Make colors appearing in CGA mode 4, but still buggy concerning the computation of the resolution (either the X-dimension is twice big or the Y-dimension is twice small), and the position of the pixels...
However the VGA registers are (almost) similar to http://www.brokenthorn.com/Resources/OSDevVid2.html and putting them equal to the settings given there don't change anything new...
svn path=/branches/ntvdm/; revision=61435
- Fix palette setting for EGA modes, fixes Rescue-Rover menu colors amongst others.
Some of the palettes were adapted (read: translated from DAC registers settings) from DOSBox;
and I've also used http://www.brokenthorn.com/Resources/OSDevVid2.html for some settings.
This should be reviewed to fix / remove redundancies or errors.
- Attempt to implement basic palette enablig/disabling flag (via AC palette regs).
- I've introduced (commented) DbgPrint's for testing AC regs setting. I will remove them when everything is ok.
svn path=/branches/ntvdm/; revision=61419
- BIOS: Fix setting video page parameters when setting mode, and effectively fix setting of video page (fix the involved CRTC registers !!).
Now Advanced NetWars works without flickering.
- VGA: Fix code presentation.
svn path=/branches/ntvdm/; revision=61390
- Add/fix few comments;
- Don't forget to redisable access to AC registers after modifying them in int 10h. Usurp, please retest Rescue Rover 2 :)
- Make EmulatorGet/Set/ClearFlag internal functions only and use set/get<FLAG> instead.
svn path=/branches/ntvdm/; revision=61263
Rewrite the VGA emulation.
Nah, it's a joke!
- Store VGA registers setup in VGA_REGISTERS structure.
- Improve BiosSetVideoMode and introduce a VgaSetRegisters function for setting VGA regs.
- Initialize Bda->CrtBasePort: it is used to determine the address of some I/O ports which depend on whether we are in color or monochrome mode.
- Add UnregisterIoPort in io.c (and fix some DPRINTs) (needed for VGA).
- When setting the misc. VGA register, check whether we're going to monochrome emulation, and reset some port addresses in that case.
svn path=/branches/ntvdm/; revision=61246
- Move some PS/2 initialization from bios.c to ps2.c
- NULLify interrupt entries which are in fact pointers to data tables.
- Add a framework for adding I/O port handlers.
svn path=/branches/ntvdm/; revision=61107
The 486 doesn't have AC, VIF, VIP or ID.
Fix and simplify POPF.
[NTVDM]
Fix the count in the XMS copy function (INT 15h, AH = 87h).
svn path=/branches/ntvdm/; revision=61082
- BIOS: Reorganize a bit the header, and close the input thread before closing the input handle (and not after).
- INT32: Fix a comment.
- CMOS: Put CMOS data into a structure called CMOS_MEMORY, introduce READ/WRITE_CMOS_DATA macros for simplifying code. Save CMOS memory into a file (à la Windows' NTVDM), which is loaded at startup.
svn path=/branches/ntvdm/; revision=60913
Finish my Interruption revamp.
- Move interrupt-related code from bop.c to int32.c
- Introduce InitializeInt32 helper so that one can initialize all the needed 16-bit stubs for the 32-bit interrupts.
- Remove unneeded defines in emulator.h and an exported variable in ntvdm.h.
svn path=/branches/ntvdm/; revision=60908
Start my work on modularizing registration of "32-bit" interrupts, i.e.
interrupts that are implemented in 32-bit mode, but are stubbed with 16-bit
code (so that 16-bit apps can call them).
The 16-bit stub code uses a BOP call to our Control BOP function (BOP 0xFF) which
can handle in theory many sub-functions (as the BOP 0x58 documented here: http://www.ragestorm.net/tutorial?id=27)
specified as an additional BYTE in the call:
0xC4 0xC4 bop_code <optional_bop_subfunction>
Here, for calling 32-bit interrupts we use our BOP 0xFF, subfunction 0xFF.
