reactos/dll/directx/wine/d3dcompiler_43/CMakeLists.txt
Victor Perevertkin 5375e33490
[CMAKE] Generate Flex and Bison files at build time
We have Flex and Bison distributed along with RosBE 2.2 so this should
not be a problem
2021-01-28 06:43:05 +03:00

53 lines
1.8 KiB
CMake

add_definitions(
-D__WINESRC__
-D__ROS_LONG64__
-DDIRECT3D_VERSION=0x0900)
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3dcompiler_43.dll d3dcompiler_43.spec ADD_IMPORTLIB)
list(APPEND SOURCE
asmparser.c
blob.c
bytecodewriter.c
compiler.c
main.c
preproc.c
reflection.c
utils.c)
FLEX_TARGET(asmshader_scanner asmshader.l ${CMAKE_CURRENT_BINARY_DIR}/asmshader.yy.c)
BISON_TARGET(asmshader_parser asmshader.y ${CMAKE_CURRENT_BINARY_DIR}/asmshader.tab.c COMPILE_FLAGS "-p asmshader_")
ADD_FLEX_BISON_DEPENDENCY(asmshader_scanner asmshader_parser)
FLEX_TARGET(hlsl_scanner hlsl.l ${CMAKE_CURRENT_BINARY_DIR}/hlsl.yy.c)
BISON_TARGET(hlsl_parser hlsl.y ${CMAKE_CURRENT_BINARY_DIR}/hlsl.tab.c COMPILE_FLAGS "-p hlsl_")
ADD_FLEX_BISON_DEPENDENCY(hlsl_scanner hlsl_parser)
FLEX_TARGET(pp_scanner ppl.l ${CMAKE_CURRENT_BINARY_DIR}/ppl.yy.c)
BISON_TARGET(pp_parser ppy.y ${CMAKE_CURRENT_BINARY_DIR}/ppy.tab.c COMPILE_FLAGS "-p ppy_")
ADD_FLEX_BISON_DEPENDENCY(pp_scanner pp_parser)
list(APPEND PCH_SKIP_SOURCE
${FLEX_asmshader_scanner_OUTPUTS}
${BISON_asmshader_parser_OUTPUTS}
${FLEX_hlsl_scanner_OUTPUTS}
${BISON_hlsl_parser_OUTPUTS}
${FLEX_pp_scanner_OUTPUTS}
${BISON_pp_parser_OUTPUTS})
add_library(d3dcompiler_43 MODULE
${SOURCE}
${PCH_SKIP_SOURCE}
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3dcompiler_43_stubs.c
${CMAKE_CURRENT_BINARY_DIR}/d3dcompiler_43.def)
set_module_type(d3dcompiler_43 win32dll)
target_link_libraries(d3dcompiler_43 dx10guid uuid wine wpp)
add_importlibs(d3dcompiler_43 msvcrt kernel32 ntdll)
add_dependencies(d3dcompiler_43 d3d_idl_headers)
add_pch(d3dcompiler_43 precomp.h "${PCH_SKIP_SOURCE}")
add_cd_file(TARGET d3dcompiler_43 DESTINATION reactos/system32 FOR all)