdiff = type->Columns * type->Rows;
BOOL fail = FALSE;
size = type->Columns * type->Rows;
switch (regset)
{
case D3DXRS_BOOL:
fail = type->Class != D3DXPC_SCALAR && type->Class != D3DXPC_VECTOR
&& type->Class != D3DXPC_MATRIX_ROWS && type->Class != D3DXPC_MATRIX_COLUMNS;
break;
case D3DXRS_FLOAT4:
case D3DXRS_INT4:
switch (type->Class)
{
case D3DXPC_VECTOR:
size = 1;
/* fall through */
case D3DXPC_SCALAR:
offsetdiff = type->Rows * 4;
break;
case D3DXPC_MATRIX_ROWS:
offsetdiff = type->Rows * 4;
size = type->Rows;
break;
case D3DXPC_MATRIX_COLUMNS:
offsetdiff = type->Columns * 4;
size = type->Columns;
break;
default:
fail = TRUE;
break;
}
break;
case D3DXRS_SAMPLER:
size = 1;
fail = type->Class != D3DXPC_OBJECT;
break;
default:
fail = TRUE;
break;
}
if (fail)
{
FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset),
debug_d3dxparameter_class(type->Class));
}
/* offset in bytes => offsetdiff * sizeof(DWORD) */
if (offset) *offset += offsetdiff * 4;
}
constant->desc.RegisterCount = max(0, min(max_index - index, size));
constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
return D3D_OK;
error:
if (constant->constants)
{
for (i = 0; i < count; ++i)
{
free_constant(&constant->constants[i]);
}
HeapFree(GetProcessHeap(), 0, constant->constants);
constant->constants = NULL;
}
return hr;
}
HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
{
struct ID3DXConstantTableImpl *object = NULL;
const void *data;
HRESULT hr;
UINT size;
const D3DXSHADER_CONSTANTTABLE *ctab_header;
const D3DXSHADER_CONSTANTINFO *constant_info;
DWORD i;
TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code, flags, constant_table);
if (constant_table) *constant_table = NULL;
if (!byte_code || !constant_table)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
if (!is_valid_bytecode(*byte_code))
{
WARN("Invalid byte_code specified.\n");
return D3D_OK;
}
if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
{
WARN("CTAB not found.\n");
return D3DXERR_INVALIDDATA;
}
if (size < sizeof(*ctab_header))
{
WARN("Invalid CTAB size.\n");
return D3DXERR_INVALIDDATA;
}
ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
if (ctab_header->Size != sizeof(*ctab_header))
{
WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
return D3DXERR_INVALIDDATA;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
if (!object->ctab)
{
ERR("Out of memory\n");
HeapFree(GetProcessHeap(), 0, object);
return E_OUTOFMEMORY;
}
object->size = size;
memcpy(object->ctab, data, object->size);
object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
object->desc.Version = ctab_header->Version;
object->desc.Constants = ctab_header->Constants;
TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*object->constants) * object->desc.Constants);
if (!object->constants)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto error;
}
constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
for (i = 0; i < ctab_header->Constants; i++)
{
DWORD offset = constant_info[i].DefaultValue;
hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
&object->constants[i], FALSE, constant_info[i].RegisterIndex,
constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
if (hr != D3D_OK)
goto error;
/*
* Set the register count, it may differ for D3DXRS_INT4, because somehow
* it makes the assumption that the register size is 1 instead of 4, so the
* count is 4 times bigger. This holds true only for toplevel shader
* constants. The count of elements and members is always based on a
* register size of 4.
