reactos/dll/directx/wine/d3dx9_36
winesync 16bc86bfb1 [WINESYNC]d3dx9: Use wincodecs directly without initializing COM system.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Vincent Povirk <vincent@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 77c3761ad4e557f9fa311299e77746bf225a575a by Nikolay Sivov <nsivov@codeweavers.com>
2020-02-26 18:19:18 +01:00
..
animation.c
CMakeLists.txt [D3DX9_XX] Share source files 2020-02-26 18:19:18 +01:00
core.c
d3dx9.cmake [WINESYNC]d3dx9: Use wincodecs directly without initializing COM system. 2020-02-26 18:19:18 +01:00
d3dx9_36.spec [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
d3dx9_private.h [WINESYNC]d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. 2020-02-26 18:19:18 +01:00
effect.c [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
font.c [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
guid.c
line.c
main.c
math.c [WINESYNC]d3dx9: Improve D3DXMatrixTransformation2D(). 2020-02-26 18:19:18 +01:00
mesh.c [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
precomp.h
preshader.c [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
render.c
shader.c [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
skin.c [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
sprite.c
surface.c [WINESYNC]d3dx9: Use wincodecs directly without initializing COM system. 2020-02-26 18:19:18 +01:00
texture.c [WINESYNC]d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. 2020-02-26 18:19:18 +01:00
util.c [D3DX9_36] Revert wine staged patches 2020-02-26 18:19:18 +01:00
version.rc
volume.c
xfile.c