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[D3DCOMPILER_43] Addendum to last commit CORE-14955 & CORE-15652
GCC Linux build had no issues with the last commit but MSVC x86 & x64 v18.0.31101.0 choked on it with error C4133: 'function' : incompatible types - from 'D3D_PRIMITIVE *' to 'DWORD *' and similar. I could not retest with that exact version of MSVC, but the mentioned problems vanished for me when compiling locally with MSVC 16.0.40219.1 x86. Fingers crossed, that this makes the builders happy again!
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@ -1107,10 +1107,18 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
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skip_dword_unknown(&ptr, 1);
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&r->input_primitive);
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#else
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read_dword(&ptr, &r->input_primitive);
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#endif
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TRACE("InputPrimitive: %x\n", r->input_primitive);
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&r->gs_output_topology);
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#else
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read_dword(&ptr, &r->gs_output_topology);
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#endif
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TRACE("GSOutputTopology: %x\n", r->gs_output_topology);
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read_dword(&ptr, &r->gs_max_output_vertex_count);
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@ -1126,13 +1134,25 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
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read_dword(&ptr, &r->c_control_points);
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TRACE("cControlPoints: %u\n", r->c_control_points);
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&r->hs_output_primitive);
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#else
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read_dword(&ptr, &r->hs_output_primitive);
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#endif
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TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive);
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&r->hs_prtitioning);
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#else
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read_dword(&ptr, &r->hs_prtitioning);
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#endif
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TRACE("HSPartitioning: %x\n", r->hs_prtitioning);
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&r->tessellator_domain);
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#else
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read_dword(&ptr, &r->tessellator_domain);
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#endif
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TRACE("TessellatorDomain: %x\n", r->tessellator_domain);
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skip_dword_unknown(&ptr, 3);
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@ -1438,13 +1458,25 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
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desc->Name = string_data + (offset - string_data_offset);
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TRACE("Input bind Name: %s\n", debugstr_a(desc->Name));
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&desc->Type);
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#else
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read_dword(&ptr, &desc->Type);
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#endif
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TRACE("Input bind Type: %#x\n", desc->Type);
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&desc->ReturnType);
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#else
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read_dword(&ptr, &desc->ReturnType);
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#endif
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TRACE("Input bind ReturnType: %#x\n", desc->ReturnType);
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&desc->Dimension);
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#else
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read_dword(&ptr, &desc->Dimension);
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#endif
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TRACE("Input bind Dimension: %#x\n", desc->Dimension);
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read_dword(&ptr, &desc->NumSamples);
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@ -1507,7 +1539,11 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
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read_dword(&ptr, &cb->flags);
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TRACE("Cbuffer flags: %u\n", cb->flags);
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#ifdef __REACTOS__ /* DWORD* cast added */
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read_dword(&ptr, (DWORD*)&cb->type);
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#else
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read_dword(&ptr, &cb->type);
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#endif
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TRACE("Cbuffer type: %#x\n", cb->type);
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}
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}
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@ -1603,8 +1639,13 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
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read_dword(&ptr, &name_offset);
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d[i].SemanticName = string_data + (name_offset - string_data_offset);
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read_dword(&ptr, &d[i].SemanticIndex);
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#ifdef __REACTOS__ /* DWORD* casts added */
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read_dword(&ptr, (DWORD*)&d[i].SystemValueType);
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read_dword(&ptr, (DWORD*)&d[i].ComponentType);
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#else
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read_dword(&ptr, &d[i].SystemValueType);
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read_dword(&ptr, &d[i].ComponentType);
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#endif
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read_dword(&ptr, &d[i].Register);
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read_dword(&ptr, &mask);
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d[i].ReadWriteMask = (mask >> 8) & 0xff;
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