*/
if (object->constants[i].desc.RegisterSet == D3DXRS_INT4)
{
object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
}
object->constants[i].constantinfo_reserved = constant_info[i].Reserved;
}
*constant_table = &object->ID3DXConstantTable_iface;
return D3D_OK;
error:
free_constant_table(object);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
{
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
}
struct d3dx9_fragment_linker
{
ID3DXFragmentLinker ID3DXFragmentLinker_iface;
LONG ref;
struct IDirect3DDevice9 *device;
DWORD flags;
};
static inline struct d3dx9_fragment_linker *impl_from_ID3DXFragmentLinker(ID3DXFragmentLinker *iface)
{
return CONTAINING_RECORD(iface, struct d3dx9_fragment_linker, ID3DXFragmentLinker_iface);
}
static HRESULT WINAPI d3dx9_fragment_linker_QueryInterface(ID3DXFragmentLinker *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_ID3DXFragmentLinker))
{
iface->lpVtbl->AddRef(iface);
*out = iface;
return D3D_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx9_fragment_linker_AddRef(ID3DXFragmentLinker *iface)
{
struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
ULONG refcount = InterlockedIncrement(&linker->ref);
TRACE("%p increasing refcount to %u.\n", linker, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_fragment_linker_Release(ID3DXFragmentLinker *iface)
{
struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
ULONG refcount = InterlockedDecrement(&linker->ref);
TRACE("%p decreasing refcount to %u.\n", linker, refcount);
if (!refcount)
{
IDirect3DDevice9_Release(linker->device);
heap_free(linker);
}
return refcount;
}
static HRESULT WINAPI d3dx9_fragment_linker_GetDevice(ID3DXFragmentLinker *iface, struct IDirect3DDevice9 **device)
{
struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
TRACE("iface %p, device %p.\n", linker, device);
if (!device)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
IDirect3DDevice9_AddRef(linker->device);
*device = linker->device;
TRACE("Returning device %p.\n", *device);
return S_OK;
}
static UINT WINAPI d3dx9_fragment_linker_GetNumberOfFragments(ID3DXFragmentLinker *iface)
{
FIXME("iface %p: stub.\n", iface);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI d3dx9_fragment_linker_GetFragmentHandleByIndex(ID3DXFragmentLinker *iface, UINT index)
{
FIXME("iface %p, index %u: stub.\n", iface, index);
return NULL;
}
static D3DXHANDLE WINAPI d3dx9_fragment_linker_GetFragmentHandleByName(ID3DXFragmentLinker *iface,
const char *name)
{
FIXME("iface %p, name %s: stub.\n", iface, debugstr_a(name));
return NULL;
}
static HRESULT WINAPI d3dx9_fragment_linker_GetFragmentDesc(ID3DXFragmentLinker *iface, D3DXHANDLE name,
D3DXFRAGMENT_DESC *desc)
{
FIXME("iface %p, name %p, desc %p: stub.\n", iface, name, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_AddFragments(ID3DXFragmentLinker *iface, const DWORD *fragments)
{
FIXME("iface %p, fragments %p: stub.\n", iface, fragments);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_GetAllFragments(ID3DXFragmentLinker *iface, ID3DXBuffer **buffer)
{
FIXME("iface %p, buffer %p: stub.\n", iface, buffer);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_GetFragment(ID3DXFragmentLinker *iface, D3DXHANDLE name,
ID3DXBuffer **buffer)
{
FIXME("iface %p, name %p, buffer %p: stub.\n", iface, name, buffer);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_LinkShader(ID3DXFragmentLinker *iface, const char *profile,
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, ID3DXBuffer **buffer,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, buffer %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, buffer, errors);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_LinkVertexShader(ID3DXFragmentLinker *iface, const char *profile,
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DVertexShader9 **shader,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_LinkPixelShader(ID3DXFragmentLinker *iface, const char *profile,
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DPixelShader9 **shader,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_fragment_linker_ClearCache(ID3DXFragmentLinker *iface)
{
FIXME("iface %p: stub.\n", iface);
return E_NOTIMPL;
}
static const struct ID3DXFragmentLinkerVtbl d3dx9_fragment_linker_vtbl =
{
d3dx9_fragment_linker_QueryInterface,
d3dx9_fragment_linker_AddRef,
