add_definitions( -D__WINESRC__ -D__ROS_LONG64__ -DDIRECT3D_VERSION=0x0900) include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine) spec2def(d3dcompiler_43.dll d3dcompiler_43.spec ADD_IMPORTLIB) list(APPEND SOURCE asmparser.c blob.c bytecodewriter.c compiler.c main.c preproc.c reflection.c utils.c) FLEX_TARGET(asmshader_scanner asmshader.l ${CMAKE_CURRENT_BINARY_DIR}/asmshader.yy.c) BISON_TARGET(asmshader_parser asmshader.y ${CMAKE_CURRENT_BINARY_DIR}/asmshader.tab.c COMPILE_FLAGS "-p asmshader_") ADD_FLEX_BISON_DEPENDENCY(asmshader_scanner asmshader_parser) FLEX_TARGET(hlsl_scanner hlsl.l ${CMAKE_CURRENT_BINARY_DIR}/hlsl.yy.c) BISON_TARGET(hlsl_parser hlsl.y ${CMAKE_CURRENT_BINARY_DIR}/hlsl.tab.c COMPILE_FLAGS "-p hlsl_") ADD_FLEX_BISON_DEPENDENCY(hlsl_scanner hlsl_parser) FLEX_TARGET(pp_scanner ppl.l ${CMAKE_CURRENT_BINARY_DIR}/ppl.yy.c) BISON_TARGET(pp_parser ppy.y ${CMAKE_CURRENT_BINARY_DIR}/ppy.tab.c COMPILE_FLAGS "-p ppy_") ADD_FLEX_BISON_DEPENDENCY(pp_scanner pp_parser) list(APPEND PCH_SKIP_SOURCE ${FLEX_asmshader_scanner_OUTPUTS} ${BISON_asmshader_parser_OUTPUTS} ${FLEX_hlsl_scanner_OUTPUTS} ${BISON_hlsl_parser_OUTPUTS} ${FLEX_pp_scanner_OUTPUTS} ${BISON_pp_parser_OUTPUTS}) add_library(d3dcompiler_43 MODULE ${SOURCE} ${PCH_SKIP_SOURCE} version.rc ${CMAKE_CURRENT_BINARY_DIR}/d3dcompiler_43_stubs.c ${CMAKE_CURRENT_BINARY_DIR}/d3dcompiler_43.def) set_module_type(d3dcompiler_43 win32dll) target_link_libraries(d3dcompiler_43 dx10guid uuid wine wpp) add_importlibs(d3dcompiler_43 msvcrt kernel32 ntdll) add_dependencies(d3dcompiler_43 d3d_idl_headers) add_pch(d3dcompiler_43 precomp.h "${PCH_SKIP_SOURCE}") add_cd_file(TARGET d3dcompiler_43 DESTINATION reactos/system32 FOR all)