Mutes the logging:
fixme:(dll/directx/wine/ddraw/utils.c:584) Unhandled flags 0x20.
gets logged many times per second.
It does affect several applications, e.g. the game 'Anno 1602' from 1998, and the 'Diablo 2 demo' from rapps,
For both games it can be observed with both: our VBEMP driver and the VBox4.3.12 3D-accelerated-driver.
Muting may improve performance a bit in such apps.
It gets logged although no missing features can be perceived visually in the rendering.
The regression was introduced to master by 0.4.9-dev-155-g 9987f02917
Fix it by importing Wine-commit
b943c7910b
ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
fix picked from 0.4.15-dev-5070-g 305aae75f5
This reverts commit 0.4.10-dev-55-g
7af3969e9f
and therefore downgrades D3D8,D3D9,DDRAW,WINED3D from 3.9 to 3.3 for this rls.
This is still newer than last release where we had to go back to 3.0 even.
Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
DxDiag crashed when switching to fullscreen,
Diablo II crashed immediately,
Monster-Truck-Madness 2 demo crashed after main menu
Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.
This will be the interim fix, which I will keep for rls at least
until someone manages to fix CORE-14955 properly in master with Wine 3.9.