Oleg Dubinskiy
855bf46399
[WIN32SS][NTDDRAW] Get complexity of visible region in DxEngGetDCState ( #2604 )
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CORE-7733
Get the complexity of visible region in the DxEngGetDCState() function, according to its remarks.
This implementation returns a number of rectangles that make up the region, similarly to as it done in REGION_Complexity() function:
https://git.reactos.org/?p=reactos.git;a=blob;f=win32ss/gdi/ntgdi/region.c;h=38bf3d377fa805e9db8768774c4fc473590252d0;hb=HEAD#l573
It is required by MS ddraw.dll when calling win32k/dxg functions during launching DirectDraw test or any DirectX 1 - 7 apps/games.
2020-05-01 15:57:11 +02:00
Timo Kreuzer
2a5e2a2ab6
[REACTX] Fix 64 bit issues
2018-08-04 19:19:34 +02:00
Joachim Henze
14f0e62f9a
[WIN32SS][NTDDRAW] Fix ddraw palette regression CORE-13714
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This nice patch of Jerome Gardou improves palette
when VBEMP & inbuilt Mesa is used for
Diablo II, MS Age Of Empires 1, Anno 1602
to the state we had in SVN r75060 and below.
We already committed this fix into 0.4.8-release before.
2018-04-11 15:39:54 +02:00
Colin Finck
c2c66aff7d
Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys.
2017-10-03 07:45:34 +00:00