reactos/dll/directx/wine
Joachim Henze 527c858bce [0.4.14][DDRAW] Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags() CORE-18378 (#4713)
Mutes the logging:
fixme:(dll/directx/wine/ddraw/utils.c:584) Unhandled flags 0x20.
gets logged many times per second.

It does affect several applications, e.g. the game 'Anno 1602' from 1998, and the 'Diablo 2 demo' from rapps,
For both games it can be observed with both: our VBEMP driver and the VBox4.3.12 3D-accelerated-driver.

Muting may improve performance a bit in such apps.
It gets logged although no missing features can be perceived visually in the rendering.

The regression was introduced to master by 0.4.9-dev-155-g 9987f02917

Fix it by importing Wine-commit
b943c7910b
 ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags().
 Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
 Signed-off-by: Alexandre Julliard <julliard@winehq.org>

fix picked from 0.4.15-dev-5070-g 305aae75f5
2022-10-27 00:02:26 +02:00
..
amstream [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
d3d8 [CMAKE] Add some -D__ROS_LONG64__ to please gcc x64 2020-03-26 16:39:16 +01:00
d3d9 [D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries 2019-10-27 09:50:38 +01:00
d3dcompiler_43 [0.4.14] Fix VSSolution's msbuild CORE-15991 2021-05-25 23:06:44 +02:00
d3drm [D3DRM] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:01:38 +01:00
d3dx9_24 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_25 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_26 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_27 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_28 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_29 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_30 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_31 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_32 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_33 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_34 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_35 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_36 [CMAKE] Add some -D__ROS_LONG64__ to please gcc x64 2020-03-26 16:39:16 +01:00
d3dx9_37 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_38 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_39 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_40 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_41 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_42 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_43 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dxof [D3DXOF] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:07:07 +01:00
ddraw [0.4.14][DDRAW] Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags() CORE-18378 (#4713) 2022-10-27 00:02:26 +02:00
devenum [DEVENUM] Sync with Wine Staging 4.18. CORE-16441 2019-10-20 18:56:05 +01:00
dinput [DINPUT] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:03:34 +01:00
dinput8 [DINPUT8] Sync with Wine Staging 4.18. CORE-16441 2019-11-05 22:31:12 +01:00
dmusic [DMUSIC] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:24 +01:00
dplay [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
dplayx [DPLAYX] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:04:51 +01:00
dpnhpast [DPNHPAST] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:05:19 +01:00
dsound [0.4.14][DSOUND][WAVE] Workaround crash when recording sound in Scratch 1.4 CORE-13202 2021-06-27 23:07:07 +02:00
dxdiagn [DXDIAGN] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:05:45 +01:00
msdmo [MSDMO] Sync with Wine Staging 4.18. CORE-16441 2019-10-26 13:06:37 +01:00
qcap [QCAP] Import qcap.dll from Wine Staging 3.3. CORE-16350 (#2421) 2020-04-03 23:59:12 +02:00
qedit [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
quartz [CMAKE] Use modules instead of shared libraries 2019-04-06 17:43:38 +02:00
wined3d [CMAKE] Add some -D__ROS_LONG64__ to please gcc x64 2020-03-26 16:39:16 +01:00
.clang-format [REACTOS] Exclude some wine modules from clang-format 2020-02-26 18:19:18 +01:00
CMakeLists.txt [QCAP] Import qcap.dll from Wine Staging 3.3. CORE-16350 (#2421) 2020-04-03 23:59:12 +02:00
readme.txt [DIRECTX] Fix typos in readme.txt (#1498) 2019-04-13 17:07:02 +02:00

This Is wine DirectX support.
It works in reactos and windows
When ReactOS own ReactX are inplace 
this file will be remove from our SVN
for now they stay as temporary solutions


People that have help getting this thing 
to working in ReactOS Building system

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done 
the windows port in wine (wine devloper)

Magnus Olsen aka GreatLord 
Did import it to ReactOS and setupup
the build

GedMurphy
Did help with minor issue, info how to
make DllMain being call