d3dx9_fragment_linker_Release,
d3dx9_fragment_linker_GetDevice,
d3dx9_fragment_linker_GetNumberOfFragments,
d3dx9_fragment_linker_GetFragmentHandleByIndex,
d3dx9_fragment_linker_GetFragmentHandleByName,
d3dx9_fragment_linker_GetFragmentDesc,
d3dx9_fragment_linker_AddFragments,
d3dx9_fragment_linker_GetAllFragments,
d3dx9_fragment_linker_GetFragment,
d3dx9_fragment_linker_LinkShader,
d3dx9_fragment_linker_LinkVertexShader,
d3dx9_fragment_linker_LinkPixelShader,
d3dx9_fragment_linker_ClearCache
};
HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags,
ID3DXFragmentLinker **linker)
{
struct d3dx9_fragment_linker *object;
TRACE("device %p, size %u, flags %#x, linker %p.\n", device, size, flags, linker);
object = heap_alloc(sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXFragmentLinker_iface.lpVtbl = &d3dx9_fragment_linker_vtbl;
object->ref = 1;
IDirect3DDevice9_AddRef(device);
object->device = device;
object->flags = flags;
*linker = &object->ID3DXFragmentLinker_iface;
return S_OK;
}
HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
{
TRACE("device %p, size %u, linker %p.\n", device, size, linker);
return D3DXCreateFragmentLinkerEx(device, size, 0, linker);
}
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
{
UINT i, sampler_count = 0;
UINT size;
const char *data;
const D3DXSHADER_CONSTANTTABLE *ctab_header;
const D3DXSHADER_CONSTANTINFO *constant_info;
TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
if (count) *count = 0;
if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
return D3D_OK;
if (size < sizeof(*ctab_header)) return D3D_OK;
ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
constant_info = (const D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
for (i = 0; i < ctab_header->Constants; i++)
{
const D3DXSHADER_TYPEINFO *type;
TRACE("name = %s\n", data + constant_info[i].Name);
type = (const D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
if (type->Type == D3DXPT_SAMPLER
|| type->Type == D3DXPT_SAMPLER1D
|| type->Type == D3DXPT_SAMPLER2D
|| type->Type == D3DXPT_SAMPLER3D
|| type->Type == D3DXPT_SAMPLERCUBE)
{
if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
++sampler_count;
}
}
TRACE("Found %u samplers\n", sampler_count);
if (count) *count = sampler_count;
return D3D_OK;
}
static const char *decl_usage[] = { "position", "blendweight", "blendindices", "normal", "psize", "texcoord",
"tangent", "binormal", "tessfactor", "positiont", "color" };
static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" };
static int add_modifier(char *buffer, DWORD param)
{
char *buf = buffer;
DWORD dst_mod = param & D3DSP_DSTMOD_MASK;
if (dst_mod & D3DSPDM_SATURATE)
buf += sprintf(buf, "_sat");
if (dst_mod & D3DSPDM_PARTIALPRECISION)
buf += sprintf(buf, "_pp");
if (dst_mod & D3DSPDM_MSAMPCENTROID)
buf += sprintf(buf, "_centroid");
return buf - buffer;
}
static int add_register(char *buffer, DWORD param, BOOL dst, BOOL ps)
{
char *buf = buffer;
DWORD reg_type = ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
| ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
DWORD reg_num = param & D3DSP_REGNUM_MASK;
if (reg_type == D3DSPR_INPUT)
buf += sprintf(buf, "v%d", reg_num);
else if (reg_type == D3DSPR_CONST)
buf += sprintf(buf, "c%d", reg_num);
else if (reg_type == D3DSPR_TEMP)
buf += sprintf(buf, "r%d", reg_num);
else if (reg_type == D3DSPR_ADDR)
buf += sprintf(buf, "%s%d", ps ? "t" : "a", reg_num);
else if (reg_type == D3DSPR_SAMPLER)
buf += sprintf(buf, "s%d", reg_num);
else if (reg_type == D3DSPR_RASTOUT)
buf += sprintf(buf, "oPos");
else if (reg_type == D3DSPR_COLOROUT)
buf += sprintf(buf, "oC%d", reg_num);
else if (reg_type == D3DSPR_TEXCRDOUT)
buf += sprintf(buf, "oT%d", reg_num);
else if (reg_type == D3DSPR_ATTROUT)
buf += sprintf(buf, "oD%d", reg_num);
else
buf += sprintf(buf, "? (%d)", reg_type);
if (dst)
{
if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL)
{
buf += sprintf(buf, ".%s%s%s%s", param & D3DSP_WRITEMASK_0 ? "x" : "",
param & D3DSP_WRITEMASK_1 ? "y" : "",
param & D3DSP_WRITEMASK_2 ? "z" : "",
param & D3DSP_WRITEMASK_3 ? "w" : "");
}
}
else
{
if ((param & D3DVS_SWIZZLE_MASK) != D3DVS_NOSWIZZLE)
{
if ( ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_X | D3DVS_Y_X | D3DVS_Z_X | D3DVS_W_X)) ||
((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Y | D3DVS_Y_Y | D3DVS_Z_Y | D3DVS_W_Y)) ||
