- Move RLE specific code to it's own file (rlecomp.c)
- Relace BitsPerFormat function with an array of UCHARs
- Rewrite surface creation. Surfaces are now allocated from one central function SURFACE_AllocSurface, which sets the size, iType, iUniq, the handle and the default palette.
- Implement SURFACE_vSetDefaultPalette, which sets the default RGB palette, based on bit depth.
- Implement SURFACE_bSetBitmapBits, wich sets cjBits, pvBits, pvScan0 and lDelta and allocates memory if neccessary.
- Use these functions for EngCreateBitmap, EngCreateDeviceBitmap, EngCreateDeviceSurface and IntCreateBitmap
svn path=/branches/reactos-yarotows/; revision=47612
- Allocate bitmaps as kernel sections, instead of from paged pool, like it's done in windows.
- Fix SURFACE_Cleanup. It was only freeing the memory for API_BITMAPs. If memory was allocated by a driver it never got freed.
- Add BMF_RLE_HACK flag to free decompressed RLE bits
- Support FL_ZERO_MEMORY in EngAllocSectionMem
- Set SURFOBJ::iType when creating a surface
svn path=/branches/reactos-yarotows/; revision=47606