GCC Linux build had no issues with the last commit in D3DCOMPILER_43 but
MSVC x86 & x64 v18.0.31101.0 choked on it with
error C4133: 'function' : incompatible types - from 'D3D_PRIMITIVE *' to 'DWORD *'
and similar.
MSVC v18.0.31101.0, target x86 and x64, flagged C4133 as error
MSVC v16.0.40219.1, target x86, flagged C4133 as warning
cherry picked from commit 0.4.14-dev-8-g
36d9e80add
This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f
and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43
to WineStaging 3.3 for this rls.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE
Same versions of these dlls we had in every ros rls since 0.4.10rls.
Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
DxDiag crashed when switching to fullscreen (CORE-14955),
Diablo II crashed immediately (CORE-15652),
Monster-Truck-Madness 2 demo crashed after main menu
Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.
This will be the interim fix, which I will keep for rls at least
until someone manages to fix CORE-14955 properly in master with current Wine.
analog to 0.4.10-RC-17-g
bb4c55d650
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.
On my system, this reduces the configure-time by a factor of two.