((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Z | D3DVS_Y_Z | D3DVS_Z_Z | D3DVS_W_Z)) ||
((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_W | D3DVS_Y_W | D3DVS_Z_W | D3DVS_W_W)) )
buf += sprintf(buf, ".%c", 'w' + (((param >> D3DVS_SWIZZLE_SHIFT) + 1) & 0x3));
else
buf += sprintf(buf, ".%c%c%c%c", 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+0)) + 1) & 0x3),
'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+2)) + 1) & 0x3),
'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+4)) + 1) & 0x3),
'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+6)) + 1) & 0x3));
}
}
return buf - buffer;
}
struct instr_info
{
DWORD opcode;
const char *name;
int length;
int (*function)(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps);
WORD min_version;
WORD max_version;
};
static int instr_comment(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
{
*ptr += 1 + ((**ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
return 0;
}
static int instr_def(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
{
int len = sprintf(buffer, " def c%d, %g, %g, %g, %g\n", *(*ptr+1) & D3DSP_REGNUM_MASK,
(double)*(float*)(*ptr+2), (double)*(float*)(*ptr+3),
(double)*(float*)(*ptr+4), (double)*(float*)(*ptr+5));
*ptr += 6;
return len;
}
static int instr_dcl(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
{
DWORD param1 = *++*ptr;
DWORD param2 = *++*ptr;
DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
char *buf = buffer;
buf += sprintf(buf, " dcl");
if (ps)
{
if (param1 & D3DSP_TEXTURETYPE_MASK)
buf += sprintf(buf, "_%s", (usage <= D3DSTT_VOLUME) ?
tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???");
}
else
{
buf += sprintf(buf, "_%s", (usage <= D3DDECLUSAGE_COLOR) ? decl_usage[usage] : "???");
if (usage_index)
buf += sprintf(buf, "%d", usage_index);
}
buf += add_modifier(buf, param2);
buf += sprintf(buf, " ");
buf += add_register(buf, param2, TRUE, TRUE);
buf += sprintf(buf, "\n");
(*ptr)++;
return buf - buffer;
}
static int instr_generic(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
{
char *buf = buffer;
int j;
buf += sprintf(buf, " %s", info->name);
(*ptr)++;
if (info->length)
{
buf += add_modifier(buf, **ptr);
for (j = 0; j < info->length; j++)
{
buf += sprintf(buf, "%s ", j ? "," : "");
if ((j != 0) && ((**ptr & D3DSP_SRCMOD_MASK) != D3DSPSM_NONE))
{
if ((**ptr & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG)
buf += sprintf(buf, "-");
else
buf += sprintf(buf, "*");
}
buf += add_register(buf, **ptr, j == 0, ps);
if (*(*ptr)++ & D3DVS_ADDRESSMODE_MASK)
{
buf += sprintf(buf, "[");
buf += add_register(buf, **ptr, FALSE, FALSE);
buf += sprintf(buf, "]");
(*ptr)++;
}
}
}
buf += sprintf(buf, "\n");
return buf - buffer;
}
const struct instr_info instructions[] =
{
{ D3DSIO_NOP, "nop", 0, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_MOV, "mov", 2, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_ADD, "add", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_SUB, "sub", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_MAD, "mad", 4, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_MUL, "mul", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_RCP, "rcp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_RSQ, "rsq", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_DP3, "dp3", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_DP4, "dp4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 1.2 for PS */
{ D3DSIO_MIN, "min", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_MAX, "max", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_SLT, "slt", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_SGE, "sge", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_EXP, "exp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_LOG, "log", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_LIT, "lit", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_DST, "dst", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_LRP, "lrp", 4, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for VS */