The final aim would be to generate the 16-bit stub code when one calls the RegisterInt32 helper function
(contrary to what's happening now, that is, the 16-bit stub code is generated for all of the interrupts
at BIOS initialization time, and we use it for BIOS and DOS interrupts).
svn path=/branches/ntvdm/; revision=60907
- Make usage of MAKEWORD;
- Introduce BiosGetCursorPosition and use it in BiosPrintCharacter;
- Use EmulatorWriteMemory instead of VgaWriteMemory somewhere in BiosPrintCharacter;
- Add support for tabs in BiosPrintCharacter (taken from DosBox).
svn path=/branches/ntvdm/; revision=60906
Make the emulator callbacks non-static.
In BiosPrintCallback, use EmulatorWriteMemory instead of VgaWriteMemory, because
VgaWriteMemory does not do any input validation.
Improve EmulatorWriteMemory input validation and bound checking.
svn path=/branches/ntvdm/; revision=60903
- BIOS: Implement INT 12h (BiosGetMemorySize)
- BOP/DOS: Add some DPRINTs for INT 25h, 2Fh and for unimplemented functions of INT 21h. It's for helping in testing 4DOS.COM
svn path=/branches/ntvdm/; revision=60889
Implement the use of palettes for text mode. Adapted from a patch by Hermes Belusca-Maito.
Reset the palette during every BIOS video mode switch.
svn path=/branches/ntvdm/; revision=60886
BOP numbers are 1 byte and map to a function (over 255). But one can pass additional "parameters" to those functions by adding extra bytes, however such functions must advance "by hand" the instruction pointer.
[NTVDM]
- Take into account our previous remark for the BIOS interrupt stubs, and comment them.
- Rework EmulatorBiosOperation (move almost all of its existing code into subfunctions in bop.c) so that one can call many other BOP functions in the future (WIP). The BOP number (still called) EMULATOR_INT_BOP (of value 0xFF) is used for internal 16 --> 32 bit switching for our 32bit bios.
- It appears that the IoRead/WriteCallback and IdleCallback must not be NULL for using fast486. I'm committing a temporary fix that I will definitely fix in a subsequent commit.
svn path=/branches/ntvdm/; revision=60812
- DOS: the DOS file attributes are one byte.
- BIOS: don't use hardcoded values; use the SEG_OFF_TO_PTR macro introduced earlier; use get/setAX instead of EmulatorGet/SetRegister.
svn path=/branches/ntvdm/; revision=60781
The PS/2 should latch the last value that was read in the case of multiple reads.
Modify the BIOS keyboard IRQ handler to support hooks.
svn path=/branches/ntvdm/; revision=60773
Implement all the missing INT 16h functions but 03h. Also, for simplification purposes (should be fixed later on) act exactly the same for INT 00h and 10h, and for INT 01h and 11h.
Finally, one has to implement setting the BIOS KeybdShiftFlags flag.
svn path=/branches/ntvdm/; revision=60770
Separate external interrupts from interrupt signals (which are
interrupts whose number is not known until they can be serviced,
just like hardware interrupts on a real CPU).
[NTVDM]
Improve the PIC emulation code (IRQ priorities, etc...).
Instead of checking for interrupts in the main loop, move the
PS/2 input parsing to a different thread.
Improve BIOS keyboard IRQ handling.
svn path=/branches/ntvdm/; revision=60761
Remove the code that performs waiting in 32-bit mode since that blocks the emulator
and prevents interrupts from working.
Implement a 16-bit waiting system in the interrupt handlers.
Fix the PS/2 interrupt code.
svn path=/branches/ntvdm/; revision=60739
Change the instruction in the interrupt handlers to "INC SP" twice
instead of one "ADD SP, 2". It's shorter and supported by soft386 already.
svn path=/branches/ntvdm/; revision=60397
Make the BIOS Data Area accessible to other parts of ntvdm.
Properly redirect read/write access to the console to the keyboard and VGA systems, respectively.
svn path=/branches/ntvdm/; revision=59741
Synchronize with trunk again for SetConsolePalette.
Implement VGA palettes for graphics mode and DAC register access.
svn path=/branches/ntvdm/; revision=59713
- Enable TESTING by default until the correct way to load ntvdm is found.
- Calculate the character height instead of hardcoding in the BDA.
svn path=/branches/ntvdm/; revision=59678