The code itself isn't wrong but we're entirely missing the logic needed
to make it work. This leads to spontaneous crashes with video drivers and
various unity games.
- Delete the win32ksvc-ros.h file, which was not used
- Use a separate file for x64 (based on 2k3 x64 free)
- Delete w32ksvc.db. It's unused since ages.
This can be configured in registry with DefaultSettings.XPanning and
DefaultSettings.YPanning, which describe the real screen resolution.
DefaultSettings.XResolution and DefaultSettings.YResolution describe
the resolution of the virtual screen.
Implement a base security infrastructure with code that sets up a security descriptor for the service that we're going to connect through it. Such service is based upon a desktop and a window station.
=== DOCUMENTATION REMARKS ===
The authenticated user, represented by an access token that describes its security context, is the main holder and has ultimate power against the default created desktop and window station objects in USER. The authenticated user in question
is the actual logged in user, this is the case when the server is impersonating a client. Administrators on the other hand have some share of power against default desktop but their power in question is extremely limited against the default
window station as admins can only just enumerate the available and valid handle stations within a desktop.
This will be used (later) to store the list of all enabled display devices.
Add a global variable gpmdev (should really be stored in DISPLAYINFO structure)
Replace global variable gppdevPrimary by pmdev->ppdevGlobal.
in favor of add_compile_options and the like with generator expressions
Also take this as an opportunity to remove the C++11 standard hack, GCC 8 now defaults to C++14
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.
On my system, this reduces the configure-time by a factor of two.