{ D3DSIO_FRC, "frc", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M4x4, "m4x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M4x3, "m4x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M3x4, "m3x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M3x3, "m3x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M3x2, "m3x2", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_CALL, "call", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_CALLNZ, "callnz", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_LOOP, "loop", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
{ D3DSIO_RET, "ret", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_ENDLOOP, "endloop", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
{ D3DSIO_LABEL, "label", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_DCL, "dcl", 1, instr_dcl, 0x0100, 0xFFFF },
{ D3DSIO_POW, "pow", 3, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_CRS, "crs", 3, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_SGN, "sgn", 4, instr_generic, 0x0200, 0xFFFF }, /* VS only */
{ D3DSIO_ABS, "abs", 2, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_NRM, "nrm", 2, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_SINCOS, "sincos", 4, instr_generic, 0x0200, 0x02FF },
{ D3DSIO_SINCOS, "sincos", 2, instr_generic, 0x0300, 0xFFFF },
{ D3DSIO_REP, "rep", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_ENDREP, "endrep", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_IF, "if", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_IFC, "if_comp", 2, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_ELSE, "else", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_ENDIF, "endif", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_BREAK, "break", 0, instr_generic, 0x0201, 0xFFFF },
{ D3DSIO_BREAKC, "break_comp", 2, instr_generic, 0x0201, 0xFFFF },
{ D3DSIO_MOVA, "mova", 2, instr_generic, 0x0200, 0xFFFF }, /* VS only */
{ D3DSIO_DEFB, "defb", 2, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_DEFI, "defi", 2, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_TEXCOORD, "texcoord", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXCOORD, "texcrd", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_TEXKILL, "texkill", 1, instr_generic, 0x0100, 0xFFFF }, /* PS only */
{ D3DSIO_TEX, "tex", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEX, "texld", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_TEX, "texld", 3, instr_generic, 0x0200, 0xFFFF }, /* PS only */
{ D3DSIO_TEXBEM, "texbem", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXBEML, "texbeml", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXREG2AR, "texreg2ar", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXREG2GB, "texreg2gb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x2PAD, "texm3x2pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x2TEX, "texm3x2tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3PAD, "texm3x3pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3TEX, "texm3x3tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3DIFF, "texm3x3diff", 2, instr_generic, 0x0100, 0xFFFF }, /* PS only - Not documented */
{ D3DSIO_TEXM3x3SPEC, "texm3x3spec", 3, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3VSPEC, "texm3x3vspec", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_EXPP, "expp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_LOGP, "logp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_CND, "cnd", 4, instr_generic, 0x0100, 0x0104 }, /* PS only */
{ D3DSIO_DEF, "def", 5, instr_def, 0x0100, 0xFFFF },
{ D3DSIO_TEXREG2RGB, "texreg2rgb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXDP3TEX, "texdp3tex", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x2DEPTH, "texm3x2depth", 2, instr_generic, 0x0103, 0x0103 }, /* PS only */
{ D3DSIO_TEXDP3, "texdp3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3, "texm3x3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXDEPTH, "texdepth", 1, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_CMP, "cmp", 4, instr_generic, 0x0102, 0xFFFF }, /* PS only */
{ D3DSIO_BEM, "bem", 3, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_DP2ADD, "dp2add", 4, instr_generic, 0x0200, 0xFFFF }, /* PS only */
{ D3DSIO_DSX, "dsx", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
{ D3DSIO_DSY, "dsy", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
{ D3DSIO_TEXLDD, "texldd", 5, instr_generic, 0x0201, 0xFFFF }, /* PS only - not existing for 2.b */
{ D3DSIO_SETP, "setp_comp", 3, instr_generic, 0x0201, 0xFFFF },
{ D3DSIO_TEXLDL, "texldl", 3, instr_generic, 0x0300, 0xFFFF },
{ D3DSIO_BREAKP, "breakp", 1, instr_generic, 0x0201, 0xFFFF },
{ D3DSIO_PHASE, "phase", 0, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_COMMENT, "", 0, instr_comment, 0x0100, 0xFFFF }
};
HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
{
DWORD *ptr = (DWORD *)shader;
char *buffer, *buf;
UINT capacity = 4096;
BOOL ps;
WORD version;
HRESULT hr;
TRACE("%p %d %s %p\n", shader, colorcode, debugstr_a(comments), disassembly);
if (!shader || !disassembly)
return D3DERR_INVALIDCALL;
buf = buffer = HeapAlloc(GetProcessHeap(), 0, capacity);
if (!buffer)
return E_OUTOFMEMORY;
ps = (*ptr >> 16) & 1;
version = *ptr & 0xFFFF;
buf += sprintf(buf, " %s_%d_%d\n", ps ? "ps" : "vs", D3DSHADER_VERSION_MAJOR(*ptr), D3DSHADER_VERSION_MINOR(*ptr));
ptr++;
while (*ptr != D3DSIO_END)
{
DWORD index;
if ((buf - buffer + 128) > capacity)
{
UINT count = buf - buffer;
char *new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, capacity * 2);
if (!new_buffer)
{
HeapFree(GetProcessHeap(), 0, buffer);
return E_OUTOFMEMORY;
}
capacity *= 2;
buffer = new_buffer;
buf = buffer + count;
}
for (index = 0; index < sizeof(instructions)/sizeof(instructions[0]); index++)
if (((*ptr & D3DSI_OPCODE_MASK) == instructions[index].opcode) &&
(version >= instructions[index].min_version) && (version <= instructions[index].max_version))
break;
if (index != sizeof(instructions)/sizeof(instructions[0]))
{
buf += instructions[index].function(&(instructions[index]), &ptr, buf, ps);
}
else
{
buf += sprintf(buf, " ??? (Unknown opcode %x)\n", *ptr);
while (*++ptr & (1u << 31));
}
}
hr = D3DXCreateBuffer(buf - buffer + 1 , disassembly);
if (SUCCEEDED(hr))
strcpy(ID3DXBuffer_GetBufferPointer(*disassembly), buffer);
HeapFree(GetProcessHeap(), 0, buffer);
return hr;
}
struct d3dx9_texture_shader
{
ID3DXTextureShader ID3DXTextureShader_iface;
LONG ref;
};
static inline struct d3dx9_texture_shader *impl_from_ID3DXTextureShader(ID3DXTextureShader *iface)
{
return CONTAINING_RECORD(iface, struct d3dx9_texture_shader, ID3DXTextureShader_iface);
}
static HRESULT WINAPI d3dx9_texture_shader_QueryInterface(ID3DXTextureShader *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXTextureShader))
{
iface->lpVtbl->AddRef(iface);
*out = iface;
return D3D_OK;
}
WARN("Interface %s not found.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx9_texture_shader_AddRef(ID3DXTextureShader *iface)
{
struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
ULONG refcount = InterlockedIncrement(&texture_shader->ref);
TRACE("%p increasing refcount to %u.\n", texture_shader, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
{
struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
ULONG refcount = InterlockedDecrement(&texture_shader->ref);
TRACE("%p decreasing refcount to %u.\n", texture_shader, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, texture_shader);
}
return refcount;
}
static HRESULT WINAPI d3dx9_texture_shader_GetFunction(ID3DXTextureShader *iface, struct ID3DXBuffer **function)
{
FIXME("iface %p, function %p stub.\n", iface, function);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetConstantBuffer(ID3DXTextureShader *iface, struct ID3DXBuffer **constant_buffer)
{
FIXME("iface %p, constant_buffer %p stub.\n", iface, constant_buffer);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetDesc(ID3DXTextureShader *iface, D3DXCONSTANTTABLE_DESC *desc)
{
FIXME("iface %p, desc %p stub.\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_GetConstantDesc(ID3DXTextureShader *iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *constant_desc, UINT *count)
{
FIXME("iface %p, constant %p, constant_desc %p, count %p stub.\n", iface, constant, constant_desc, count);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstant(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
{
FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
return NULL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantByName(ID3DXTextureShader *iface, D3DXHANDLE constant, const char *name)
{
FIXME("iface %p, constant %p, name %s stub.\n", iface, constant, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantElement(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
{
FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
return NULL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetDefaults(ID3DXTextureShader *iface)
{
FIXME("iface %p stub.\n", iface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetValue(ID3DXTextureShader *iface, D3DXHANDLE constant, const void *data, UINT bytes)
{
FIXME("iface %p, constant %p, data %p, bytes %u stub.\n", iface, constant, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetBool(ID3DXTextureShader *iface, D3DXHANDLE constant, BOOL b)
{
FIXME("iface %p, constant %p, b %u stub.\n", iface, constant, b);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetBoolArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const BOOL *b, UINT count)
{
FIXME("iface %p, constant %p, b %p, count %u stub.\n", iface, constant, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetInt(ID3DXTextureShader *iface, D3DXHANDLE constant, INT n)
{
FIXME("iface %p, constant %p, n %d stub.\n", iface, constant, n);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetIntArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const INT *n, UINT count)
{
FIXME("iface %p, constant %p, n %p, count %u stub.\n", iface, constant, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetFloat(ID3DXTextureShader *iface, D3DXHANDLE constant, FLOAT f)
{
FIXME("iface %p, constant %p, f %f stub.\n", iface, constant, f);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetFloatArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const FLOAT *f, UINT count)
{
FIXME("iface %p, constant %p, f %p, count %u stub.\n", iface, constant, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetVector(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
{
FIXME("iface %p, constant %p, vector %p stub.\n", iface, constant, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetVectorArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
{
FIXME("iface %p, constant %p, vector %p, count %u stub.\n", iface, constant, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrix(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixPointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTranspose(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
{
FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposeArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposePointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
{
FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
return E_NOTIMPL;
}
static const struct ID3DXTextureShaderVtbl d3dx9_texture_shader_vtbl =
{
/*** IUnknown methods ***/
d3dx9_texture_shader_QueryInterface,
d3dx9_texture_shader_AddRef,
d3dx9_texture_shader_Release,
/*** ID3DXTextureShader methods ***/
d3dx9_texture_shader_GetFunction,
d3dx9_texture_shader_GetConstantBuffer,
d3dx9_texture_shader_GetDesc,
d3dx9_texture_shader_GetConstantDesc,
d3dx9_texture_shader_GetConstant,
d3dx9_texture_shader_GetConstantByName,
d3dx9_texture_shader_GetConstantElement,
d3dx9_texture_shader_SetDefaults,
d3dx9_texture_shader_SetValue,
d3dx9_texture_shader_SetBool,
d3dx9_texture_shader_SetBoolArray,
d3dx9_texture_shader_SetInt,
d3dx9_texture_shader_SetIntArray,
d3dx9_texture_shader_SetFloat,
d3dx9_texture_shader_SetFloatArray,
d3dx9_texture_shader_SetVector,
d3dx9_texture_shader_SetVectorArray,
d3dx9_texture_shader_SetMatrix,
d3dx9_texture_shader_SetMatrixArray,
d3dx9_texture_shader_SetMatrixPointerArray,
d3dx9_texture_shader_SetMatrixTranspose,
d3dx9_texture_shader_SetMatrixTransposeArray,
d3dx9_texture_shader_SetMatrixTransposePointerArray
};
HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader **texture_shader)
{
struct d3dx9_texture_shader *object;
TRACE("function %p, texture_shader %p.\n", function, texture_shader);
if (!function || !texture_shader)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXTextureShader_iface.lpVtbl = &d3dx9_texture_shader_vtbl;
object->ref = 1;
*texture_shader = &object->ID3DXTextureShader_iface;
return D3D_OK;
}
static unsigned int get_instr_length(const DWORD *byte_code, unsigned int major, unsigned int minor)
{
DWORD opcode = *byte_code & 0xffff;
unsigned int len = 0;
if (opcode == D3DSIO_COMMENT)
return (*byte_code & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
if (major > 1)
return (*byte_code & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT;
switch (opcode)
{
case D3DSIO_END:
ERR("Unexpected END token.\n");
return 0;
case D3DSIO_DEF:
case D3DSIO_DEFI:
return 5;
case D3DSIO_DEFB:
return 2;
default:
++byte_code;
while (*byte_code & 0x80000000)
{
++byte_code;
++len;
}
}
return len;
}
static HRESULT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count, BOOL output)
{
static const D3DDECLUSAGE regtype_usage[] =
{
D3DDECLUSAGE_COLOR,
D3DDECLUSAGE_COLOR,
0,
D3DDECLUSAGE_TEXCOORD,
0,
D3DDECLUSAGE_COLOR,
D3DDECLUSAGE_TEXCOORD,
0,
0,
D3DDECLUSAGE_DEPTH
};
static const D3DDECLUSAGE rast_usage[] =
{
D3DDECLUSAGE_POSITION,
D3DDECLUSAGE_FOG,
D3DDECLUSAGE_PSIZE
};
DWORD reg_type, usage, index, version_token = *byte_code;
BOOL is_ps = version_token >> 16 == 0xffff;
unsigned int major, minor, i = 0, j;
BYTE colors = 0, rastout = 0;
BOOL has_dcl, depth = 0;
WORD texcoords = 0;
if ((version_token & 0xffff0000) != 0xfffe0000 && (version_token & 0xffff0000) != 0xffff0000)
return D3DXERR_INVALIDDATA;
major = version_token >> 8 & 0xff;
minor = version_token & 0xff;
TRACE("%s shader, version %u.%u.\n", is_ps ? "Pixel" : "Vertex", major, minor);
++byte_code;
has_dcl = (!is_ps && (!output || major == 3)) || (is_ps && !output && major >= 2);
while (*byte_code != D3DSIO_END)
{
if (has_dcl && (*byte_code & 0xffff) == D3DSIO_DCL)
{
DWORD usage_token = byte_code[1];
DWORD reg = byte_code[2];
reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
| ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
if (is_ps && !output && major == 2)
{
/* dcl with no explicit usage, look at the register. */
reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
| ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
index = reg & D3DSP_REGNUM_MASK;
if (reg_type >= ARRAY_SIZE(regtype_usage))
{
WARN("Invalid register type %u.\n", reg_type);
reg_type = 0;
}
usage = regtype_usage[reg_type];
if (semantics)
{
semantics[i].Usage = usage;
semantics[i].UsageIndex = index;
}
++i;
}
else if ((!output && reg_type == D3DSPR_INPUT) || (output && reg_type == D3DSPR_OUTPUT))
{
if (semantics)
{
semantics[i].Usage =
(usage_token & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
semantics[i].UsageIndex =
(usage_token & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
}
++i;
}
byte_code += 3;
}
else if (!has_dcl)
{
unsigned int len = get_instr_length(byte_code, major, minor) + 1;
switch (*byte_code & 0xffff)
{
case D3DSIO_COMMENT:
case D3DSIO_DEF:
case D3DSIO_DEFB:
case D3DSIO_DEFI:
byte_code += len;
break;
default:
++byte_code;
while (*byte_code & 0x80000000)
{
reg_type = ((*byte_code & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
| ((*byte_code & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
index = *byte_code & D3DSP_REGNUM_MASK;
if ((reg_type == D3DSPR_TEMP && is_ps && major == 1)
|| (reg_type == D3DSPR_INPUT && is_ps)
|| (reg_type == D3DSPR_TEXTURE && is_ps && !output)
|| reg_type == D3DSPR_RASTOUT
|| reg_type == D3DSPR_ATTROUT
|| reg_type == D3DSPR_OUTPUT
|| reg_type == D3DSPR_DEPTHOUT)
{
if (reg_type == D3DSPR_RASTOUT)
rastout |= 1u << index;
else if (reg_type == D3DSPR_DEPTHOUT)
depth = TRUE;
else if (reg_type == D3DSPR_TEXTURE || reg_type == D3DSPR_OUTPUT)
texcoords |= 1u << index;
else
colors |= 1u << index;
}
++byte_code;
}
}
}
else
{
byte_code += get_instr_length(byte_code, major, minor) + 1;
}
}
if (!has_dcl)
{
i = j = 0;
while (texcoords)
{
if (texcoords & 1)
{
if (semantics)
{
semantics[i].Usage = D3DDECLUSAGE_TEXCOORD;
semantics[i].UsageIndex = j;
}
++i;
}
texcoords >>= 1;
++j;
}
j = 0;
while (colors)
{
if (colors & 1)
{
if (semantics)
{
semantics[i].Usage = D3DDECLUSAGE_COLOR;
semantics[i].UsageIndex = j;
}
++i;
}
colors >>= 1;
++j;
}
j = 0;
while (rastout)
{
if (rastout & 1)
{
if (j >= ARRAY_SIZE(rast_usage))
{
WARN("Invalid RASTOUT register index.\n");
usage = 0;
}
else
{
usage = rast_usage[j];
}
if (semantics)
{
semantics[i].Usage = usage;
semantics[i].UsageIndex = 0;
}
++i;
}
rastout >>= 1;
++j;
}
if (depth)
{
if (semantics)
{
semantics[i].Usage = D3DDECLUSAGE_DEPTH;
semantics[i].UsageIndex = 0;
}
++i;
}
}
if (count)
*count = i;
return D3D_OK;
}
HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
{
TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
return get_shader_semantics(byte_code, semantics, count, FALSE);
}
HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
{
TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
return get_shader_semantics(byte_code, semantics, count, TRUE);
}